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* Update slang-binaries to use docker built glslsang (#1134)Robert Stepinski2019-11-21
* Fix path to Linux x86 glslang binary (#1126)Tim Foley2019-11-14
* Update slang-binaries to include Linux x86 glslang (#1125)Tim Foley2019-11-14
* Initial work on direct emission of SPIR-V (#1118)Tim Foley2019-11-14
* Enable use of pre-built glslang binaries (#1120)Tim Foley2019-11-14
* Enable spriv-opt on spirv (#1076)Robert Stepinski2019-10-17
* Use d3dcompiler_47.dll from slang-binaries on windows. (#1047)jsmall-nvidia2019-09-06
* Update glslang version (#940)Tim Foley2019-04-08
* Upgraded vulkan headers to v1.1.103 (#909)jsmall-nvidia2019-03-15
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Update to the latest version of the glslang reference compiler (#835)Robert Stepinski2019-02-08
* Update Vulkan ray tracing support to final extension spec (#717)Tim Foley2018-11-09
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04
* Remove the "hack sampler" workaround (#648)Tim Foley2018-09-21
* Add basic support for "Dear IMGUI" (#625)Tim Foley2018-08-06
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03
* Update to top-of-tree glslang (2018-04-02). (#470)Tim Foley2018-04-02
* Initial work on getting render-test to support vulkan (#391)Tim Foley2018-02-02
* turn on 'treat warnings as errors' (#266)Yong He2017-11-07
* Allow use of dxc compiler for DXIL generation (#241)Tim Foley2017-11-01
* Update version of `glslang` in submoduleTim Foley2017-07-13
* Add submodule for `glslang`Tim Foley2017-06-09
* Initial import of code.Tim Foley2017-06-09