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authorEllie Hermaszewska <ellieh@nvidia.com>2023-02-21 11:46:21 +0800
committerGitHub <noreply@github.com>2023-02-21 11:46:21 +0800
commite5bec2fcb86da56775a3f1a0bc0af5039b722e86 (patch)
treeaea6bcfa357aa2ff4df24a5dc7bd4982ba2ceead /slang.h
parent47715e625337d489f3c0131bbc2b849378b48a5a (diff)
Take into account the optimization level requested in TargetDesc (#2649)
* Take into account the optimization level requested in TargetDesc Combines conflicting optimization levels by taking the maximum between them; as such they now each represent the lower bound on the eventual optimization level. Most of the changes are making this clear by s/optimizationLevel/minimumOptimizationLevel Closes https://github.com/shader-slang/slang/issues/2324 * Remove optimization level from TargetDesc
Diffstat (limited to 'slang.h')
-rw-r--r--slang.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/slang.h b/slang.h
index 4ce6b9451..d281cea85 100644
--- a/slang.h
+++ b/slang.h
@@ -4068,10 +4068,6 @@ namespace slang
*/
SlangFloatingPointMode floatingPointMode = SLANG_FLOATING_POINT_MODE_DEFAULT;
- /** Optimization level to use for the target.
- */
- SlangOptimizationLevel optimizationLevel = SLANG_OPTIMIZATION_LEVEL_DEFAULT;
-
/** The line directive mode for output source code.
*/
SlangLineDirectiveMode lineDirectiveMode = SLANG_LINE_DIRECTIVE_MODE_DEFAULT;