| Age | Commit message (Collapse) | Author |
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* Add type layout for structured buffer
* Default to generating spirv directly
* vk test for compute simple
* Add spirv-dis as a downstream compiler
* Emit Array types in SPIR-V
* makevector for spirv
* Dump whole spirv module on validation failure
* register array types
todo, use emitTypeInst
* Neater formatting for unhandled inst printing
* break out emitCompositeConstruct
* Correct array type generation
* neaten
* Allow getElement for vector
* Remove unused
* Allow predicating target intrinsics on types
* Consider functions with intrinsics to have definitions
We need to specialize these if they are predicated on types
* Correct array type generation
* makeArray for spir-v
* replace getElement with getElementPtr for spirv
* Correct translation of field access for spirv
* Push layouts to types for spirv
* Spirv intrinsics * operator now makes a pointer
* Add structured buffer of struct test
* Preserve type layout in spirv structured buffer legalization
* neaten
* makeVectorFromScalar for SPIRV
* placeholder for layouts on param groups
* More type safe spirv op construction
* Know that constants and types only go in one section
* Remove emitTypeInst
* Add todo for spirv sampling
* Add links to spirv documentation on emit functions
* OpTypeImage support for SPIR-V
* Add simpler texture test for spirv
* s/spirv_direct/spirv/g
* Allow several string literals in target_intrinsic
* Handle global params without a var layour for SPIR-V
For example groupshared vars
* uint spirv asm type
* Add todo for isDefinition
It is currently too broad
* Some atomic op spirv intrinsics
* Strip ConstantBuffer wrappers for spirv
* Add todo for matrix annotations
* Do not associate decorations insts with spirv counterparts
* Correct entry point parameter generation
* Spelling
* Assert that fieldAddress is returning a pointer
* Add error for existential type layout getting to spir-v emit
* Add IRTupleTypeLayout
Unused so far
* Allow getElementPtr to work with vectors
* Correct target name in test
* Hide default spirv direct behind a premake option --default-spirv-direct=true
* Do not insert space at start of intrinsic def
* Correct asm rendering in tests
* remove redundant option
* Emit directly from direct test
* Add source language options for spirv-dis
* Add comments to spirv dis
* Add dead debug print for before spirv module
* Correct asm rendering in tests
* s/spirv_direct/spirv/g
* Only specialize intrinsic functions with predicates
* regenerate vs projects
* squash warnings
* squash warnings
* remove duplication
* Silence warnings from msvc
* squash warnings
* Overload for zero sized array
* More msvc warnings
* warnings
* Add spirv-tools to path for tests
* Do not be specific about dxc version for diag test
* Normalize line endings from spirv-dis
* Correct filecheck matches
* Temporarily disable two spirv tests
Failing on CI, undebuggable hang :/
* Do not emit storage class more than once for spirv snippet
* Do not pass spir-v to spirv-dis by stdin
* Do not get spirv-dis output via stream, use file
* normalize file endings in spirv-dis output
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* Support per field matrix layout
* Fix warnings.
* Fix.
* Fix tests.
* Fix spiv gen.
* Fix.
* More test fixes.
* Fix.
* Run only GPU tests on self-hosted servers.
* Remove -use-glsl-matrix-layout-modifier.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add spirv-dis as a downstream compiler
* Add TODO for spirv-dis downstream compiler
* Do not use SpirvDis by default
* tabs to spaces
* regenerate vs projects
* correct test
* correct calling convention
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Small fixes and improvements around reflection tool.
* Make PrettyWriter printing a class.
* Aftermath crash demo WIP.
* Enable aftermath in test project.
* Setting failCount.
* Dumping out of source maps.
* Improve comments.
Simplify handling of compile products.
* Other small fixes to aftermath example.
* Added Emit SourceLocType.
Track sourcemap association meaning.
Improved documentation.
* Small improvements.
* Capture debug information for D3D11/D3D12/Vulkan.
* Enable debug info.
* Small improvements.
* Improve aftermath example README.md.
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* Add perf benchmark utility.
* Update documentation.
* Fix.
* Fix doc.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* WIP looking at reflection with pointers.
* Added GetPointerLayout.
* Initial test via reflection with layout of ptr type.
