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Commit message (Expand)AuthorAge
* Diagnostic for no type conformance + bug fix. (#1985)Yong He2021-10-21
* Generalize heterogenous code emit (#1968)David Siher2021-10-19
* Bring heterogeneous-hello-world back up to date. (#1935)David Siher2021-09-14
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler2020-12-18
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04
* GPU Foreach Loop (#1498)Dietrich Geisler2020-08-17
* GPU Foreach Parsing and Checking (#1482)Dietrich Geisler2020-08-12
* Binary for Heterogeneous Example (#1467)Dietrich Geisler2020-07-31
* Baseline Heterogeneous Example (#1460)Dietrich Geisler2020-07-27
* CPU/GPU Compute Shader Example (#1451)Dietrich Geisler2020-07-23
* Multiple Entry Point Backend (#1437)Dietrich Geisler2020-07-20
* Add support for global uniform shader parameters (#1433)Tim Foley2020-07-08
* Public Keyword for Functions (#1432)Dietrich Geisler2020-07-07
* Heterogeneous example (#1399)Dietrich Geisler2020-06-24