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Making it easier to work with shaders
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Author
Age
*
Feature/view path (#824)
jsmall-nvidia
2019-02-04
*
Add support for user defined attributes.
Yong He
2019-01-29
*
Feature/file unique identity (#789)
jsmall-nvidia
2019-01-21
*
Feature/hash for source identity (#786)
jsmall-nvidia
2019-01-17
*
Feature/external compiler reporting (#776)
jsmall-nvidia
2019-01-16
*
Remove the valist from the ISlangWriter interface. Replace with begin/endAppe...
jsmall-nvidia
2018-12-12
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Remove the "VM" and "bytecode" features (#745)
Tim Foley
2018-12-10
*
Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-30
*
Use register spaces by default for D3D12 targets (#734)
Tim Foley
2018-11-30
*
* Renamed spSessionHasCompileTargetSupport to spSessionCheckCompileTargetSup...
jsmall-nvidia
2018-11-28
*
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-21
*
Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-11-21
*
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-12
*
Feature/shared library refactor (#712)
jsmall-nvidia
2018-11-06
*
Add support for a "strict" floating-point mode (#709)
Tim Foley
2018-11-01
*
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
*
Feature/file system cache (#692)
jsmall-nvidia
2018-10-26
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Fix problem with __import not working (#688)
jsmall-nvidia
2018-10-22
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Feature/include refactor (#675)
jsmall-nvidia
2018-10-16
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Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
*
First pass implementation of IR serialization (#653)
jsmall-nvidia
2018-09-27
*
Improve support for non-32-bit types. (#643)
Tim Foley
2018-09-20
*
Feature/memory arena (#631)
jsmall-nvidia
2018-09-12
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
*
spCompile/spProcessCommandLineArguments return SlangResult (#610)
jsmall-nvidia
2018-07-06
*
Expose macros/functionality for defining interfaces (#604)
jsmall-nvidia
2018-06-22
*
Add support for "blobs" and a file-system callback (#596)
Tim Foley
2018-06-14
*
Add options to control matrix layout rules (#583)
Tim Foley
2018-05-31
*
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-05-11
*
Add a pass for computing dominator trees (#541)
Tim Foley
2018-05-03
*
Merge from v0.9.15 (#460)
Tim Foley
2018-03-28
*
Add support for DirectX Raytracing (DXR) (#451)
Tim Foley
2018-03-22
*
IR: next phase of "everything is an instruction" (#433)
Tim Foley
2018-03-03
*
Refactor IR type system, step 0
Yong He
2018-02-23
*
Initial support for cross-compilation of geometry shaders to GLSL (#423)
Tim Foley
2018-02-23
*
Initial work on validating "constexpr"-ness in IR (#420)
Tim Foley
2018-02-22
*
Fix IR memory leaks.
Yong He
2018-02-19
*
Falcor fixes (#402)
Tim Foley
2018-02-08
*
Generate SSA form for IR functions (#400)
Tim Foley
2018-02-07
*
Remove non-IR codegen paths (#398)
Tim Foley
2018-02-03
*
Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
*
Add API for querying TypeLayout from a Type
Yong He
2018-01-03
*
no-codegen compile flag and global generics reflection (#347)
Yong He
2018-01-02
*
Fix parameter block binding for Vulkan (#308)
Tim Foley
2017-12-13
*
Cleanups to `ParameterBlock<T>` behavior. (#304)
Tim Foley
2017-12-08
*
Make AST and IR share type legalization code (#303)
Tim Foley
2017-12-06
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Add API to query stage of varying parameter (#302)
Tim Foley
2017-11-29
*
Cleanups (#298)
Tim Foley
2017-11-27
*
Add support for global generic parameters (#285)
Yong He
2017-11-17
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