* WIP handles ptrs to types that have layout that hasn't been completed.
* Move tests to ptr.
* WIP try to take into account lowering correctly between AggTypeDecl and Type, but doesn't quite work.
* WIP a different path to handling recursive lowering problem with Ptr.
* Fix issues with reflection output.
* Small tidy.
* Fix for infinite recursion issue.
* Lower IRPointerTypeLayout
* Working with generics.
Has a hack to work around Layout around Ptr in IR.
The reflection around the generic - the name isn't much use, it should probably have the generic parameters, but that would require getName to do something more sophisticated.
* Fix issue around calling finishOuterGenerics to early.
* Remove feature/ptr test.
* Fix type legalization being an infinite loop with Ptr self referencing.
* Disable the pointer self reference test because produces an infintie loop on emit.
* Fixed comment based on review.
* Fix for issue with emit and pointers causing infinite recursion.
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* Add API for querying total compile time.
* Optimize.
* Remove redundant simplifyIR calls.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add slangc options for reporting downstream compile time.
* Update doc.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Various dxc/fxc compatibility fixes.
* Cleanup.
* Fix test cases.
* Fix comments.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add d3d sources for linux builds
* Return NOT_IMPLEMENTED for shared handle support on Linux
* Enable DirectX api on Linux
* Do not report DX11 support without FXC
* Initial version of SynchAPI emulation
* Neaten dx library name handling
* Neaten and use posix-synchapi
* Add premake option for DirectX on Vulkan
* s/SLANG_ENABLE_VKD3D_PROTON/SLANG_ENABLE_VKD3D
* Skip failing tests on vkd3d
* Regenerate vs projects
* Silence unused var warning
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* Remove unused COM annotation
* Move SLANG_ENABLE_DXBC_SUPPORT to slang.h
* Add DX11 simple compute test
* Remove unnecessary COM parameter annotation
* Run compute smoke test for DX12
* Ignore d3d11 tests when we do not have fxc
* Do not try to find NVAPI on Linux
* Add some logs to .gitignore
* Minor cleanups in d3d12 headers
* Fix tautological comparison (due to integer overflow)
* Limit OutputDebugStringA to Windows
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* bump glm to fix c++20 warnings
* bump stb_image to fix c++20 warnings
* Use static_assert for SLANG_COMPILE_TIME_ASSERT
* Remove uses of deprecated is_pod
* Remove bit operations between different enums
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Moved JSON source map writing logic to JSONSourceMapUtil.
* Use ArtifactHandler to read/write SourceMaps.
Use ObjectCastableAdapter to hold SourceMap
Only serialize SourceMap <-> JSON on demand.
* Make some types swappable.
* BoxValue impl.
* Added asBoxValue.
* Remove const get funcs.
* Fix typo in asBoxValue.
* Fix another typo in asBoxValue.
* Slightly simplify conversion to blob of SourceMap.
* WIP Api improvements around sourcemap/artifact/line-directive.
* Small fix for asBoxValue
* WIP outputting container with multiple artifacts.
* Added ArtifactContailerUtil::filter to produce an artifact hierarchy that only contains "signficant" and "blobable" artifacts.
* Make emitting IR disjoint to using a container.
Added -emit-ir option.
Simplfiy output.
* Fix typo in options parsing.
* Add a test that ouputs with an emit source map.
* Enable emitting our SlangIR module if no targets are specified.
* Fix issues constructing container.
* Extra checks getting obfuscated source map from a translation unit.
* Fix typo.
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* Add some caches to .gitignore
* Remove appendWideChars
Use String::toWString instead
* s/Sleep/sleepCurrentThread
* formatting
* Expand set of shared libraries which have buggy dlclose
Work around
https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and
https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes
UB on dlclose, the dxvk libs break GDB when closed
* Add assert for specialization failure on DX11
As a band aid for https://github.com/shader-slang/slang/issues/2805
* More fine grained selection of directx features
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP simplifying artifact interface.
* Use ContainedKind.
* Remove LazyCastableList.
Use ContainedKind for find.
* Remove ICastableList.
* Remove need for ICastableList.
* Remove IArtifactContainer.
* Small fixes.
* Small improvements around Artifact.
