summaryrefslogtreecommitdiff
path: root/slang.sln
AgeCommit message (Expand)Author
2023-03-21Add texture tri-linear autodiff example. (#2715)Yong He
2023-02-03Use SPIR-V opcode names rather than numbers (#2571)Ellie Hermaszewska
2022-12-07Make slang-test depend on test tool libraries (#2554)skallweitNV
2022-09-28Fix build script for macos aarch64. (#2420)Yong He
2022-06-02COM interfaces with host callable (#2258)jsmall-nvidia
2022-06-01Add language server daemon. (#2251)Yong He
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-03Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher
2021-11-24Remove test-proxy (#2027)jsmall-nvidia
2021-11-18RTTI/JSON (#2021)jsmall-nvidia
2021-10-26Runs all gfx unit tests through a 'test proxy' (#1981)jsmall-nvidia
2021-10-21Diagnostic for no type conformance + bug fix. (#1985)Yong He
2021-10-19Generalize heterogenous code emit (#1968)David Siher
2021-09-29Fix ARM64 detection for MSVC (#1951)Chad Engler
2021-09-24Move existing unit tests to a standalone dll. (#1945)Yong He
2021-09-22Add gfx unit testing framework. (#1943)Yong He
2021-09-14Bring heterogeneous-hello-world back up to date. (#1935)David Siher
2021-07-28Experimental DXR1.0 support in gfx. (#1915)Yong He
2021-07-08Update VS projects to 2019. (#1901)Yong He
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-06-23Change default VS version to 2017. (#1893)Yong He
2021-06-06Made 'slang-test' the startup project on visual studio (#1873)jsmall-nvidia
2021-04-16Add Hello world example. (#1797)Yong He
2021-04-16Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He
2021-04-01Added compiler-core project (#1775)jsmall-nvidia
2021-03-31`gfx` explicit transient resource management. (#1774)Yong He
2021-03-16Update binaries (#1758)Tim Foley
2021-03-16Enable building glslang from source (#1757)Tim Foley
2021-03-08Refactor window library. (#1739)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-05Shader-Object example (#1694)Yong He
2021-01-21Upgrade slang-binaries for glslang 11.1.0 (#1664)Tim Foley
2021-01-20Update glslang to 11.1.0 (#1662)Tim Foley
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-11LZ4 compression support (#1654)jsmall-nvidia
2021-01-06Refactor GUI/Window utils out of gfx library (#1649)Yong He
2020-12-07"Shader Toy" example and related fixes (#1629)Tim Foley
2020-12-04Projects in 'build' and Slang API separation (#1624)jsmall-nvidia
2020-12-02Zip FileSystem support (#1617)jsmall-nvidia
2020-09-17Embed default prelude for CUDA (#1546)Tim Foley
2020-07-16Running generators as separate premake project step (#1441)jsmall-nvidia
2020-06-24Heterogeneous example (#1399)Dietrich Geisler
2020-05-26Synthesize "active mask" for CUDA (#1352)Tim Foley
2020-05-08AST nodes using C++ Extractor (#1341)jsmall-nvidia
2020-04-08Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley
2020-02-03Initial steps on GPU printing example (#1197)Tim Foley
2019-11-14Enable use of pre-built glslang binaries (#1120)Tim Foley
2019-09-23CPU Hello World (#1065)jsmall-nvidia
2019-09-13Refactor render-test to make cross platform (#1053)jsmall-nvidia