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Making it easier to work with shaders
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...
*
Improvements around Artifact (#2346)
jsmall-nvidia
2022-08-03
*
Basic pointer usages. (#2342)
Yong He
2022-08-03
*
Split render-cpu into smaller files (#2340)
lucy96chen
2022-07-27
*
Split render-cuda.cpp into smaller files (#2334)
lucy96chen
2022-07-25
*
Allow `class` to implement COM interface, [DLLExport] (#2338)
Yong He
2022-07-25
*
Upgrade SPIR-V Tools and GLSLANG (#2335)
jsmall-nvidia
2022-07-21
*
Support `class` types. (#2321)
Yong He
2022-07-12
*
Split render-d3d11.cpp into smaller files (#2307)
lucy96chen
2022-06-30
*
Language server fixes and improvements (#2304)
Yong He
2022-06-27
*
Handling of temporary files (#2299)
jsmall-nvidia
2022-06-24
*
Added basic syntax to mark and request function derivatives, as well as the f...
Sai Praveen Bangaru
2022-06-23
*
Preserve specialization cache in IR for specialization pass. (#2293)
Yong He
2022-06-23
*
More Language Server Improvements. (#2289)
Yong He
2022-06-22
*
Lower throwing COM interface method. (#2282)
Yong He
2022-06-21
*
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-21
*
Language server: document symbols (#2287)
Yong He
2022-06-16
*
Swapchain resize now draws both before and after the resize operation (#2281)
lucy96chen
2022-06-14
*
Language Server improvements. (#2269)
Yong He
2022-06-13
*
Add smoke test for language server. (#2266)
Yong He
2022-06-08
*
Actual global support (#2262)
jsmall-nvidia
2022-06-08
*
Code review fixes for language server. (#2265)
Yong He
2022-06-07
*
Major language server features. (#2264)
Yong He
2022-06-07
*
Add simple ray tracing test (#2261)
lucy96chen
2022-06-07
*
Add simple swapchain resize test (#2249)
lucy96chen
2022-06-02
*
COM interfaces with host callable (#2258)
jsmall-nvidia
2022-06-02
*
New language feature: basic error handling. (#2253)
Yong He
2022-06-01
*
Add language server daemon. (#2251)
Yong He
2022-06-01
*
Vulkan validation error fixes (#2254)
lucy96chen
2022-06-01
*
Added NativeStringType (#2252)
jsmall-nvidia
2022-05-27
*
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-26
*
Update SPIR-V Headers (#2246)
Theresa Foley
2022-05-23
*
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2022-05-18
*
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-17
*
Initial support for COM interface in host code. (#2230)
Yong He
2022-05-10
*
Use IR pass to eliminate phi nodes (#2226)
Theresa Foley
2022-05-10
*
Output SPIR-V lifetimes (#2221)
jsmall-nvidia
2022-05-05
*
Preliminary Liveness tracking (#2218)
jsmall-nvidia
2022-05-05
*
Split out Artifact info (#2193)
jsmall-nvidia
2022-04-27
*
Linking in DXC (#2190)
jsmall-nvidia
2022-04-26
*
Make translation units in the same CompileReq visible to `import`. (#2184)
Yong He
2022-04-19
*
DXIL library support and Artifact type (#2186)
jsmall-nvidia
2022-04-15
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
Support `[DllImport]` (#2181)
Yong He
2022-04-12
*
Refactor: eliminate BackEndCompileRequest (#2178)
Theresa Foley
2022-04-11
*
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-04-07
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
Separated out new texture-related structures and texture data generation from...
lucy96chen
2022-03-24
*
Initial support for documentation extraction in C++ (#2156)
jsmall-nvidia
2022-03-09
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
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