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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-02-21 11:46:21 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-21 11:46:21 +0800 |
| commit | e5bec2fcb86da56775a3f1a0bc0af5039b722e86 (patch) | |
| tree | aea6bcfa357aa2ff4df24a5dc7bd4982ba2ceead /slang.h | |
| parent | 47715e625337d489f3c0131bbc2b849378b48a5a (diff) | |
Take into account the optimization level requested in TargetDesc (#2649)
* Take into account the optimization level requested in TargetDesc
Combines conflicting optimization levels by taking the maximum between them; as such they now each represent the lower bound on the eventual optimization level.
Most of the changes are making this clear by s/optimizationLevel/minimumOptimizationLevel
Closes https://github.com/shader-slang/slang/issues/2324
* Remove optimization level from TargetDesc
Diffstat (limited to 'slang.h')
| -rw-r--r-- | slang.h | 4 |
1 files changed, 0 insertions, 4 deletions
@@ -4068,10 +4068,6 @@ namespace slang */ SlangFloatingPointMode floatingPointMode = SLANG_FLOATING_POINT_MODE_DEFAULT; - /** Optimization level to use for the target. - */ - SlangOptimizationLevel optimizationLevel = SLANG_OPTIMIZATION_LEVEL_DEFAULT; - /** The line directive mode for output source code. */ SlangLineDirectiveMode lineDirectiveMode = SLANG_LINE_DIRECTIVE_MODE_DEFAULT; |