* Make explicit find is for *representations* that can cast.
Fix bug in handling casting in lookup.
* Made associated items artifacts too.
* Small fixes.
* Small improvements around writing a container.
* WIP artifact container format.
* Make the root a special case.
* Special case if the artifact doesn't have children/associated.
* First pass handling of interpretting a file system into artifact hierarchy.
* Explain the final structure. Make the file system available.
* Remove addArtifact from IArtifact interface - means will be compatible with previous version.
* Rename function to get compile result as a filesytem.
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* Add SLANG_IID_PPV_ARGS
To mirror IID_PPV_ARGS from the COM Coding Practices: https://learn.microsoft.com/en-us/windows/win32/LearnWin32/com-coding-practices#the-iid_ppv_args-macro
* Make getTypeGuid constexpr
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Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Fix SlangCompileTarget to keep ordering.
* Add test.
Remove V2 version of interface to access IDownstreamCompiler
Update to slang-llvm which has _chkstk support.
* Update slang.h
Co-authored-by: Ellie Hermaszewska <github@sub.monoid.al>
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Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: Ellie Hermaszewska <github@sub.monoid.al>
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* Add PyTorch C++ binding generation.
* fix
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add `[CudaDeviceExport]` to allow exporting CUDA device functions.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Add versioning to CompileOptions for DownstreamCompiler so we can add new options without breaking binary interface.
* Add support for debug info format to API/command line processing.
* Small simplification.
* Add support for adding PDB output from a compilation.
* Use builtin offset of directly.
* Fix typo in debug.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Add versioning to CompileOptions for DownstreamCompiler so we can add new options without breaking binary interface.
* Use builtin offset of directly.
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* Take into account the optimization level requested in TargetDesc
Combines conflicting optimization levels by taking the maximum between them; as such they now each represent the lower bound on the eventual optimization level.
Most of the changes are making this clear by s/optimizationLevel/minimumOptimizationLevel
Closes https://github.com/shader-slang/slang/issues/2324
* Remove optimization level from TargetDesc
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Closes #2561
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* Fix a bug in Path::find
* Fix code formatting
* Fix LockFile and add LockFileGuard
* Add PersistentCache and unit test
* Replace file path dependency list with source file dependency list
* Add note on ordering in Module/FileDependencyList
* Remove old shader cache code
* Refactor shader cache implementation
* Temporarily skip unit tests reading/writing files
* Fix warning
* Reenable lock file test
* Rename shader cache tests and disable crashing test
* Testing
* Stop using Path::getCanonical
* Fix persistent cache lock and test
* Fix threading issues
* Move adding file dependency hashes to getEntryPointHash()
* Fix handling of #include files
* Allow specifying additional search paths for gfx testing device
* Work on shader cache tests
* Update project files
* Revive shader cache graphics tests
* Split graphics pipeline test
* Fix compilation
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* Consolidate crypto functions into single module
* Migrate rest of code to new crypto module
* Fix name conflict
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* Draft FileStream-based implementation for updating cache file
* File streams fully integrated into shader cache code paths; Tests will not run unless file system is on disk as file streams do not play nicely with in-memory
* Brought old code back as fallback path, but tests need to ensure previous is freed first
* Testing structure updated, beginning cleanup work
* All tests working
* Cleanup changes
* Removed an extra tab at the end of a line
* Cleanup change
* Undo externals change
* Removed redundant logic for OS vs memory file system handling of the shader cache; Removed extra helper function left over from old cache implementation
* Reverted performance change to generate contents hashes when modules are being loaded as this code path is not always followed; Contents hashing now uses a combination of hashing and checking the last modified time for all file dependencies, only reading in and hashing the contents of all files if the last modified hash does not match
* Added handling to Module::updateContentsBasedHash for file dependencies which are not from a physical source file on disk; Added test for above
Co-authored-by: Lucy Chen <lucchen@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Don't use uname -p
It's not portable (doesn't work on my machine)
* Disable maybe-uninitialized warning on gcc
Only false positives at the moment
* Squash warning in miniz
Allow it to use 64 bit file handing functions with gcc
* Use noreturn c++11 attribute in SLANG_RETURN_NEVER
* Squash uninitialized variable warnings
* Squash const char/char conversion warnings
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add gdb generated files to .gitignore
