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Making it easier to work with shaders
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Author
2017-11-16
Revise type legalization so it can handle constant buffers (#282)
Tim Foley
2017-11-15
Various IR fixes for Falcor (#280)
Tim Foley
2017-11-14
IR: add support for `switch` statements (#278)
Tim Foley
2017-11-13
Parameter block work (#276)
Tim Foley
2017-11-09
IR: Add support for break and continue statements (#272)
Tim Foley
2017-11-07
IR: add support for `discard` statement (#261)
Tim Foley
2017-11-07
Support generic interface methods (#251)
Yong He
2017-11-07
Merge branch 'master' into falcor-integration-work
Tim Foley
2017-11-07
IR: support for select and negate (#257)
Tim Foley
2017-11-07
Emit pointer-type parameters as out params
Tim Foley
2017-11-07
Fix for emitting subscript calls in HLSL/GLSL
Tim Foley
2017-11-07
Try to fix up IR emit for subscript calls
Tim Foley
2017-11-07
Fixes for name mangling/demangling
Tim Foley
2017-11-06
Parameter blocks (#245)
Tim Foley
2017-11-04
cleanup useless code
Yong He
2017-11-04
fix warnings
Yong He
2017-11-04
merge with fixWarnings branch
Yong He
2017-11-04
fixed all warnings
Yong He
2017-11-04
fix all unreachable code warnings
Yong He
2017-11-04
Passing both assoctype-simple and assoctype-complex test cases.
Yong He
2017-11-03
associatedtypes: generating almost correct HLSL, but is not calling correctly...
Yong He
2017-11-03
in-progress work
Yong He
2017-11-01
Adding support for associated types.
Yong He
2017-10-31
work in-progress: type checking associated types
Yong He
2017-10-30
Merge branch 'master' into explicit-this-expr
Tim Foley
2017-10-30
Fix output for type cast when checking fails (#238)
Tim Foley
2017-10-30
Support explicit `this` expressions
Tim Foley
2017-10-27
Initial work on support code generation for generics with constraints (#233)
Tim Foley
2017-10-23
Merge https://github.com/shader-slang/slang
Yong He
2017-10-20
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-10-19
Initial work on a pass to scalarize GLSL varying input/output (#223)
Tim Foley
2017-10-18
Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-16
Implement notion of a "container format" (#213)
Tim Foley
2017-10-13
Get rid of the `-slang-ir-asm` target (#212)
Tim Foley
2017-10-12
Do loop fix (#209)
Tim Foley
2017-10-09
Fix emit logic for `cbuffer` member with initializer (#205)
Tim Foley
2017-10-06
Perform some transformations on IR to legalize for GLSL (#200)
Tim Foley
2017-10-05
Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-10-04
IR: overhaul IR design/implementation (#195)
Tim Foley
2017-09-27
First attempt at a Linux build (#193)
Tim Foley
2017-09-22
More work on IR-based lowering and cross-compilation
Tim Foley
2017-09-21
Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-14
IR: handle control flow constructs (#186)
Tim Foley
2017-09-12
Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-09-11
Get another test working with IR codedgen
Tim Foley
2017-09-11
Support IR-based codegen for a few more examples.
Tim Foley
2017-09-07
Replace old notion of "intrinsic" operations
Tim Foley
2017-09-06
Continue work on IR-based codegen
Tim Foley
2017-09-05
Move implicit conversion operations to stdlib
Tim Foley
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