diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-10-09 10:56:24 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-09 10:56:24 -0400 |
| commit | 7aa0375f7419b21029e3bcc0a71e05e959f2f9e9 (patch) | |
| tree | 0282f6905f72e431ba57e4c3ad7f5fefe250a389 | |
| parent | ae7d58b1a559d36c602bf6b1d8e396324cc34003 (diff) | |
Upgrade to GLSLANG 11.16.0+ (#1962)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Upgrade to GLSLANG 11.16.0+
* Small edit to readme - really to kick another build.
* Upgrade slang-binaries to include new glslang binaries.
* Update slang-binaries to include linux-x86
* Upgrade slang-binaries.
| -rw-r--r-- | README.md | 2 | ||||
| m--------- | external/glslang | 0 | ||||
| m--------- | external/slang-binaries | 0 |
3 files changed, 0 insertions, 2 deletions
@@ -75,8 +75,6 @@ Builds of the core Slang tools depend on the following projects, either automati * [`spirv-headers`](https://github.com/KhronosGroup/SPIRV-Headers) (Modified MIT) * [`spirv-tools`](https://github.com/KhronosGroup/SPIRV-Tools) (Apache 2.0) -The Slang tests (which are not distributed with source/binary releases) include example HLSL shaders extracted from the Microsoft DirectX SDK, which has its own license - Some of the tests and example programs that build with Slang use the following projets, which may have their own licenses: * [`glm`](https://github.com/g-truc/glm) (MIT) diff --git a/external/glslang b/external/glslang -Subproject ae2a562936cc8504c9ef2757cceaff163147834 +Subproject 27bbb4ab142183f0bd9b4406805b9f3ab0471c4 diff --git a/external/slang-binaries b/external/slang-binaries -Subproject ab63e5accbcbfb641bb7e41e30705e878dda28d +Subproject 848098e1a5bf870385e03ff0b495b32124ffee6 |
