| Commit message (Collapse) | Author | Age |
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Close #7491.
As the PR KhronosGroup/SPIRV-Tools#6198 is already merged, we can
switch spirv-tools repo to upstream repo now.
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* Update spirv-tool submodule to include the debug instruct fix
Update spirv-tool to our forked repo that include the fix of spirv-val
bug. It mistakenly relocates the `DebugFunctionDefinition`.
The upstream PR is: https://github.com/KhronosGroup/SPIRV-Tools/pull/6198
But it's still pending on review.
Issue #7491 will keep track the process, when the upstream PR is merged,
we need to restore the repo back to upstream repo.
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* Revert "Disable OptiX tests by default. (#1331)"
This reverts commit e45f8c1f49855cebe90b6722324ec24146ff5a3d.
* Enable optix submodule to build
Add support for default entry points in compilation
Implemented logic to check for defined entry points in the module
when no explicit entry points are provided. If found, these entry points
are added to the `specializedEntryPoints` list, with the assumption that
no specialization is needed for them at this time.
* Disable optix if cuda is not enabled
* Add submodule OptixSDK path in search
* Distinguish user-explicit vs auto-detected SLANG_ENABLE_OPTIX
When SLANG_ENABLE_OPTIX is explicitly set by user and CUDA is not available,
show SEND_ERROR to maintain strict validation. When OptiX is auto-detected
(e.g., local submodule present) but CUDA unavailable, gracefully disable
with STATUS message to allow builds to continue.
This addresses review feedback to keep error for explicit requests while
handling auto-detection gracefully.
* Apply CMake formatting to SLANG_ENABLE_OPTIX validation logic
* revert: slang-rhi changes
as those are merged independently as in PR # slang-rhi#400
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* Add Yet Another Source Code Generator
This change introduces an offline source code generation tool,
provisionally called `fiddle`. More information about the design of
the tool can be found in `tools/slang-fiddle/README.md`.
Yes... this is yet another code generator in a project that already
has too many. Yes, this could easily be a very obvious instnace of
[XKCD 927](https://xkcd.com/927/).
This change is part of a larger effort to change how the AST
types are being serialized, and the way code generation for them
is implemented.
Right now, the source code for the new tool is being checked in and
the relevant build step is enabled, just to make sure everything is
working as intended, but please note that this change does *not*
introduce any code in the repository that actually makes use of
the new generator. All of the AST-related reflection information that
feeds the current serialization system is still being generated using
`slang-cpp-extractor`.
The design of the new tool is primarily motivated by the new approach
to serialization that I'm implementing, and once that new approach
lands we should be able to deprecate the `slang-cpp-extractor`.
In addition, the new tool should in principle be able to handle
many of the kinds of code generation tasks that are currently being
implemented with other tools like `slang-generate` (used for the core
and glsl libraries). This tool should also be well suited to the task
of generating more of the code related to the IR instructions.
* format code
* Build fixes caught by CI
* Fix another warning coming from CI
* Another CI-caught fix
* Change bare hrows over to more proper abort execptions
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Co-authored-by: Yong He <yongh@outlook.com>
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* Back out "Update SPIRV submodules (#5815)"
This backs out commit e50aac13e2c161d672b137a62f6d66820d0f9ff1.
* Use upstream spirv-tools
* Fix bump-glslang.sh for newer versions of spirv-tools
* Use upstream glslang
* Add --do-fetch option to bump glslang
* Bump glslang and friends
Supersedes https://github.com/shader-slang/slang/pull/5815
* Regenerate glslang and spirv-tools outputs
* Fixes to slang-glslang
* Correct spirv intrinsic for OpImageSampleFootprintNV
Note that this currently fails validation with the following error:
```
error: line 145: Result <id> from OpSampledImage instruction must not appear as operand for OpImageSampleFootprintNV, since it is not specified as taking an OpTypeSampledImage. Found result <id> '55[%sampledImage]' as an operand of <id> '56[%resultVal]'.
