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Making it easier to work with shaders
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Author
Age
*
Update slang-binaries to use docker built glslsang (#1134)
Robert Stepinski
2019-11-21
*
Fix path to Linux x86 glslang binary (#1126)
Tim Foley
2019-11-14
*
Update slang-binaries to include Linux x86 glslang (#1125)
Tim Foley
2019-11-14
*
Initial work on direct emission of SPIR-V (#1118)
Tim Foley
2019-11-14
*
Enable use of pre-built glslang binaries (#1120)
Tim Foley
2019-11-14
*
Enable spriv-opt on spirv (#1076)
Robert Stepinski
2019-10-17
*
Use d3dcompiler_47.dll from slang-binaries on windows. (#1047)
jsmall-nvidia
2019-09-06
*
Update glslang version (#940)
Tim Foley
2019-04-08
*
Upgraded vulkan headers to v1.1.103 (#909)
jsmall-nvidia
2019-03-15
*
Split front- and back-ends (#846)
Tim Foley
2019-02-15
*
Update to the latest version of the glslang reference compiler (#835)
Robert Stepinski
2019-02-08
*
Update Vulkan ray tracing support to final extension spec (#717)
Tim Foley
2018-11-09
*
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
*
Remove the "hack sampler" workaround (#648)
Tim Foley
2018-09-21
*
Add basic support for "Dear IMGUI" (#625)
Tim Foley
2018-08-06
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
*
Update to top-of-tree glslang (2018-04-02). (#470)
Tim Foley
2018-04-02
*
Initial work on getting render-test to support vulkan (#391)
Tim Foley
2018-02-02
*
turn on 'treat warnings as errors' (#266)
Yong He
2017-11-07
*
Allow use of dxc compiler for DXIL generation (#241)
Tim Foley
2017-11-01
*
Update version of `glslang` in submodule
Tim Foley
2017-07-13
*
Add submodule for `glslang`
Tim Foley
2017-06-09
*
Initial import of code.
Tim Foley
2017-06-09