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* Add ability to obfuscate name when generating GLSL/HLSL source (#1075)Robert Stepinski2019-10-11
* Simple test profiling (#1062)jsmall-nvidia2019-09-23
* Revisions to "new" Slang API based on use in Falcor (#1052)Tim Foley2019-09-13
* Support for getting git version from IGlobalSession (#1040)jsmall-nvidia2019-08-28
* User defined downstream compiler prelude (#1028)jsmall-nvidia2019-08-20
* Ability to set Paths on Pass Through/Back End Compilers (#1010)jsmall-nvidia2019-08-12
* Callable CPU code support (#1014)jsmall-nvidia2019-08-12
* Make SlangSession an alias for slang::IGlobalSession (#1011)jsmall-nvidia2019-08-08
* Revise new COM-lite API (#1007)Tim Foley2019-08-08
* Slang -> C++ -> SharedLibrary -> Test (#999)jsmall-nvidia2019-07-17
* Start exposing a new COM-lite API (#987)Tim Foley2019-06-19
* Fix shared library loading for testing. (#986)jsmall-nvidia2019-06-17
* WIP: Support for other source target language (#971)jsmall-nvidia2019-05-31
* Basic layout and reflection for specialized types (#970)Tim Foley2019-05-22
* Changes required for application adoption of interface-type parameters (#963)Tim Foley2019-05-20
* Feature/build osx (#955)jsmall-nvidia2019-04-25
* Feature/uint int definition (#954)jsmall-nvidia2019-04-25
* * Added ToolReturnCode to be more rigerous about how a return code is passed ...jsmall-nvidia2019-03-18
* Add SLANG_ACCELERATION_STRUCTURE resource shape for RaytracingAccelerationStr...Phil Guo2019-03-13
* Add options to control optimization and debug information (#897)Tim Foley2019-03-12
* Improve support for interfaces as shader parameters (#886)Tim Foley2019-03-08
* First steps toward supporting interface-type parameters on shaders (#852)Tim Foley2019-02-19
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Feature/view path (#824)jsmall-nvidia2019-02-04
* Add support for user defined attributes.Yong He2019-01-29
* Feature/file unique identity (#789)jsmall-nvidia2019-01-21
* Feature/hash for source identity (#786)jsmall-nvidia2019-01-17
* Feature/external compiler reporting (#776)jsmall-nvidia2019-01-16
* Remove the valist from the ISlangWriter interface. Replace with begin/endAppe...jsmall-nvidia2018-12-12
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Remove the "VM" and "bytecode" features (#745)Tim Foley2018-12-10
* Add support for Vulkan raytraicng "shader record" (#735)Tim Foley2018-11-30
* Use register spaces by default for D3D12 targets (#734)Tim Foley2018-11-30
* * Renamed spSessionHasCompileTargetSupport to spSessionCheckCompileTargetSup...jsmall-nvidia2018-11-28
* Feature/early depth stencil (#727)jsmall-nvidia2018-11-21
* Add support for unbounded arrays as shader parameters (#725)Tim Foley2018-11-21
* Add callable shader support for Vulkan ray tracing (#718)Tim Foley2018-11-12
* Feature/shared library refactor (#712)jsmall-nvidia2018-11-06
* Add support for a "strict" floating-point mode (#709)Tim Foley2018-11-01
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Feature/file system cache (#692)jsmall-nvidia2018-10-26
* Fix problem with __import not working (#688)jsmall-nvidia2018-10-22
* Feature/include refactor (#675)jsmall-nvidia2018-10-16
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04
* First pass implementation of IR serialization (#653)jsmall-nvidia2018-09-27
* Improve support for non-32-bit types. (#643)Tim Foley2018-09-20
* Feature/memory arena (#631)jsmall-nvidia2018-09-12
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03
* spCompile/spProcessCommandLineArguments return SlangResult (#610)jsmall-nvidia2018-07-06
* Expose macros/functionality for defining interfaces (#604)jsmall-nvidia2018-06-22