* Switch to c++17
TODO: Ellie update coding style doc
* WIP mesh shaders
* Add MeshOutputType and mesh output decorations
* Lift array type layout creation out of _createTypeLayout
in preparation for sharing it elsewhere
* Initial pass at GLSL legalization for mesh shaders
* Create output types for builtin mesh outputs
This should be rendered as an out paramter block
* Handle writes to member fields in mesh shader output
* Per primitive output from mesh shaders
* Add mesh shader tests
* Redeclare mesh output builtins
* Remove unused instruction
* Emit explicit mesh output max max size
* Add unimplemented warning for array members in mesh output
* Implement mesh output splitting for GLSL in terms of getSubscriptVal
* Allow HLSL syntax for mesh output modifiers
* Improve error messages for mesh output
* Add test for HLSL style mesh output syntax
* Emit explicit mesh output indices max size
* HLSL generation support for mesh shaders
* Better errors for mesh shader misuse
* Neaten comments
* Regenerate vs2019 project files
* Fix build on vs2019
* Retreat on c++17
Will make the change in a separate PR
* slang-glslang binary dep 11.10.0 -> 11.12.0-32
* Fixes for msvc compiler
* Update msvc project
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* Preliminary graphics shader test
* Added test checking that a graphics shader is correctly split into two different entries
* Removed testing only addition
* Changed RequirementDictionary to an OrderedDictionary and added SerialTypeInfo for OrderedDictionary; Added entry point mangled name to the dependency hash
* Added test covering failure case discovered as part of Falcor integration
* Changed DifferentiableTypeSemanticContext::m_mapTypeToIDifferentiableWitness to an OrderedDictionary
* Added serializedAST field to Module in order to save serialized ASTs to avoid reserialization as much as possible; Added classes field to Session in order to save the output of SerialClassesUtil::create to avoid recreating as much as possible
* Changed AST hashing to hash the contents of a Module's file dependencies; Renamed all references to AST hashing to contents hashing
* Further cleanup
* Moved contents hash computation up to Linkage::loadModule and added field to Module to save the computed contents digest
* Changed PreprocessorHandler::handleFileDependency to optionally take an ISlangBlob* containing file contents and changed FrontEndPreprocessorHandler::handleFileDependency to add the source code for an included file to the module's contents digest
* Removed extraneous addToDigest call
* Fixed accidental removal of source code hash for module being loaded
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* Changed all getEntryPointCode calls to use RendererBase::getEntryPointCodeFromShaderCache
* Hashing hooked up, tests pass but need to add more to fully test functionality
* checkpoint
* Checkpoint: File system creation seems functional, saving is broken
* checkpoint: Fixed filename generation from MD5 hash, shader blob might be going missing ahead of pipeline state creation
* Fixed a lot of bugs related to hash code generation, shader cache is likely working but needs further testing
* Added workaround for module loading by re-creating the test device, shader cache test functional
* Vulkan shader caching bug fixed, checkpoint commit before more refinement
* pre-ToT merge checkpoint
* checkpoint commit, improving cache keys
* Significantly expanded items included in the dependency hash for Module; Added dependency hash functions to SpecializedComponentType and RenamedEntryPointComponentType
* Temporarily disable shader cache test
* Mid cleanup changes, solution successfully builds
* Added several helper update functions to slang-md5 to help simplify usage; Added a function under ISession to compute a hash for all linkage-related items; Function renames and cleaned up some comments
* Ran premake.bat; Renamed getASTBasedHashCode to computeASTBasedHash
* Added slang unit tests for Checksum and MD5; Extended gfx shader cache test to test with multiple shader files and one shader file with multiple entry points
* Solution builds and shader cache tests pass, but at least a couple other tests now failing
* ran premake.bat
* More cleanup changes
* Added shaderCachePath field to IDevice desc in gfx.slang, gfx-smoke.slang should be functional
* ran premake
* cleanup changes; Adding test printf to getEntryPointCodeFromShaderCache to see if output can be seen in CI
* Removed debugging printfs; Added handling for getEntryPointCode() failing
* Cleanup changes; Jonathan's fixes to SerialWriter to zero initialize otherwise uninitialized memory; Change to SwizzleExpr creation to zero initialize elementCount
* Changed enable_if_t to enable_if
* Fixed enable_if
* Added test for import vs include and changes to included and imported files; Fixed build errors in CUDA; Renamed shader cache statistics fields
* cleanup changes
* Readd removed file
* Restructured computeDependencyBasedHash calls, added computeDependencyBasedHashImpl to all classes dervied from ComponentType
* Applied same restructuring to the AST hash functions
* Cleanup changes; Moved HashBuilder out to slang-digest.h and added some helper functions to streamline the process of adding items to a hash
* Cleanup; Fixed incorrect expected results for shader import and include test
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Remove ref count for Entry in RiffFileSystem.
