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Making it easier to work with shaders
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slang.h
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Author
2018-12-12
Remove the valist from the ISlangWriter interface. Replace with begin/endAppe...
jsmall-nvidia
2018-12-12
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-10
Remove the "VM" and "bytecode" features (#745)
Tim Foley
2018-11-30
Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-30
Use register spaces by default for D3D12 targets (#734)
Tim Foley
2018-11-28
* Renamed spSessionHasCompileTargetSupport to spSessionCheckCompileTargetSup...
jsmall-nvidia
2018-11-21
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-21
Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-11-12
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-06
Feature/shared library refactor (#712)
jsmall-nvidia
2018-11-01
Add support for a "strict" floating-point mode (#709)
Tim Foley
2018-10-29
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-26
Feature/file system cache (#692)
jsmall-nvidia
2018-10-22
Fix problem with __import not working (#688)
jsmall-nvidia
2018-10-16
Feature/include refactor (#675)
jsmall-nvidia
2018-10-04
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-09-27
First pass implementation of IR serialization (#653)
jsmall-nvidia
2018-09-20
Improve support for non-32-bit types. (#643)
Tim Foley
2018-09-12
Feature/memory arena (#631)
jsmall-nvidia
2018-08-03
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-07-06
spCompile/spProcessCommandLineArguments return SlangResult (#610)
jsmall-nvidia
2018-06-22
Expose macros/functionality for defining interfaces (#604)
jsmall-nvidia
2018-06-14
Add support for "blobs" and a file-system callback (#596)
Tim Foley
2018-05-31
Add options to control matrix layout rules (#583)
Tim Foley
2018-05-11
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-05-03
Add a pass for computing dominator trees (#541)
Tim Foley
2018-03-28
Merge from v0.9.15 (#460)
Tim Foley
2018-03-22
Add support for DirectX Raytracing (DXR) (#451)
Tim Foley
2018-03-03
IR: next phase of "everything is an instruction" (#433)
Tim Foley
2018-02-23
Refactor IR type system, step 0
Yong He
2018-02-23
Initial support for cross-compilation of geometry shaders to GLSL (#423)
Tim Foley
2018-02-22
Initial work on validating "constexpr"-ness in IR (#420)
Tim Foley
2018-02-19
Fix IR memory leaks.
Yong He
2018-02-08
Falcor fixes (#402)
Tim Foley
2018-02-07
Generate SSA form for IR functions (#400)
Tim Foley
2018-02-03
Remove non-IR codegen paths (#398)
Tim Foley
2018-02-02
Remove support for the -no-checking flag (#392)
Tim Foley
2018-01-03
Add API for querying TypeLayout from a Type
Yong He
2018-01-02
no-codegen compile flag and global generics reflection (#347)
Yong He
2017-12-13
Fix parameter block binding for Vulkan (#308)
Tim Foley
2017-12-08
Cleanups to `ParameterBlock<T>` behavior. (#304)
Tim Foley
2017-12-06
Make AST and IR share type legalization code (#303)
Tim Foley
2017-11-29
Add API to query stage of varying parameter (#302)
Tim Foley
2017-11-27
Cleanups (#298)
Tim Foley
2017-11-17
Add support for global generic parameters (#285)
Yong He
2017-11-13
Parameter block work (#276)
Tim Foley
2017-11-07
Add reflection API to get type name (#263)
Tim Foley
2017-11-06
Parameter blocks (#245)
Tim Foley
2017-11-01
Allow use of dxc compiler for DXIL generation (#241)
Tim Foley
2017-10-19
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
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