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| author | Yong He <yonghe@outlook.com> | 2021-09-13 13:39:20 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-13 16:39:20 -0400 |
| commit | d9d42879c4b6c0202732897ec60a355ccc91f243 (patch) | |
| tree | 5f0a2b9c4efedf4ae28315e275be75f7de16736b | |
| parent | 579df478de078f0a22f72f499c13ce442b4cd290 (diff) | |
Fix a crash in gfx d3d TransientHeap implementation. (#1937)
Co-authored-by: Yong He <yhe@nvidia.com>
| -rw-r--r-- | tools/gfx/d3d12/render-d3d12.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp index 7e436d28d..feacc624d 100644 --- a/tools/gfx/d3d12/render-d3d12.cpp +++ b/tools/gfx/d3d12/render-d3d12.cpp @@ -604,7 +604,7 @@ public: { uint64_t waitValue; HANDLE fenceEvent; - ID3D12Fence* fence = nullptr; + ComPtr<ID3D12Fence> fence = nullptr; }; ShortList<QueueWaitInfo, 4> m_waitInfos; |
