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Making it easier to work with shaders
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shader-toy
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Author
Age
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Resource searching for examples (#4518)
venkataram-nv
2024-07-01
*
Improve documentation and example formatting consistency (#4299)
Matthew Moulton
2024-06-07
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-22
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
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Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
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Refactor window library. (#1739)
Yong He
2021-03-08
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Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-07