%sampledImage = OpSampledImage %54 %51 %40
```
This seems to be in error as the spec for
*SPV_NV_shader_image_footprint* states that "Sampled Image must be an
object whose type is OpTypeSampledImage"
https://refined-github-html-preview.kidonng.workers.dev/KhronosGroup/SPIRV-Registry/raw/refs/heads/main/extensions/NV/SPV_NV_shader_image_footprint.html
glslang also seems to fail with the same validation error
* Fix spv storage class test
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* add slang-rhi submodule
* refactor render-test to use slang-rhi and remove OpenGL support
* remove -vk -glsl tests
* remove gl test
* disable failing test
* allow recursive submodules in github actions
* update slang-rhi
* update slang-rhi
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* add metal-cpp submodule
* add metal-cpp cmake target
* gfx metal backend skeleton
* add premake support
* add foundation framework
* add metal-cpp include to premake
* update vs project file
---------
Co-authored-by: Simon Kallweit <skallweit@nvidia.com>
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* More robust input and output selection in generator tools
* Add cmake build system
* Get slang-test running with cmake
* Bump lz4 and miniz dependencies
* Make cmake build more declarative
* Correct preprocessor logic in slang.h
* Add cuda test to compute/simple
* Remove empty cmake files
* output placement for cmake, and commenting
* Correct include paths in spirv-embed-generator
* Format cmake with gersemi
* Make cmake build clerer
* Neaten header generation
Also work around https://gitlab.kitware.com/cmake/cmake/-/issues/18399
by introducing correct_generated_properties to set the GENERATED flag in
the correct scope
* remove unused files
* use 3.20 to set GENERATOR property properly
* spelling
* more flexible linker arg setting
* replace slang-static with obj collection
* Set rpath and linker path correctly
* neaten generated file generation
* tests working with cmake build
* fix premake5 build
* comment and neaten cmake
* remove unnecessary dependency
* Build aftermath example only when aftermath is enabled
* Add slang-llvm and other dependencies
* Put modules alongside binaries
* Find slang-glslang correctly
* Better option handling
* comments
* add llvm build test
* Better option handling
* cmake wobble
* use UNICODE and _UNICODE
* remove other workflows
* use ccache
* neaten
* limit parallel for llvm build
* use ninja for build
* Windows and Darwin slang-llvm builds
* cache key
* verbose llvm build
* cl on windows
* sccache and cl.exe
* use cl.exe
* Correct package detection
* less verbosity
* Simplify miniz inclusion
* fix build with sccache
* Neaten llvm building
* neaten
* Neaten slang-llvm fetching
* more surgical workarounds
* Add ci action
* Get version from git
* better variable naming
* add missing include
* clean up after premake in cmake
* more docs on cmake build
* ci wobble
* add imgui target
* more selective source
* do not download swiftshader
* Some missing dependencies
* only build llvm on dispatch
* Disable /Zi in CI where sccache is present
* simplify
* set PIC for miniz
* set policies before project
* reengage workaround
* more runs on ci
* Add cmake presets
* Add cpack
* move iterator debug level to preset
* Correct lib flag
* simplify action
* Neaten cmake init
* Add todo
* Add simple test wrapper
* Add tests to workflow presets
* rename packing preset
* Correctly set definitions
* docs
* correct preset names
* Make slang-test depend on test-server/test-process
* neaten
* use workflow in actions
* install docs
* Correct module install dir
* debug dist workflow
* Install headers
* neaten header globbing
* Neaten dependency handling
* make lib and bin variables
* Do not set compiler for vs builds, unnecessary
* docs
* allow setting explicit source for target
* maintain archive subdir
* cmake docs
* install headers
* place targets into folders
* cmake docs
* nest external projects in folder
* remove name clash
* Neater external packages
* meta targets in folder structure
* cleaner slang-glslang dll
* Add missing static directive to slang-no-embedded-stdlib
* more robust module copying
* make slang-test the startup project
* folder tweak
* Make FETCH_BINARY the default on all platforms
* Set DEBUG_DIR
* add natvis files to source
* skip spirv tests
* remove test step from debug dist
* Add build to .gitignore
* redo warnings to be more like premake
* Update imgui
* clean more premake files
* Disable PCH for glslang, gcc throws a warning
* Add /MP for msvc builds
* warning wobble
* Add script to build llvm
* Add slang-llvm and generators components
* Build slang-llvm in ci
* comments
* fetch llvm with git
* better abi approximation for cache
* better sccache key
* formatting
* Correct logic around disabling problematic debug info for ccache
* exclude gcc and clang from windows ci
* Make dist workflows use system llvm
