index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
source
/
slang-glslang
Age
Commit message (
Expand
)
Author
2024-07-23
Print SPIRV validation error message (#4697)
Jay Kwak
2024-07-17
Use slang-glslang.dll for spirv-validation (#4642)
Jay Kwak
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-02-17
Fix the build when you try to build slang-glslang (#3599)
Jay Kwak
2023-10-09
Update prebuilt glslang binaries. (#3267)
Yong He
2023-10-09
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-11
Make sure glsl source in spirv is included when compiling with -g3 (#3099)
Yong He
2023-08-07
Fix -fvk-use-entrypoint-name. (#3066)
Yong He
2023-08-07
Add missing header in slang-glslang (#3055)
Ellie Hermaszewska
2023-08-04
Add option to use original entrypoint in spirv output. (#3047)
Yong He
2023-07-27
Include NonSemanticDebugInfo when calling glslang (#3030)
Yong He
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2022-11-15
Add mesh and amplification shaders to slang-glslang (#2516)
Ellie Hermaszewska
2022-11-14
glslang: 11.10.0-16-g42398c93 -> 11.12.0-32-gf74f37c5 (#2507)
Ellie Hermaszewska
2022-07-01
Upgrade to glslang 11.10.0+ (#2306)
jsmall-nvidia
2022-02-23
Add SPIR-V debug information via GLSLANG (#2142)
jsmall-nvidia
2021-10-27
SPIR-V fixes (#1992)
jsmall-nvidia
2021-10-26
SPIR-V optimization diagnostics (#1989)
jsmall-nvidia
2021-09-01
Improving glslang -O1 passes (#1926)
jsmall-nvidia
2021-07-29
Improvements around glslang optimization (#1916)
jsmall-nvidia
2021-01-20
Update glslang to 11.1.0 (#1662)
Tim Foley
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-08-27
Removed use of pthreads in glslang (#1517)
jsmall-nvidia
2020-08-11
Bugfix: WaveActiveCountBits on glsl output. (#1488)
jsmall-nvidia
2020-08-10
Glslang texel offset bug fix (#1485)
jsmall-nvidia
2020-07-31
Upgrade to Glslang 11.0.0 (#1466)
jsmall-nvidia
2020-03-05
Safer binary compatibilty betwee 1.0 and 1.1 versions, without using struct e...
jsmall-nvidia
2020-03-05
Feature/glslang spirv version (#1256)
jsmall-nvidia
2019-10-17
Enable spriv-opt on spirv (#1076)
Robert Stepinski
2019-09-04
Allow multiple threads to call glslang (#1046)
jsmall-nvidia
2018-11-21
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-12
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-10-04
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-09-21
Remove the "hack sampler" workaround (#648)
Tim Foley
2018-05-11
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-04-02
Update to top-of-tree glslang (2018-04-02). (#470)
Tim Foley
2017-11-04
fixes x64 warnings
Yong He
2017-09-29
Get tests running/passing under Linux (#194)
Tim Foley
2017-09-27
First attempt at a Linux build (#193)
Tim Foley
2017-07-20
Translate NV single-pass stereo extension from Slang to GLSL
Tim Foley
2017-07-19
Build a dynamic library for Slang
Tim Foley