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Making it easier to work with shaders
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Author
2023-03-21
Add texture tri-linear autodiff example. (#2715)
Yong He
2023-02-03
Use SPIR-V opcode names rather than numbers (#2571)
Ellie Hermaszewska
2022-12-07
Make slang-test depend on test tool libraries (#2554)
skallweitNV
2022-09-28
Fix build script for macos aarch64. (#2420)
Yong He
2022-06-02
COM interfaces with host callable (#2258)
jsmall-nvidia
2022-06-01
Add language server daemon. (#2251)
Yong He
2022-03-28
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-03
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2021-11-24
Remove test-proxy (#2027)
jsmall-nvidia
2021-11-18
RTTI/JSON (#2021)
jsmall-nvidia
2021-10-26
Runs all gfx unit tests through a 'test proxy' (#1981)
jsmall-nvidia
2021-10-21
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-19
Generalize heterogenous code emit (#1968)
David Siher
2021-09-29
Fix ARM64 detection for MSVC (#1951)
Chad Engler
2021-09-24
Move existing unit tests to a standalone dll. (#1945)
Yong He
2021-09-22
Add gfx unit testing framework. (#1943)
Yong He
2021-09-14
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-07-28
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-08
Update VS projects to 2019. (#1901)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-23
Change default VS version to 2017. (#1893)
Yong He
2021-06-06
Made 'slang-test' the startup project on visual studio (#1873)
jsmall-nvidia
2021-04-16
Add Hello world example. (#1797)
Yong He
2021-04-16
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-01
Added compiler-core project (#1775)
jsmall-nvidia
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-16
Update binaries (#1758)
Tim Foley
2021-03-16
Enable building glslang from source (#1757)
Tim Foley
2021-03-08
Refactor window library. (#1739)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-05
Shader-Object example (#1694)
Yong He
2021-01-21
Upgrade slang-binaries for glslang 11.1.0 (#1664)
Tim Foley
2021-01-20
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-11
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2020-12-07
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-02
Zip FileSystem support (#1617)
jsmall-nvidia
2020-09-17
Embed default prelude for CUDA (#1546)
Tim Foley
2020-07-16
Running generators as separate premake project step (#1441)
jsmall-nvidia
2020-06-24
Heterogeneous example (#1399)
Dietrich Geisler
2020-05-26
Synthesize "active mask" for CUDA (#1352)
Tim Foley
2020-05-08
AST nodes using C++ Extractor (#1341)
jsmall-nvidia
2020-04-08
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-02-03
Initial steps on GPU printing example (#1197)
Tim Foley
2019-11-14
Enable use of pre-built glslang binaries (#1120)
Tim Foley
2019-09-23
CPU Hello World (#1065)
jsmall-nvidia
2019-09-13
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
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