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Making it easier to work with shaders
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2024-04-19
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-18
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-17
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
Add skeleton for metal backend. (#3971)
Yong He
2024-04-15
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-11
WIP: Fix the variable scope issue (#3838) (#3892)
kaizhangNV
2024-04-09
Allow COM based API to discover and check entrypoints without [shader] attrib...
Yong He
2024-04-03
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-03-18
Check for cylic types. (#3790)
Yong He
2024-03-18
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-12
Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective. (#3753)
Yong He
2024-03-12
Make type names spec-conformant in SPIRV reflect. (#3748)
Yong He
2024-03-07
Uniformity analysis. (#3704)
Yong He
2024-02-29
Fix various crashes when generating debug info. (#3650)
Yong He
2024-03-01
Add support for bitfields (#3639)
Ellie Hermaszewska
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-26
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-22
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-20
Support link time type specialization. (#3604)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-15
Support loading serialized modules. (#3588)
Yong He
2024-02-09
Support link-time constants. (#3564)
Yong He
2024-01-24
Generate lookup tables from cmake (#3461)
Ellie Hermaszewska
2024-01-18
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2023-12-18
macos/vulkan support (#3418)
skallweitNV
2023-12-15
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-08
WIP: CMake (#3326)
Ellie Hermaszewska
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2023-10-19
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-09
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-04
SPIRV compiler performance fixes. (#3258)
Yong He
2023-09-27
Various SPIRV fixes. (#3231)
Yong He
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-05
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-08-29
Add more wave intrinsics. (#3162)
Yong He
2023-08-28
Add `target_switch` and `intrinsic_asm` statement. (#3154)
Yong He
2023-08-28
Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)
Ellie Hermaszewska
2023-08-25
Support SPIRV Capability declaration on intrinsic functions. (#3150)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-17
Initial support for differentiating existential types (#3111)
Sai Praveen Bangaru
2023-08-17
Create storage types of different layouts for SPIRV emit. (#3116)
Yong He
2023-08-17
Add loop inversion pass (#2899)
Ellie Hermaszewska
2023-08-15
SPIRV: debug source and debug line. (#3109)
Yong He
2023-08-16
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-15
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-07
Add spirv-dis as a downstream compiler (#3059)
Ellie Hermaszewska
2023-08-07
Validate generated SPIR-V on output (#3061)
Ellie Hermaszewska
2023-08-04
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
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