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Making it easier to work with shaders
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example-base
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example-base.cpp
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Author
Age
*
Add command-line arguments to examples (#7835)
Jay Kwak
2025-07-21
*
Configure the surface with right format (#7710)
Gangzheng Tong
2025-07-11
*
Convert gfx unit tests and examples to use slang-rhi (#7577)
Gangzheng Tong
2025-07-09
*
Enable Windows full debug testsuite in CI (#7085)
Gangzheng Tong
2025-05-16
*
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-13
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Migrate examples (#4920)
kaizhangNV
2024-08-27
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Feature/capture unit test (#4898)
kaizhangNV
2024-08-22
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Add texture tri-linear autodiff example. (#2715)
Yong He
2023-03-21
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31