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Making it easier to work with shaders
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Author
Age
*
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-20
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Adding missing VisualStudio lz4 project (#1657)
jsmall-nvidia
2021-01-14
*
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-12-11
*
Building with embedded stdlib (#1634)
jsmall-nvidia
2020-12-10
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
*
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-07
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-05-11
*
Use AppVeyor to deploy to GitHub Releases
Tim Foley
2017-07-19
*
Initial import of code.
Tim Foley
2017-06-09