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Making it easier to work with shaders
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hlsl.meta.slang
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Author
2024-06-20
Disambiguate int type matrix multiply (#4425)
Jay Kwak
2024-06-18
Metal: Implement fix for non vector4 texture Load/Sample (#4417)
ArielG-NV
2024-06-14
Improve Direct SPIRV Backend Test Coverage (#4396)
ArielG-NV
2024-06-13
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-12
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-11
SPIRV backend: add support for tessellation stages, (#4336)
Yong He
2024-06-11
Support integer typed textures for GLSL (#4329)
Jay Kwak
2024-06-11
Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)
Yong He
2024-06-10
Support all integer typed indices in StructuredBuffer Load/Store/[]. (#4311)
Yong He
2024-06-07
Support HLSL `.mips` syntax. (#4310)
Yong He
2024-06-06
Remove unnecessary call to __requireComputeDerivative (#4283)
Jay Kwak
2024-06-02
Metal Task Shader payload (#4238)
Dynamitos
2024-05-31
Capabilities generator inclusive join and misc (#4237)
ArielG-NV
2024-05-29
Improve compile time performance. (#3857)
Yong He
2024-05-29
Add options to speedup compilation. (#4240)
Yong He
2024-05-24
If no sample is set with a `Texture(.*)MS[]` operation, set sample to 0. (#4225)
ArielG-NV
2024-05-16
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-16
Capabilities System, CapabilitySet Logic Overhaul (#4145)
ArielG-NV
2024-05-14
Support combined textures for Metal target (#4169)
Jay Kwak
2024-05-14
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-14
Implement texture functions for Metal target (#4158)
Jay Kwak
2024-05-13
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-10
More Metal Intrinsics. (#4143)
Yong He
2024-05-08
Fix legalization of `kIROp_GetLegalizedSPIRVGlobalParamAddr`. (#4141)
Yong He
2024-05-07
Support Metal math functions (#4118)
Jay Kwak
2024-05-03
Fix mistake in WaveMatch intrinsic. (#4105)
Yong He
2024-05-03
Don't bottleneck Wave intrinsics through `WaveMask*` for spirv. (#4099)
Yong He
2024-05-03
Utilize vector operations over scalar if possible (#4092)
Jay Kwak
2024-05-02
Fix fmod behavior targetting GLSL and SPIR-V (#4080)
Jay Kwak
2024-05-02
Implement SPIR-V target for GLSL functions (#4083)
Jay Kwak
2024-05-01
Fix/replace target intrinsic to target switch part 2 (#4058)
Jay Kwak
2024-04-30
Generate vectorized version of byteaddress load/store methods (#4036)
Sriram Murali
2024-04-29
Replace __target_intrinsics and __specialize_for_target, part 1 (#4050)
Jay Kwak
2024-04-26
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-23
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-22
ForceInline ByteAddressBuffer operations in stdlib (#4003)
Sriram Murali
2024-04-19
Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-18
ForceInline SampleLevel to allow decorations to be applied (#3977)
sriramm-nv
2024-04-17
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-16
Force Inline all the InterlockedAdd functions in stdlib (#3965)
sriramm-nv
2024-04-15
Support 64bit HLSL atomic functions (#3957)
Jay Kwak
2024-04-10
Properly compile `gl_WorkgroupSize`. (#3925)
Yong He
2024-04-03
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-04-03
Update glsl intrinsic for GroupMemoryBarrierWithGroupSync (#3890)
Yong He
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-03-22
Changes to make UE TSR working with Slang. (#3815)
Jay Kwak
2024-03-21
Partially implement vk_buffer_ref proposal. (#3814)
Yong He
2024-03-18
Swap `left` and `right` for matrix multiplication (#3777)
Sai Praveen Bangaru
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