| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Some small fixes with Windows/DX usage (#2797) | Ellie Hermaszewska | 2023-04-14 |
| * | Add texture tri-linear autodiff example. (#2715) | Yong He | 2023-03-21 |
| * | Changed all uses of attachment (in the context of render/depth stencil target... | lucy96chen | 2022-05-04 |
| * | gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que... | Yong He | 2022-03-11 |
| * | More fixes to GFX d3d12. (#2084) | Yong He | 2022-01-19 |
| * | gfx: D3D12 and VK Fence implementation. (#2048) | Yong He | 2021-12-07 |
| * | Expanded gfx::Format to include additional formats (#1982) | lucy96chen | 2021-10-26 |
| * | [gfx] Add inline ray tracing support. (#1899) | Yong He | 2021-06-30 |
| * | `gfx` DebugCallback and debug layer. (#1822) | Yong He | 2021-04-29 |
| * | Remove resource `Usage` from `gfx` interface. (#1813) | Yong He | 2021-04-24 |
| * | Update `model-viewer` example and fixing compiler bugs. (#1795) | Yong He | 2021-04-16 |
| * | `gfx` explicit transient resource management. (#1774) | Yong He | 2021-03-31 |
