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* Feature/view path (#824)jsmall-nvidia2019-02-04
* Add support for user defined attributes.Yong He2019-01-29
* Feature/file unique identity (#789)jsmall-nvidia2019-01-21
* Feature/hash for source identity (#786)jsmall-nvidia2019-01-17
* Feature/external compiler reporting (#776)jsmall-nvidia2019-01-16
* Remove the valist from the ISlangWriter interface. Replace with begin/endAppe...jsmall-nvidia2018-12-12
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Remove the "VM" and "bytecode" features (#745)Tim Foley2018-12-10
* Add support for Vulkan raytraicng "shader record" (#735)Tim Foley2018-11-30
* Use register spaces by default for D3D12 targets (#734)Tim Foley2018-11-30
* * Renamed spSessionHasCompileTargetSupport to spSessionCheckCompileTargetSup...jsmall-nvidia2018-11-28
* Feature/early depth stencil (#727)jsmall-nvidia2018-11-21
* Add support for unbounded arrays as shader parameters (#725)Tim Foley2018-11-21
* Add callable shader support for Vulkan ray tracing (#718)Tim Foley2018-11-12
* Feature/shared library refactor (#712)jsmall-nvidia2018-11-06
* Add support for a "strict" floating-point mode (#709)Tim Foley2018-11-01
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Feature/file system cache (#692)jsmall-nvidia2018-10-26
* Fix problem with __import not working (#688)jsmall-nvidia2018-10-22
* Feature/include refactor (#675)jsmall-nvidia2018-10-16
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04
* First pass implementation of IR serialization (#653)jsmall-nvidia2018-09-27
* Improve support for non-32-bit types. (#643)Tim Foley2018-09-20
* Feature/memory arena (#631)jsmall-nvidia2018-09-12
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03
* spCompile/spProcessCommandLineArguments return SlangResult (#610)jsmall-nvidia2018-07-06
* Expose macros/functionality for defining interfaces (#604)jsmall-nvidia2018-06-22
* Add support for "blobs" and a file-system callback (#596)Tim Foley2018-06-14
* Add options to control matrix layout rules (#583)Tim Foley2018-05-31
* Generate Visual Studio projects using Premake (#557)Tim Foley2018-05-11
* Add a pass for computing dominator trees (#541)Tim Foley2018-05-03
* Merge from v0.9.15 (#460)Tim Foley2018-03-28
* Add support for DirectX Raytracing (DXR) (#451)Tim Foley2018-03-22
* IR: next phase of "everything is an instruction" (#433)Tim Foley2018-03-03
* Refactor IR type system, step 0Yong He2018-02-23
* Initial support for cross-compilation of geometry shaders to GLSL (#423)Tim Foley2018-02-23
* Initial work on validating "constexpr"-ness in IR (#420)Tim Foley2018-02-22
* Fix IR memory leaks.Yong He2018-02-19
* Falcor fixes (#402)Tim Foley2018-02-08
* Generate SSA form for IR functions (#400)Tim Foley2018-02-07
* Remove non-IR codegen paths (#398)Tim Foley2018-02-03
* Remove support for the -no-checking flag (#392)Tim Foley2018-02-02
* Add API for querying TypeLayout from a TypeYong He2018-01-03
* no-codegen compile flag and global generics reflection (#347)Yong He2018-01-02
* Fix parameter block binding for Vulkan (#308)Tim Foley2017-12-13
* Cleanups to `ParameterBlock<T>` behavior. (#304)Tim Foley2017-12-08
* Make AST and IR share type legalization code (#303)Tim Foley2017-12-06
* Add API to query stage of varying parameter (#302)Tim Foley2017-11-29
* Cleanups (#298)Tim Foley2017-11-27
* Add support for global generic parameters (#285)Yong He2017-11-17