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Making it easier to work with shaders
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examples
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heterogeneous-hello-world
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main.cpp
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Author
Age
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
*
Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)
David Siher
2022-01-27
*
Generalize heterogenous code emit (#1968)
David Siher
2021-10-19
*
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-09-14
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-08-17
*
GPU Foreach Parsing and Checking (#1482)
Dietrich Geisler
2020-08-12
*
Binary for Heterogeneous Example (#1467)
Dietrich Geisler
2020-07-31
*
Baseline Heterogeneous Example (#1460)
Dietrich Geisler
2020-07-27
*
CPU/GPU Compute Shader Example (#1451)
Dietrich Geisler
2020-07-23
*
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-24