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* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Add texture tri-linear autodiff example. (#2715)Yong He2023-03-21
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He2022-03-11
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He2021-04-16
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31