| Commit message (Collapse) | Author | Age |
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* Prefixing source files in source/slang with slang-
* Prefix source in source/slang with slang- prefix.
* Rename core source files with slang- prefix.
* Update project files.
* Fix problems from automatic merge.
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* WIP: Setting up C/Cpp source compilation targets.
* WIP: Emitting C/CPP.
* WIP: Split out SourceSink, and use it for source output on emit.
* SourceSink -> SourceStream
* * Made SourceStream use m_ prefixing of members.
* Make all methods use lower camel
* Removed methods from SourceStream interface that are not used externally (use _ prefixing)
* Improvements to documentation
* EmitContext is now effectively empty, so just use SharedEmitContext as EmitContext.
* SharedEmitContext -> EmitContext
* Methods to LowerCamel in emit.cpp
* Split out EmitContext and ExtensionUsageTracker into separate files.
* Split out EmitVisitor into slang-c-like-source-emitter files.
* EmitVisitor -> CLikeSourceEmitter
* Tidy up around CLikeSourceEmitter - simplify header.
* Small tidy up - removing repeated comments that are in header.
* Remove EmitContext paramter threading.
* Small tidy up.
Use prefixed macros for slang-c-like-source-emitter.h
* Small tidy up in slang-c-like-source-emitter.cpp
* First pass at splitting out UnmangleContext.
* MangledNameParser -> MangledLexer.
* WIP making EmitOp (EOp) enum available outside of cpp
* Generating EmitOpInfo from macro.
* Split out emit precedence handling.
Don't use kOp_ style anymore, just use an array indexed by EmitOp.
* Disable C simple test for now.
* Keep g++/clang happy with token pasting.
* Fix win32 narrowing warning.
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* Split front- and back-ends
This change is a major refactor of several of the types that provide the behind-the-scenes implementation of the public C API.
The goal of this refactor is primarily to allow for future API services that let the user operate both the front- and back-ends of the compiler in a more complex fashion.
For example, as user should be able to compile a bunch of source code into modules, look up types, functions, etc. in those modules, specialize generic types/functions to the types they've looked up, and then finally request target code to be gernerated for specialized entry points.
The back-end code generation they trigger should re-use the front-end compilation work (parsing, semantic checking, IR generation) that was already performed.
The most visible change is that `CompileRequest` has been split up into several smaller types that take responsibility for parts of what it did:
* The `Linkage` type owns the storage for `import`ed modules, and well as the `TargetRequest`s that represent code-generation targets. The intention is that an application could use a single `Linkage` for the duration of its runtime (so long as it was okay with the memory usage), so that each `import`ed module only gets loaded once. For now, this type needs to manage the search paths, file system, and source manager, because of its responsibility for loading files.
* A `FrontEndCompileRequest` owns the stuff related to parsing, semantic checking, and initial IR generation. This most notably includes the `TranslationUnitRequest`s and the `FrontEndEntryPointRequest`s (which used to be just `EntryPointRequest`s). It's main job is to produce AST and IR modules for each translation unit, and to find and validate the entry points. The front-end request does *not* interact with generic arguments for global or entry-point generic parameters.
* The main output of both `import` operations and front-end translation units is the `Module` type, which is just a simple container for both the AST module (to service the reflection/layout APIs, and also for semantic checking of code that `import`s the module) and the IR module (for linking and code generation). This type captures the commonalities between the old `LoadedModule` (which is now just an alias for `Module`) and `TranslationUnitRequest` (which now owns a `Module`).
* The secondary output of front-end compilation is a `Program`, which comprises a list of referenced `Module`s and validated `EntryPoint`s that will be used together. Layout and code generation both need a `Program` to tell them what modules and entry points will be used together (we don't want to just code-gen everythin that has ever been loaded into the linakge). The `Program`s created by the front-end do not include generic arguments, so they may provide incomplete layout information and/or be unsuitable for code generation.
* A `BackEndCompileRequest` owns stuff related to turning a `Program` into output kernels for the targets of a `Linkage`. Most of the data it owns beyond the `Program` to be compiled is minor, so this is a good candidate for demotion from a heap-allocated object to just a `struct` of options that gets passed around.
* The `CompileRequestBase` type is an attempt to wrap up the common functionality of both front-end and back-end compile requests. Most of it is just exposing the availability of a linkage and `DiagnosticSink`, so this type is a good candidate for subsequent removal. The main interesting thing it has is the flags related to dumping and validation of IR, so there is probably a good refactoring still to be made around deciding how options should be handled going forward.
