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authorYong He <yonghe@outlook.com>2021-12-07 13:45:49 -0800
committerGitHub <noreply@github.com>2021-12-07 13:45:49 -0800
commit90d8af888b40c83b33f9f0c037bd2ab8c19a35f4 (patch)
tree21ada472ea0d768352f46da7db64f9dc449d1209 /examples/example-base/example-base.cpp
parent646eecc6af878ea7682c814c15b4e838c3231ee3 (diff)
gfx: D3D12 and VK Fence implementation. (#2048)
* gfx: D3D12 and VK Fence implementation. * Fix. * Update project files. * Revert project file changes. * Remove project files Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples/example-base/example-base.cpp')
-rw-r--r--examples/example-base/example-base.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/example-base/example-base.cpp b/examples/example-base/example-base.cpp
index a7a8e7673..2a50c12db 100644
--- a/examples/example-base/example-base.cpp
+++ b/examples/example-base/example-base.cpp
@@ -155,7 +155,7 @@ void WindowedAppBase::createSwapchainFramebuffers()
void WindowedAppBase::windowSizeChanged()
{
// Wait for the GPU to finish.
- gQueue->wait();
+ gQueue->waitOnHost();
auto clientRect = gWindow->getClientRect();
if (clientRect.width > 0 && clientRect.height > 0)