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* Allow a compiler warning on MacOS (#7561)Jay Kwak2025-06-30
| | | | | | | | | | | | This PR is to allow a compiler warning even when all warnings are requested to be treated as errors. The following pattern is very common in Slang code base: if (auto var = as<...>(...)) And when `var` is not used, the compiler prints a warning. Alternatively we can remove `auto var =` part but there are too many. Co-authored-by: Jay Kwak <jkwak@jkwak-mlt.client.nvidia.com>
* Update C++ standard to C++20 (#6980)Ellie Hermaszewska2025-05-06
| | | | | | | | | * Correct incorrect enum usage on metal * Update C++ standard to C++20 Closes https://github.com/shader-slang/slang/issues/6945 * use bit_cast
* Fix compiler warning on Windows about -build-id (#6857)Jay Kwak2025-04-19
| | | | | | | | | | | | | | | | | | This PR fixes the compiler warning like following, lld-link: warning: ignoring unknown argument '--no-undefined' lld-link: warning: ignoring unknown argument '--build-id', did you mean '-build-id' chatGPT said that those options are for ELF and not for Windows: These warnings happen because the Clang toolchain on Windows is invoking lld-link, which is the LLVM linker frontend for link.exe compatibility (i.e., it acts like the MSVC linker). The arguments --no-undefined and --build-id are ELF-specific flags, which are valid when targeting Linux, but not valid in the PE/COFF (Windows) environment. Here's a breakdown: ⚠️ Warning messages explained: lld-link: warning: ignoring unknown argument '--no-undefined' → This is a Linux/ELF flag. On Windows, this has no effect and is unknown. lld-link: warning: ignoring unknown argument '--build-id', did you mean '-build-id' → Again, --build-id is for ELF binaries to include a unique build ID. Not valid for Windows targets.
* Fix compiler warning with clang 18.1.8 on windows (#6843)Jay Kwak2025-04-17
| | | * Fix compiler warning with clang 18.1.8 on windows
* Fix and document static build (#6374)Ellie Hermaszewska2025-02-18
| | | | | | | | | | | * Set static stbi flag for static builds * Add missing SYSTEM directive for external includes * Add instructions for linking statically against slang --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Add SLANG_ENABLE_DXIL (#5853)Ellie Hermaszewska2024-12-13
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* Set default hidden visibility for all source on gcc (#5850)Ellie Hermaszewska2024-12-13
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* Split debug info for all targets (#5732)Ellie Hermaszewska2024-12-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | * Split debug info for all targets Work towards https://github.com/shader-slang/slang/issues/5724 * release separate debug info Closes https://github.com/shader-slang/slang/issues/5724 * Add split debug info support for MacOS * Add SLANG_ENABLE_SPLIT_DEBUG_INFO option * Sign and package debug info on MacOS * Set --build-id where available * Correct debug info installing * Keep cpack macos signing workaround * Neaten cmake * Disable sccache if building split debug info on Windows * Only repack necessary files on MacOS releases
* Fix EHa flag compiler filtering (#5524)cheneym22024-11-08
| | | | | | | | | | | | | | | | | | The previous attempt to enable Structured Exception Handling in (only) MSVC using the /EHa compiler flag caused trouble with flags defined with Cmake Generator Expressions. These expressions are not fully resolved, and they fail validation checks in check_cxx_compiler_flag(). The previous attempt at applying /EHa to only MVSC involved refactoring a direct call to target_compile_options() with a call to the Slang helper function add_supported_cxx_flags() where an additional MSVC filter was introduced, but the helper also calls check_cxx_compiler_flag() to see if flags are supported. It was okay for /EHa, but not some other flags that ended up getting newly validated. The above issue is fixed by re-implementing the change that added /EHa to only MSVC. This change goes back to adding compiler flags without the helper function with its extra validation, instead using an additional cmake generator expression to apply /EHa only to MSVC.
* Catch all exceptions in render-test (#5495)cheneym22024-11-05
| | | | | | | | | | | | | | | | | Catch all exceptions in render-test In MSVC, the /EHsc flag is used by default, it causes only C++ (synchronous) exceptions to be caught by try/catch blocks. The /EHa flag can instead be used to catch both synchronous C++ exceptions as well as structured asynchronous exceptions such as those seen in segfaults or other typical bugs. Using /EHa allows render-test to not crash completely if there is a buggy graphics driver in the system. Issue 5275
* Specialize address space during spirv legalization. (#4600)Yong He2024-07-10
| | | | | | | | | | | * Specialize address space during spirv legalization. * Fix. * Fix building doc. * Fix cmake. * Update assert.
