| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-03-25 | Improve Vulkan shader-objects implementation. (#1765) | Yong He |
| 2021-03-24 | Reimplement Vulkan shader objects. (#1764) | Yong He |
| 2021-03-22 | `gfx` D3D12 shader objects rewrite. (#1763) | Yong He |
| 2021-03-18 | Remove `DescriptorSet` from D3D11 and GL devices. (#1761) | Yong He |
| 2021-03-10 | Swapchain resize and rename to `IDevice` (#1741) | Yong He |
| 2021-03-04 | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He |
| 2021-02-24 | Explicit swapchain interface in `gfx`. (#1726) | Yong He |
| 2021-02-19 | Make gfx library visible to external user. (#1719) | Yong He |
| 2021-02-17 | Streamline shader object creation (#1717) | Tim Foley |
| 2021-02-05 | Shader-Object example (#1694) | Yong He |
