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Making it easier to work with shaders
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*
Pool inst worklists and hashsets to avoid rehashing. (#2982)
Yong He
2023-07-12
*
Create and cache flattened inheritance lists (#2740)
Theresa Foley
2023-07-12
*
Add support for texture footprint queries (#2970)
Theresa Foley
2023-07-10
*
Initial sizeof/alignof implementation. (#2954)
jsmall-nvidia
2023-07-05
*
Fix for operator assignment issue (#2951)
jsmall-nvidia
2023-06-30
*
Fusion pass for saturated_cooperation (#2874)
Ellie Hermaszewska
2023-05-12
*
MVP for higher order functions (#2849)
Ellie Hermaszewska
2023-05-11
*
HLSL->Vulkan binding support (#2865)
jsmall-nvidia
2023-05-03
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Diagnose on using uninitialized `out` param. (#2803)
Yong He
2023-04-14
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Combine lookupWitness lowering with specialization. (#2794)
Yong He
2023-04-12
*
Use c++17 standard (#2686)
Ellie Hermaszewska
2023-03-27
*
Add PyTorch C++ binding generation. (#2734)
Yong He
2023-03-26
*
Source map obfuscation (#2717)
jsmall-nvidia
2023-03-22
*
AD: Primal-Hoisting Rework + Checkpoint Policy Framework (#2702)
Sai Praveen Bangaru
2023-03-15
*
More control flow simplifications. (#2673)
Yong He
2023-02-24
*
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
*
Add Loop Unrolling Pass. (#2644)
Yong He
2023-02-13
*
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
*
Use SPIR-V opcode names rather than numbers (#2571)
Ellie Hermaszewska
2023-02-03
*
Support `out` parameters in backward differentiation. (#2619)
Yong He
2023-02-01
*
Overhauled reverse-mode control flow handling (#2608)
Sai Praveen Bangaru
2023-01-30
*
Register allocation during phi elimination. (#2613)
Yong He
2023-01-27
*
Reimplement address elimination. (#2605)
Yong He
2023-01-24
*
Full address insts elimination for backward autodiff. (#2604)
Yong He
2023-01-23
*
First custom backward-derivative test case working. (#2598)
Yong He
2023-01-17
*
Make backward differentiation work with generics. (#2586)
Yong He
2023-01-11
*
Further unify the autodiff passes. (#2574)
Yong He
2022-12-21
*
Separate primal computations from unzipped function into an explicit function...
Yong He
2022-12-19
*
Enable multithread build in premake (#2545)
jsmall-nvidia
2022-12-01
*
Refactored reverse-mode implementation to use 4 separate passes. (#2531)
Sai Praveen Bangaru
2022-11-29
*
Refactor Auto-diff passes (#2526)
Sai Praveen Bangaru
2022-11-22
*
Data flow validation pass for diagnosing derivative loss. (#2523)
Yong He
2022-11-18
*
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-16
*
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-11-01
*
Legalize array return types. (#2463)
Yong He
2022-10-26
*
Shader cache index implementation (#2452)
lucy96chen
2022-10-17
*
Shader cache index header (#2448)
lucy96chen
2022-10-13
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Support multi-level break + single-return conversion + general inline. (#2436)
Yong He
2022-10-10
*
Fix release CI script. (#2421)
Yong He
2022-09-28
*
Fix build script for macos aarch64. (#2420)
Yong He
2022-09-28
*
Compiler time evaluation of all int and bool operators. (#2376)
Yong He
2022-08-24
*
Move -Werror to CI (#2362)
Eric Engestrom
2022-08-17
*
Move metadata/diagnostics to associated types (#2358)
jsmall-nvidia
2022-08-16
*
Add `none` literal that is convertible to `Optional`. (#2356)
Yong He
2022-08-10
*
`is` and `as` operator and `Optional<T>`. (#2355)
Yong He
2022-08-10
*
Added a new differential type system and various improvements (#2343)
Sai Praveen Bangaru
2022-08-05
*
Basic pointer usages. (#2342)
Yong He
2022-08-03
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