* Behind the scenes, the `Program` type is set up to handle some level of on-line compilation and layout work. The `Program` knows the `Linkage` it belongs to, and allows for a `TargetProgram` to be looked up based on a specific `TargetRequest`. A `TargetProgram` then allows layout information and compiled kernel code to be asked for on-demand, in order to support eventual "live" compilation scenarios.
* The `EndToEndCompileRequest` type is a composition/coordination type that replaces the old `CompileRequest` in a way that uses the services of the various other types. It owns a few pieces of state that only make sense in the context of an end-to-end compile (e.g., there is really no way to "pass through" code when the front- and back-ends are run separately) or a command-line compile (everything to do with specifying output paths for files is really just for the benefit of `slangc`, and might even be moved there over time).
* One important detail is that the `EndToEndCompilRequest` owns all of the string-based generic arguments for both global and entry-point generic parameters. The logic in `check.cpp` for dealing with those arguments has been heavily refactored to separate out the parsings steps that are specific to end-to-end compilation with string-based type arguments, and the semantic checking steps that result in a specialized `Program` (which can be exposed through new APIs that aren't tied to end-to-end compilation).
It is perhaps not surprising that this change had a lot of consequences, so I'll briefly run over some of the main categories of changes required:
* I changed the way that global generic arguments are passed via API (use `spSetGlobalGenericArgs` instead of the generic arguments for `spAddEntryPointEx`, which are not just for entry-point generics), which has been a change that we've needed for a long time. This is technically a breaking API change, although we should have very few client applications that care about it.
* A bunch of places that used to take "big" objects like `CompileRequest` now just take the sub-pieces they care about (e.g., a function might have only needed a `Linkage` and a `DiagnosticSink`). This makes many subroutines or "context" struct types more generally useful, at the cost of taking more parameters.
* In a few cases the conceptually clean separation of the layers breaks down (often for edge-case or compatibility features), and so we may pass along additional objects that are allowed to be null, but are used when present. A big example of this is how the back-end code generation routines accept an `EndToEndCompileRequest` that is optional, and only used to check whether "pass through" compilation is needed. We should probably look into cleaning this kind of logic up over time so that we don't need to violate the apparent separation of phases of compilation.
* In cases where separation of layers was being broken for the sake of GLSL features, I went ahead and ripped them out, since all of that should be dead code anyway.
* In many cases I increased the encapsulation of data in the core types to help track down use sites and make sure they are following invariants better.
* In cases where code was doing, e.g., `context->shared->compileRequest->session->getThing()` I have tried to introduce convenience routines so that the usage site is just `context->getThing()` to improve encapsulation and allow changes to be made more easily going forward.
* The `noteInternalErrorLoc` functionality was moved off of the compile request and into `DiagnosticSink`, since that is the one type you can rely on having around when you want to note an internal error. We may consider going forward if (and how) it should reset the counter used for noting locations on internal errors.
* A few APIs now take `DiagnosticSink*` arguments where they didn't before, and as a result some public APIs need to create `DiagnosticSink`s to pass in, before going ahead and ignoring the messages. In the future there should be variations of these APIs that accept an `ISlangBlob**` parameter for the output.
* fixup: missing include for compilers with accurate template checking (non-VS)
* fixup: review feedback
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* Add support for global generic parameters
(In-progress work)
This commit include:
1. Update Slang API to allow specification of generic type arguments in an `EntryPointRequest`
2. Add parsing of `__generic_param` construct, which becomes a GlobalGenericParamDecl, contains members of `GenericTypeConstraintDecl`.
3. Semantics checking will check whether the provided type arguments conform to the interfaces as defined by the generic parameter, and store SubtypeWitness values in the EntryPointRequest, which will be used by `specializeIRForEntryPoint` when generating final IR.
4. Add a new type of substitution - `GlobalGenericParamSubstitution` for subsittuting references to `__generic_param` decls or to its member `GenericTypeConsraintDecl` with the actual type argument or witness tables.
5. Update `IRSpecContext` to apply `GlobalGenericParamSubstitution` when specializing the IR for an EntryPointRequest.
6. Update `render-test` to take additional `type` inputs, which specifies the type arguments to substitute into the global `__generic_param` types.
This commit does not include ProgramLayout specialization.
* IR: pass through `[unroll]` attribute (#284)
The initial lowering was adding an `IRLoopControlDecoration` to the instruction at the head of a loop, but this was getting dropped when the IR gets cloned for a particular entry point.
