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Making it easier to work with shaders
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heterogeneous-hello-world
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main.cpp
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2021-10-19
Generalize heterogenous code emit (#1968)
David Siher
2021-09-14
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2020-08-17
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-08-12
GPU Foreach Parsing and Checking (#1482)
Dietrich Geisler
2020-07-31
Binary for Heterogeneous Example (#1467)
Dietrich Geisler
2020-07-27
Baseline Heterogeneous Example (#1460)
Dietrich Geisler
2020-07-23
CPU/GPU Compute Shader Example (#1451)
Dietrich Geisler
2020-06-24
Heterogeneous example (#1399)
Dietrich Geisler