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Making it easier to work with shaders
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gpu-printing
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Author
2023-01-27
Add ASAN support + fixes (#2614)
skallweitNV
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2022-01-04
Buffer allocation backend. (#2045)
ZanderMajercik
2021-12-09
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-11
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-08
Refactor window library. (#1739)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-04-08
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-02-07
Change handling of strings for HLSL/GLSL targets (#1204)
Tim Foley
2020-02-03
Initial steps on GPU printing example (#1197)
Tim Foley