The fix was simply to add a case for loop-control decorations to `cloneDecoration`.
* fix warnings
* IR: support `CompileTimeForStmt` (#286)
This statement type is a bit of a hack, to support loops that *must* be unrolled.
The AST-to-AST pass handles them by cloning the AST for the loop body N times, and it was easy enough to do the same thing for the IR: emit the instructions for the body N times.
The only thing that requires a bit of care is that now we might see the same variable declarations multiple times, so we need to play it safe and overwrite existing entries in our map from declarations to their IR values.
Of course a better answer long-term would be to do the actual unrolling in the IR. This is especially true because we might some day want to support compile-time/must-unroll loops in functions, where the loop counter comes in as a parameter (but must still be compile-time-constant at every call site).
* Add support for global generic parameters
(In-progress work)
This commit include:
1. Update Slang API to allow specification of generic type arguments in an `EntryPointRequest`
2. Add parsing of `__generic_param` construct, which becomes a GlobalGenericParamDecl, contains members of `GenericTypeConstraintDecl`.
3. Semantics checking will check whether the provided type arguments conform to the interfaces as defined by the generic parameter, and store SubtypeWitness values in the EntryPointRequest, which will be used by `specializeIRForEntryPoint` when generating final IR.
4. Add a new type of substitution - `GlobalGenericParamSubstitution` for subsittuting references to `__generic_param` decls or to its member `GenericTypeConsraintDecl` with the actual type argument or witness tables.
5. Update `IRSpecContext` to apply `GlobalGenericParamSubstitution` when specializing the IR for an EntryPointRequest.
6. Update `render-test` to take additional `type` inputs, which specifies the type arguments to substitute into the global `__generic_param` types.
progress on parameter binding
* Add a more contrived test case for specializing parameter bindings
* update render-test to align buffers to 256 bytes (to get rid of D3D complains on minimal buffer size).
* adding one more test case for parameter binding specialization.
* Cleanup according to @tfoleyNV 's suggestions.
* fix a bug introduced in the cleanup
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The big addition here is that the Slang "bytecode" is no longer treated as just a "code generation target" (`CodeGenTarget`) akin to DX bytecode (DXBC) or SPIR-V, but instead is a `ContainerFormat` that can be used to emit all the results of a compile request (well, currently just the IR-as-BC, but the intention is there).
Getting to this goal involved some prior checkins that eliminated bogus "targets" that weren't really akin to SPIR-V or DXBC: `-target slang-ir-asm` and `-target reflection-json`. Those targets were really in place to support testing, and so they've been made more explicit testing/debug options.
This change eliminates `-target slang-ir` and instead tries to allow the user to specify `-o foo.slang-module` as an output file name, that indicates the intention to output a "container" file that will wrap up all the generated code.
I've also gone ahead and generalized the existing `-target` option so that we are actually building up a *list* of code generation targets. This is largely just a cleanup, since it forces code to be more aware of when it is doing something target-specific vs. target independent. For example, reflection layout information lives on a requested target, and not on the compile request as a whole, and similarly output code is per-target, per-entry-point.
As a cleanup, I eliminated support for per-translation-unit output. This was vestigial code from back when I used to try and do HLSL generation for a whole translation unit instead of per-entry-point (which turned out to be a lot of complexity for little gain), and it was only being used in the `hello` example and the `render-test` test fixture - in both cases fixing it up was easy enough. I've stubbed out the old `spGetTranslationUnitSource` API, but haven't removed it yet.
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- The easy part here is treating `NV_` prefixed semantics as another case of "system-value" semantics
- Mapping the new semantics (`NV_X_RIGHT` and `NV_VIEWPORT_MASK`) to their GLSL equivalents is harder
- Instead of a single "right-eye vertex" output, GLSL defines an array of per-view positions
- Instead of a vector of masks, GLSL defines an array of per-view masks
- Another point here is that a lot of semantics that appear as `uint` in HLSL are `int` in GLSL, which can lead to conversion issues.
- The approach here is to have the lowering pass introduce a notion of assignment with "fixups," which will try to cast things as needed
- When assigning to a simple value with the "wrong" type, introduce a cast
- When assigning to an array from a vector, break out multiple assignments of individual vector/array elements
- In order to facilitate the above, I needed to add actual types to the magic expressions I introduce to represent GLSL builtin variables. These were taken by scanning the online documentation for GL, so they might not be perfect.
