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authorjsmall-nvidia <jsmall@nvidia.com>2021-10-09 10:56:24 -0400
committerGitHub <noreply@github.com>2021-10-09 10:56:24 -0400
commit7aa0375f7419b21029e3bcc0a71e05e959f2f9e9 (patch)
tree0282f6905f72e431ba57e4c3ad7f5fefe250a389
parentae7d58b1a559d36c602bf6b1d8e396324cc34003 (diff)
Upgrade to GLSLANG 11.16.0+ (#1962)
* #include an absolute path didn't work - because paths were taken to always be relative. * Upgrade to GLSLANG 11.16.0+ * Small edit to readme - really to kick another build. * Upgrade slang-binaries to include new glslang binaries. * Update slang-binaries to include linux-x86 * Upgrade slang-binaries.
-rw-r--r--README.md2
m---------external/glslang0
m---------external/slang-binaries0
3 files changed, 0 insertions, 2 deletions
diff --git a/README.md b/README.md
index 46d36ccea..8f3db5720 100644
--- a/README.md
+++ b/README.md
@@ -75,8 +75,6 @@ Builds of the core Slang tools depend on the following projects, either automati
* [`spirv-headers`](https://github.com/KhronosGroup/SPIRV-Headers) (Modified MIT)
* [`spirv-tools`](https://github.com/KhronosGroup/SPIRV-Tools) (Apache 2.0)
-The Slang tests (which are not distributed with source/binary releases) include example HLSL shaders extracted from the Microsoft DirectX SDK, which has its own license
-
Some of the tests and example programs that build with Slang use the following projets, which may have their own licenses:
* [`glm`](https://github.com/g-truc/glm) (MIT)
diff --git a/external/glslang b/external/glslang
-Subproject ae2a562936cc8504c9ef2757cceaff163147834
+Subproject 27bbb4ab142183f0bd9b4406805b9f3ab0471c4
diff --git a/external/slang-binaries b/external/slang-binaries
-Subproject ab63e5accbcbfb641bb7e41e30705e878dda28d
+Subproject 848098e1a5bf870385e03ff0b495b32124ffee6