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authorEllie Hermaszewska <ellieh@nvidia.com>2024-12-06 15:55:48 +0800
committerGitHub <noreply@github.com>2024-12-06 07:55:48 +0000
commit22b64a446c8c37cc0b3670eb117b64575fc54d2f (patch)
treec61fca70d0973ca0f8ebe7dd908344983e4aca02 /cmake/CompilerFlags.cmake
parent7dabfa76ccfb396e9d2019e2b6e01259d1661dc5 (diff)
Split debug info for all targets (#5732)
* Split debug info for all targets Work towards https://github.com/shader-slang/slang/issues/5724 * release separate debug info Closes https://github.com/shader-slang/slang/issues/5724 * Add split debug info support for MacOS * Add SLANG_ENABLE_SPLIT_DEBUG_INFO option * Sign and package debug info on MacOS * Set --build-id where available * Correct debug info installing * Keep cpack macos signing workaround * Neaten cmake * Disable sccache if building split debug info on Windows * Only repack necessary files on MacOS releases
Diffstat (limited to 'cmake/CompilerFlags.cmake')
-rw-r--r--cmake/CompilerFlags.cmake10
1 files changed, 8 insertions, 2 deletions
diff --git a/cmake/CompilerFlags.cmake b/cmake/CompilerFlags.cmake
index cd9021cd0..e3ddaa7e0 100644
--- a/cmake/CompilerFlags.cmake
+++ b/cmake/CompilerFlags.cmake
@@ -152,8 +152,14 @@ function(set_default_compile_options target)
add_supported_cxx_flags(${target} PRIVATE ${warning_flags})
- # Don't assume that symbols will be resolved at runtime
- add_supported_cxx_linker_flags(${target} PRIVATE "-Wl,--no-undefined")
+ add_supported_cxx_linker_flags(
+ ${target}
+ PRIVATE
+ # Don't assume that symbols will be resolved at runtime
+ "-Wl,--no-undefined"
+ # No reason not to do this? Useful when using split debug info
+ "-Wl,--build-id"
+ )
set_target_properties(
${target}