- Major issues with the approach in this change:
- No attempt is being made here to check that the original declaration used a type appropriate to the semantic. The assumption is that this logic only ever triggers for Slang entry points, or GLSL entry points using a Slang `struct` type for input/output (and for right now Slang code is only ever written by "understanding" developers)
- In the case of a Slang entry point, we always copy varying parameters in/out around the call to `main_`, so this approach should handle calls to functions with `out` or `in out` parameters okay, but it is *not* robust to cases where we don't want to copy in all the entry point parameters first thing (e.g., a GS), so that will have to change
- In the GLSL case (or if we revise the approach to Slang entry points), there is going to be a problem if these converted varying parameters are ever passed as arguments to `out` or `in out` parameters. In these cases we need to do more sleight-of-hand to reify a temporary variable and do the necessary copy-in/copy-out. Being able to do that logic relies on having correct information about callees, which requires having robust semantic analysis of the function body. There is only so much we can do...
- A better long-term approach would not rely on an ad-hoc "fixup" conversion during assignment, but would instead implement the GLSL builtin variables as, effectively, global "property" declarations that have both `get` and `set` accessors, and then tunnel a reference to such a property down through lowering, where it can lower to uses of the "getter" or "setter" as appropriate in context (and the result type of the getter/setter can be what we'd want/expect).
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- The big change here is the introduction of a "lowering" pass that takes an input AST from the semantic checker, and produces an output AST suitable for emitting. The intention is that he lowering pass is responsible for:
- Stripping out unused code (when we have enough information to do so), by only outputting declarations that are transitively references from an entry point
- When cross-compiling to GLSL, generating a suitable `void main()` entry point to wrap the user-written entry-point function
- (Eventually) legalizing types in the program, by scalarizing aggregate types that mix uniform and resource types
- (Eventually) instantiating generic declarations so that the resulting code only deals with fully specialized declarations
- (Eventually) de-sugaring OOP constructs into basic "structs and functions" form
- (Eventually) instantiating code that depends on interface types at the concrete types chosen
- It is clear that there is still a lot of work to be done there, to this change is really about getting infrastructure in place without breaking the existing test cases.
- One cleanup here is that we get rid of the idea of whole-translation-unit output, since that was specific to HLSL output, and there is really no strong reason for keeping it. Users should now just ask for the output for each entry point that they wanted to generate.
- The biggest source of complexity for the lowering process is that it needs to produce the same AST structure as the input, to deal with the complexity of the rewriter case. That is, we need the output to be able to reproduce the input exactly in the case where we are rewriting and nothing needs to change, so the output format needs at least the degrees of freedom of the input.
- As a result, we end up having to distinguish "rewriter" and "full" modes in both lowering and code-emit steps, so that we can react appropriately.
- Generating a GLSL `main()` also adds a lot of complexity. Right now I'm using the simplest approach, where we always output the Slang/HLSL entry point as an ordinary function (as written) and then emit a simple GLSL `main()` to call it. I generate globals for all the shader inputs/outputs (these need to be scalarized and have explicit `location`s attached), and then collect these into the `struct` types of the original parameters as needed.
- This approach will start to have some major down-sides once we have to deal with "arrayed" input/output
- A long-term question here is how to replace entry-point parameter types with scalarized and/or "transposed" versions, while still letting the original code work as written (including copying those inputs to temporary arrays)
- Split `BlockStatementSyntaxNode` into:
- `BlockStmt` which just provides a scope around a `body` statement
- `SeqStmt` which just allows multiple statements to be treated as one
- Change how we emit `for` loops, to deal with the case where the initialization part might expand into multiple statements
- Basically `for(A;B;C) {D}` becomes `{A; for(;B;C) {D}}`, so we can handle arbitrary statements for `A`
- As an additional wrinkle, when we are rewriting HLSL, we just generate `A; for(;B;C) {D}` to deal with the broken scoping there
- This change is needed because the lowering pass was sometimes expanding the original initialization statement `A` into a block `{A}`. Certainly if it declared multiple variables we'd need to handle it, and this seemed the easiest way
- A more significant challenge for lowering would come if/when we ever wanted to support true short-circuiting behavior for `&&` and `||`
- For right now I'm not changing the behavior of the "rewriter" mode, so we still have `UnparsedStmt` instances being generated, but it is clear that eventually we need to parse *all* input, even if we can't type-check 100% of it. This is required so that we can rewrite user code that might refer to a shader input with interface type.
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Getting rid of more namespace complexity and stripping things down to the basics.
This also gets rid of some dead code in the "core" library.
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This gets rid of one unecessary namespace.
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