* WIP: CMake (#3326)Ellie Hermaszewska2023-12-08
* More robust input and output selection in generator tools * Add cmake build system * Get slang-test running with cmake * Bump lz4 and miniz dependencies * Make cmake build more declarative * Correct preprocessor logic in slang.h * Add cuda test to compute/simple * Remove empty cmake files * output placement for cmake, and commenting * Correct include paths in spirv-embed-generator * Format cmake with gersemi * Make cmake build clerer * Neaten header generation Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399 by introducing correct_generated_properties to set the GENERATED flag in the correct scope * remove unused files * use 3.20 to set GENERATOR property properly * spelling * more flexible linker arg setting * replace slang-static with obj collection * Set rpath and linker path correctly * neaten generated file generation * tests working with cmake build * fix premake5 build * comment and neaten cmake * remove unnecessary dependency * Build aftermath example only when aftermath is enabled * Add slang-llvm and other dependencies * Put modules alongside binaries * Find slang-glslang correctly * Better option handling * comments * add llvm build test * Better option handling * cmake wobble * use UNICODE and _UNICODE * remove other workflows * use ccache * neaten * limit parallel for llvm build * use ninja for build * Windows and Darwin slang-llvm builds * cache key * verbose llvm build * cl on windows * sccache and cl.exe * use cl.exe * Correct package detection * less verbosity * Simplify miniz inclusion * fix build with sccache * Neaten llvm building * neaten * Neaten slang-llvm fetching * more surgical workarounds * Add ci action * Get version from git * better variable naming * add missing include * clean up after premake in cmake * more docs on cmake build * ci wobble * add imgui target * more selective source * do not download swiftshader * Some missing dependencies * only build llvm on dispatch * Disable /Zi in CI where sccache is present * simplify * set PIC for miniz * set policies before project * reengage workaround * more runs on ci * Add cmake presets * Add cpack * move iterator debug level to preset * Correct lib flag * simplify action * Neaten cmake init * Add todo * Add simple test wrapper * Add tests to workflow presets * rename packing preset * Correctly set definitions * docs * correct preset names * Make slang-test depend on test-server/test-process * neaten * use workflow in actions * install docs * Correct module install dir * debug dist workflow * Install headers * neaten header globbing * Neaten dependency handling * make lib and bin variables * Do not set compiler for vs builds, unnecessary * docs * allow setting explicit source for target * maintain archive subdir * cmake docs * install headers * place targets into folders * cmake docs * nest external projects in folder * remove name clash * Neater external packages * meta targets in folder structure * cleaner slang-glslang dll * Add missing static directive to slang-no-embedded-stdlib * more robust module copying * make slang-test the startup project * folder tweak * Make FETCH_BINARY the default on all platforms * Set DEBUG_DIR * add natvis files to source * skip spirv tests * remove test step from debug dist * Add build to .gitignore * redo warnings to be more like premake * Update imgui * clean more premake files * Disable PCH for glslang, gcc throws a warning * Add /MP for msvc builds * warning wobble * Add script to build llvm * Add slang-llvm and generators components * Build slang-llvm in ci * comments * fetch llvm with git * better abi approximation for cache * better sccache key * formatting * Correct logic around disabling problematic debug info for ccache * exclude gcc and clang from windows ci * Make dist workflows use system llvm * naming * restore normal dist builds * formatting * run tests in ci * Correct slang-llvm url setting * Rely on the system to find the test tool library * actions matrix wiggle * cope with OSX ancient bash * Correct compilers on windows * more ci debugging * Correct rpath handling on OSX * neaten * correct path to slang-llvm * Correct rpath separator on osx * Find slang-llvm correctly * smoke tests only on osx * ci wobble * Give MacOS module a dylib suffix * get swiftshader correctly * cope with bsd cp * remove debug output * full tests on osx * ci wobble * Add some vk tests to expected failures * simplify ci * ci wobble * exclude dx12 tests from github ci * remove cmake code for building llvm * warnings * warnings as errors for cl * spirv-tools in path * add aarch64 ci build * Add SLANG_GENERATORS_PATH option for prebuilt generators * neaten * Correct generator target name * remove yaml anchors because github actions does not support them * Demote CMake in docs Also add info on cross compiling * Restore premake CI * use minimal ci for cmake * Write miniz_export for premake build and .gitignore it * Mention build config tool options in docs * Remove redefined macro for miniz * regenerate vs project