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Making it easier to work with shaders
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prelude
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slang-cpp-prelude.h
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Author
2021-10-19
Generalize heterogenous code emit (#1968)
David Siher
2021-09-14
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-09-10
First Slang LLVM integration (#1934)
jsmall-nvidia
2021-06-10
CUDA layout corner cases/testing (#1881)
jsmall-nvidia
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2020-09-24
Enable default cpp prelude. (#1560)
Yong He
2020-08-17
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-07-10
Dynamic code gen for generic local variables. (#1434)
Yong He
2020-06-18
Merge branch 'master' into feature/prelude-fix
Yong He
2020-06-18
Try using cmath or math.h depending on compiler to avoid issues around isinf ...
jsmall-nvidia
2020-06-18
#include <cmath>
jsmall-nvidia
2020-06-18
Improvements around C++ code generation (#1396)
jsmall-nvidia
2020-06-17
Generate dynamic C++ code for the minimal test case. (#1391)
Yong He
2020-03-25
Unroll target improvements (#1291)
jsmall-nvidia
2020-02-06
Literal handling improvements (#1202)
jsmall-nvidia
2019-08-20
User defined downstream compiler prelude (#1028)
jsmall-nvidia