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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-20 20:06:37 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-20 20:06:37 +0800 |
| commit | 4d24f55226870055c8dcbb3409efc5355da134d7 (patch) | |
| tree | 479c4341e38dcea2f1b9a831cf6ce0dea20234ac /slang.h | |
| parent | 588991f6df3d6813378721166a7260990835817e (diff) | |
Changes for vkd3d proton (#2813)
* Add some caches to .gitignore
* Remove appendWideChars
Use String::toWString instead
* s/Sleep/sleepCurrentThread
* formatting
* Expand set of shared libraries which have buggy dlclose
Work around
https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and
https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes
UB on dlclose, the dxvk libs break GDB when closed
* Add assert for specialization failure on DX11
As a band aid for https://github.com/shader-slang/slang/issues/2805
* More fine grained selection of directx features
Diffstat (limited to 'slang.h')
| -rw-r--r-- | slang.h | 24 |
1 files changed, 24 insertions, 0 deletions
@@ -166,6 +166,30 @@ Any platforms not detected by the above logic are now now explicitly zeroed out. #define SLANG_APPLE_FAMILY (SLANG_IOS || SLANG_OSX) /* equivalent to #if __APPLE__ */ #define SLANG_UNIX_FAMILY (SLANG_LINUX_FAMILY || SLANG_APPLE_FAMILY) /* shortcut for unix/posix platforms */ +/* Macros concerning DirectX */ +#if SLANG_WINDOWS_FAMILY +# define SLANG_ENABLE_DIRECTX 1 +# define SLANG_ENABLE_DXGI_DEBUG 1 +# define SLANG_ENABLE_FXC 1 +# define SLANG_ENABLE_PIX 1 +# define SLANG_ENABLE_DXVK 0 +# define SLANG_ENABLE_VKD3D_PROTON 0 +#elif SLANG_LINUX_FAMILY +# define SLANG_ENABLE_DIRECTX 0 +# define SLANG_ENABLE_DXGI_DEBUG 0 +# define SLANG_ENABLE_FXC 0 +# define SLANG_ENABLE_PIX 0 +# define SLANG_ENABLE_DXVK 1 +# define SLANG_ENABLE_VKD3D_PROTON 1 +#else +# define SLANG_ENABLE_DIRECTX 0 +# define SLANG_ENABLE_DXGI_DEBUG 0 +# define SLANG_ENABLE_FXC 0 +# define SLANG_ENABLE_PIX 0 +# define SLANG_ENABLE_DXVK 0 +# define SLANG_ENABLE_VKD3D_PROTON 0 +#endif + /* Macro for declaring if a method is no throw. Should be set before the return parameter. */ #ifndef SLANG_NO_THROW # if SLANG_WINDOWS_FAMILY && !defined(SLANG_DISABLE_EXCEPTIONS) |
