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Making it easier to work with shaders
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Author
Age
*
Add ability to obfuscate name when generating GLSL/HLSL source (#1075)
Robert Stepinski
2019-10-11
*
Simple test profiling (#1062)
jsmall-nvidia
2019-09-23
*
Revisions to "new" Slang API based on use in Falcor (#1052)
Tim Foley
2019-09-13
*
Support for getting git version from IGlobalSession (#1040)
jsmall-nvidia
2019-08-28
*
User defined downstream compiler prelude (#1028)
jsmall-nvidia
2019-08-20
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Ability to set Paths on Pass Through/Back End Compilers (#1010)
jsmall-nvidia
2019-08-12
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Callable CPU code support (#1014)
jsmall-nvidia
2019-08-12
*
Make SlangSession an alias for slang::IGlobalSession (#1011)
jsmall-nvidia
2019-08-08
*
Revise new COM-lite API (#1007)
Tim Foley
2019-08-08
*
Slang -> C++ -> SharedLibrary -> Test (#999)
jsmall-nvidia
2019-07-17
*
Start exposing a new COM-lite API (#987)
Tim Foley
2019-06-19
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Fix shared library loading for testing. (#986)
jsmall-nvidia
2019-06-17
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WIP: Support for other source target language (#971)
jsmall-nvidia
2019-05-31
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Basic layout and reflection for specialized types (#970)
Tim Foley
2019-05-22
*
Changes required for application adoption of interface-type parameters (#963)
Tim Foley
2019-05-20
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Feature/build osx (#955)
jsmall-nvidia
2019-04-25
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Feature/uint int definition (#954)
jsmall-nvidia
2019-04-25
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* Added ToolReturnCode to be more rigerous about how a return code is passed ...
jsmall-nvidia
2019-03-18
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Add SLANG_ACCELERATION_STRUCTURE resource shape for RaytracingAccelerationStr...
Phil Guo
2019-03-13
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Add options to control optimization and debug information (#897)
Tim Foley
2019-03-12
*
Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-03-08
*
First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley
2019-02-19
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Split front- and back-ends (#846)
Tim Foley
2019-02-15
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Feature/view path (#824)
jsmall-nvidia
2019-02-04
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Add support for user defined attributes.
Yong He
2019-01-29
*
Feature/file unique identity (#789)
jsmall-nvidia
2019-01-21
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Feature/hash for source identity (#786)
jsmall-nvidia
2019-01-17
*
Feature/external compiler reporting (#776)
jsmall-nvidia
2019-01-16
*
Remove the valist from the ISlangWriter interface. Replace with begin/endAppe...
jsmall-nvidia
2018-12-12
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Remove the "VM" and "bytecode" features (#745)
Tim Foley
2018-12-10
*
Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-30
*
Use register spaces by default for D3D12 targets (#734)
Tim Foley
2018-11-30
*
* Renamed spSessionHasCompileTargetSupport to spSessionCheckCompileTargetSup...
jsmall-nvidia
2018-11-28
*
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-21
*
Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-11-21
*
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-12
*
Feature/shared library refactor (#712)
jsmall-nvidia
2018-11-06
*
Add support for a "strict" floating-point mode (#709)
Tim Foley
2018-11-01
*
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
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Feature/file system cache (#692)
jsmall-nvidia
2018-10-26
*
Fix problem with __import not working (#688)
jsmall-nvidia
2018-10-22
*
Feature/include refactor (#675)
jsmall-nvidia
2018-10-16
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Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
*
First pass implementation of IR serialization (#653)
jsmall-nvidia
2018-09-27
*
Improve support for non-32-bit types. (#643)
Tim Foley
2018-09-20
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Feature/memory arena (#631)
jsmall-nvidia
2018-09-12
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
*
spCompile/spProcessCommandLineArguments return SlangResult (#610)
jsmall-nvidia
2018-07-06
*
Expose macros/functionality for defining interfaces (#604)
jsmall-nvidia
2018-06-22
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