Free up backing Entry types (to work around Dictionary not doing this).
* Some small improvements to RiffFileSystem.
* Add testing for file systems.
* Split out MemoryFileSystem.
* Add some documentation around different FileSystems.
* Small tiry up - removing unused headers, fixing some comments.
Use StringBlob::moveCreate where appropriate.
* Small improvement to MemoryFileSystem.
Improve documentation comments a little.
* Added PathKind
* * Make MemoryFileSystem not have implicit directories
* Make RelativeFileSystem only allow access to files in file system (kind of like chroot)
* Added Path::simplifyAbsolute
* Special handling for root of MemoryFileSystem
* Improvements around paths for different impls
* More improvements around RelativeFileSystem.
Special case root handling.
* Test archive serialization.
Move testinf from compression.
Remove the implicit directory test -> doesn't work on all file systems.
* Small optimization that removes need for check for a parent unless an item is being *created*.
* Add implicit path testing.
* Add support for saveFileBlob
Add testing for saveFileBlob
* Removed TemporaryFileSet
Added PlatformUtil::outputDebugMessage
* Some small improvements around RelativeFileSystem.
* Split out ImplicitDirectoryCollector so can use without requiring compression systems.
* Split out StringSliceIndexMap into own files.
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* Language feature: pointer sized int types.
* Fix.
* small change to test.
* Fix stdlib.
* Fix.
* Fix.
* Add typedef for `size_t` in stdlib.
* Fix test.
* Add `intptr_t::size` constant.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Make ISlangFileSystem derive from ICastable.
* Make ArchiveFileSystem into an interface
Make file systems atomically reference counted.
* Small fix.
* Some small fixes to work around issues of ICastable on ISlangFileSystem
* Use ISlangFileSystem derived type instead of IArchiveFileSystem. Can always get other interface with castAs.
* Some small fixes around change of interface returned from archive type functions.
* Remove CacheFileSystem member from linkage. Can access easily from m_fileSystemExt if necessary with as cast.
* Fix RiffFileSystem casting issue.
* Add a check around CacheFileSystem.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Make DownstreamCompileOptions use POD types.
* CharSliceAllocator -> SliceAllocator
Added SliceConverter
CharSliceCaster -> SliceCaster
* First attempt at zero terminating around blobs.
* Fix clang warning.
* Add SlangTerminatedChars
Make Blob implementations support it.
Make most blobs 'terminated'.
* Fix bug setting up sourceFiles for CommandLineDownstreamCompiler.
* Traffic in TerminatedCharSlice for sourceFiles.
Use ArtifactDesc to generate temporary file names for source.
* Fix typo in testing for shared library/C++.
* Working with source being passed as artifacts to DownstreamCompiler.
* Use artifacts in SourceManager/SourceFile.
* Support infering extension from the original file extension.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Make DownstreamCompileOptions use POD types.
* CharSliceAllocator -> SliceAllocator
Added SliceConverter
CharSliceCaster -> SliceCaster
* First attempt at zero terminating around blobs.
* Fix clang warning.
* Add SlangTerminatedChars
Make Blob implementations support it.
Make most blobs 'terminated'.
* Fix bug setting up sourceFiles for CommandLineDownstreamCompiler.
* Traffic in TerminatedCharSlice for sourceFiles.
Use ArtifactDesc to generate temporary file names for source.
* Fix typo in testing for shared library/C++.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use enum types and specify backing rather than use typedefs so as to get enum type safety.
