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Making it easier to work with shaders
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Author
2021-10-11
Support for GL_NV_ray_tracing_motion_blur vk extension (#1964)
jsmall-nvidia
2021-10-09
Upgrade to GLSLANG 11.16.0+ (#1962)
jsmall-nvidia
2021-10-09
Small improvements for premake linking on linux (#1958)
jsmall-nvidia
2021-10-09
Disable swiftshader temporarily (#1971)
jsmall-nvidia
2021-10-08
Basic VK buffer barrier test (#1967)
Kai Yao
2021-10-08
Hotfix/reenable vk test (#1969)
jsmall-nvidia
2021-10-07
Return diagnostics data when encountering module load error by exception (#1966)
Kai Yao
2021-10-07
Disable test crashing CI (#1965)
jsmall-nvidia
2021-10-04
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
Removing exceptions from core/compiler-core (#1953)
jsmall-nvidia
2021-10-04
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-01
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-09-30
VK Resource Barrier (#1955)
Kai Yao
2021-09-30
Fix aarch64 build on github (#1957)
Yong He
2021-09-30
Fix GitHub release (#1956)
Yong He
2021-09-29
Fix ARM64 detection for MSVC (#1951)
Chad Engler
2021-09-29
Add ISession::loadModuleFromSource. (#1950)
Yong He
2021-09-28
Fix AbortCompilationException leaking through loadModule API. (#1949)
Yong He
2021-09-28
Improvements to the unit test framework. (#1948)
Yong He
2021-09-24
Add existing device handle support unit test (#1946)
lucy96chen
2021-09-24
Move existing unit tests to a standalone dll. (#1945)
Yong He
2021-09-23
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-22
Add gfx unit testing framework. (#1943)
Yong He
2021-09-21
Support for existing device/instance handles in Vulkan (#1942)
lucy96chen
2021-09-15
Allow D3D12Device to use an existing device handle (#1940)
lucy96chen
2021-09-15
Fix incorrect WIN32 macros and missing Windows.h inclusion (#1939)
Pablo Delgado
2021-09-14
Avoid upcasting to f32 in 16bit float-uint bit cast. (#1938)
Yong He
2021-09-14
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-09-13
Fix a crash in gfx d3d TransientHeap implementation. (#1937)
Yong He
2021-09-13
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-09-10
First Slang LLVM integration (#1934)
jsmall-nvidia
2021-09-09
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-09-09
Fix `spSetDumpIntermediates`. (#1931)
Yong He
2021-09-08
Fix return code bug in createTypeConformance (#1930)
Yong He
2021-09-03
Fix crash: dynamic dispatch of generic interface method. (#1929)
Yong He
2021-09-02
Two small fixes. (#1928)
Theresa Foley
2021-09-01
Bug fix for createDynamicObject (#1927)
Yong He
2021-09-01
Improving glslang -O1 passes (#1926)
jsmall-nvidia
2021-08-26
Add API to control interface specialization. (#1925)
Yong He
2021-08-25
Add `createDynamicObject` stdlib function. (#1923)
Yong He
2021-08-23
Bug fix for optix SBT access (#1922)
Nathan V. Morrical
2021-08-17
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-12
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-11
Handle unexpected character in mangled names (#1919)
Theresa Foley
2021-08-11
Fix a few issues around opaque types as outputs (#1918)
Theresa Foley
2021-08-10
Enable reading OptiX SBT records via uniform parameters on ray tracing entry ...
Nathan V. Morrical
2021-07-29
Improvements around glslang optimization (#1916)
jsmall-nvidia
2021-07-28
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-21
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-20
Option to build all slang-repro in a directory (#1911)
jsmall-nvidia
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