| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-01-21 | Upgrade slang-binaries for glslang 11.1.0 (#1664) | Tim Foley |
| 2021-01-20 | Update glslang to 11.1.0 (#1662) | Tim Foley |
| 2021-01-17 | Make `gfx` compile to a DLL. (#1660) | Yong He |
| 2021-01-14 | COM-ify all slang-gfx interfaces. (#1656) | Yong He |
| 2021-01-14 | Adding missing VisualStudio lz4 project (#1657) | jsmall-nvidia |
| 2021-01-11 | LZ4 compression support (#1654) | jsmall-nvidia |
| 2021-01-06 | Refactor GUI/Window utils out of gfx library (#1649) | Yong He |
| 2020-12-11 | Implements CUDA renderer in gfx. (#1637) | Yong He |
| 2020-12-11 | Add first steps toward a "capability" system (#1636) | Tim Foley |
| 2020-12-10 | Building with embedded stdlib (#1634) | jsmall-nvidia |
| 2020-12-10 | Move ShaderObject to be under renderer interface. (#1633) | Yong He |
| 2020-12-07 | "Shader Toy" example and related fixes (#1629) | Tim Foley |
| 2020-12-04 | Projects in 'build' and Slang API separation (#1624) | jsmall-nvidia |