* Add version of TextureFlavor that uses internal types.
Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP replacing DownstreamCompileResult.
* First attempt at replacing DownstreamCompileResult with IArtifact and associated types.
* Small renaming around CharSlice.
* ICastable -> ISlangCastable
Added IClonable
Fix issue with cloning in ArtifactDiagnostics.
* Only add the blob if one is defined in DXC.
* Guard adding blob representation.
* Make cloneInterface available across code base.
Set enums backing type for ArtifactDiagnostic.
* Added ::create for ArtifactDiagnostics.
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* Add gfx interface definition in Slang.
- add gfx interface definitons in Slang.
- fix slang compiler to correctly type-check `out` interface argument.
- modify gfx interface to be fully COM compatible
- add convenient ShaderProgram creation methods to gfx.
* Fix compile errors and warnings.
* Update project files
* Fix cuda.
* Properly implement queryInterface in command encoder impls.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP with hierarchical enums.
* Some small fixes and improvements around artifact desc related types.
* Improvements around hierarchical enum.
* Fixes to get Artifact types refactor to be able to execute tests.
* Attempt to better categorize PTX.
* Work around for potentially unused function warning.
* Typo fix.
* Simplify Artifact header.
* Small improvements around Artifact kind/payload/style.
* Added IDestroyable/ICastable
* Add IArtifactList.
* First impl of IArtifactUtil.
* Use the ICastable interface for IArtifactRepresentation.
* Added IArtifactRepresentation & IArtifactAssociated.
* Add SLANG_OVERRIDE to avoid gcc/clang warning.
* Fix calling convention issue on win32.
* Fix missing SLANG_OVERRIDE.
* First attempt at file abstraction around Artifact.
* Added creation of lock file.
* Move functionality for determining file paths to the IArtifactUtil.
Add casting to ICastable.
* Added some casting/finding mechanisms.
* Simplify IArtifact interface, and use Items for file reps.
* Fix problem with libraries on DXIL.
* Split out ArtifactRepresentation.
* Move ArtifactDesc functionality to ArtifactDescUtil. ArtifactInfoUtil becomes ArtifactDescUtil.
* Split implementations from the interfaces for Artifact.
* Use TypeTextUtil for target name outputting.
* Add artifact impls.
* Add ICastableList
* Added UnknownCastableAdapter
* Make ISlangSharedLibrary derive from ICastable, and remain backwards compatible with slang-llvm.
* Refactor Representation on Artifact.
* Make our ISlangBlobs also derive from ICastable.
Make ISlangBlob atomic ref counted.
* Fix typo.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
* Add support for __global.
* Added `ActualGlobalRate`
Added special handling around globals and COM interfaces.
Tested out in cpu-com-example.
* Fix typo in NodeBase.
* Support for accessing globals by name working.
* Check that actual global initialization is working.
* Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar.
* Remove context.
Only create replacement if needed.
* Split out COM host-callable into a unit-test.
* host-callable com testing on C++and llvm.
* Comment around the COM ptr replacement.
* Disable com test on vs 32 bit.
Fix C++ prelude
* Disable 32 bit targets testing com host-callable.
* Use JSON parsing to locate VS version.
* Need platform detection in C++prelude.
* Fix com host callable test for LLVM.
* Work around for not being able to include "targetConditionals.h"
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* Major language server features.
* Include slangd in binary release.
* Fix compiler issues.
* Fix compiler error.
* Completion resolve.
* Various improvements.
* Update diagnostic test expected output.
* Bug fix for source locations.
* Adjust diagnostic update frequency.
* Update github actions to store artifacts.
* Fix infinite parser loop.
* Fix parser recovery.
* Fix parser recovery.
* Update test.
* Fix test.
* Disable IR gen for language server.
* Allow commit characters in auto completion.
* Fix lookup for invoke exprs.
* More parser robustness fixes.
* update solution file
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
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See https://github.com/shader-slang/slang/issues/2213
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* Added support for disabling specific warnings or turning them into errors.
* Added API entry points for adding diagnostic severity overrides and manipulating some sink flags.
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Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* Use SlangResult value. Make legacy SLANG_ERROR_ macros use SlangResult values.
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