* naming
* restore normal dist builds
* formatting
* run tests in ci
* Correct slang-llvm url setting
* Rely on the system to find the test tool library
* actions matrix wiggle
* cope with OSX ancient bash
* Correct compilers on windows
* more ci debugging
* Correct rpath handling on OSX
* neaten
* correct path to slang-llvm
* Correct rpath separator on osx
* Find slang-llvm correctly
* smoke tests only on osx
* ci wobble
* Give MacOS module a dylib suffix
* get swiftshader correctly
* cope with bsd cp
* remove debug output
* full tests on osx
* ci wobble
* Add some vk tests to expected failures
* simplify ci
* ci wobble
* exclude dx12 tests from github ci
* remove cmake code for building llvm
* warnings
* warnings as errors for cl
* spirv-tools in path
* add aarch64 ci build
* Add SLANG_GENERATORS_PATH option for prebuilt generators
* neaten
* Correct generator target name
* remove yaml anchors because github actions does not support them
* Demote CMake in docs
Also add info on cross compiling
* Restore premake CI
* use minimal ci for cmake
* Write miniz_export for premake build
and .gitignore it
* Mention build config tool options in docs
* Remove redefined macro for miniz
* regenerate vs project
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* Bump vulkan headers
Also just use vulkan-headers as a submodule
* Add drawMeshTasks to gfx graphics pipelines
* Add DispatchMesh overload with no payload, with GLSL intrinsic
* Require spirv 1.4 for mesh shaders
* Add vulkan mesh shader feature discovery
* Add mesh shader stage bits to vk-util
* Add mesh and task shader support to render-test
* Add mesh and task tests
* Preserve "payload" specifier in task shaders
* Add mesh shader pipeline support to gfx
* Add TODO
* Add numThreads attribute for amplification stage
* Add payload to task shader test
* Drop dependency on d3dx12
* Allow passing payloads from task to mesh shaders
* regenerate vs projects
* check DispatchMesh name correctly
* Add mesh shader tests to failing tests
* Detect wave-ops feature on vulkan
* Add fuse-product to expected failures
This fails because the global varaible `count` is not initialized
* Add required extension to WaveMaskMatch SPIR-V impl
* Remove meshShader member from pipeline desc
* Identify mesh shader support on d3d12
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* Correct namespace for getClockFrequency
* missing const
* Add missing assignment operator
* Remove unused variables
* Return correct modified variable
* Use stable hash code for file system identity
* terse static_assert
* Structured binding for map iteration
* Make (==) and getHashCode const on many structs
* Add ConstIterator for LinkedList
* Replace uses of ItemProxy::getValue with Dictionary::at
* Extract list of loads from gradientsMap before updating it
* Const correctness in type layout
* Add unordered_dense hashmap submodule
* Use wyhash or getHashCode in slang-hash.h
* refactor slang-hash.h
* Use ankerl/unordered_dense as a hashmap implementation
Notable changes:
- The subscript operator returns a reference directly to the value,
rather than a lazy ItemProxy (pair of dict pointer and key)
slang-profile time (95% over 10 runs):
- Before: 6.3913906 (±0.0746)
- After: 5.9276123 (±0.0964)
* 64 bit hash for strings
So they have the same hash as char buffers with the same contents
* Narrowing warnings for gcc to match msvc
* revert back to c++17
* Correct c++ version for msvc
* Use path to unordered_dense which keeps tests happy
* Do not assign to and read from map in same expression
* Remove redundant map operations in primal-hoist
* Split out stable hash functions into slang-stable-hash.h
* 64 bit hash by default
* regenerate vs projects
* Correct return type from HashSetBase::getCount()
* correct width for call to Dictionary::reserve
* Use stable hash for obfuscated module ids
* Signed int for reserve
* clearer variable naming
* Parameterize Dictionary on hash and equality functors
* Allow heterogenous lookup for Dictionary
* missing const
* Use set over operator[] in some places
* Remove unused function
* s/at/getValue
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* Use shader-slang/SPIRV-Tools
* Update to latest version with fix for compiling on gcc 7.5
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Testing out use of lz4.
* Added ICompressionSystem, and LZ4 implementation.
* Add support for deflate compression.
Simplify compression interface - to make more easily work across apis.
* WIP on CompressedFileSystem.
* ImplicitDirectoryCollector
* SubStringIndexMap - > StringSliceIndexMap.
* WIP save stdlib in different containers.
* Support for different archive types for stdlib.
* Fix project.
* CompressedFileSystem -> ArchiveFileSystem.
Added CompressionSystemType::None
* Added ArchiveFileSystem
* Fix problem RiffFileSystem load withoug compression system.
* Test archive types.
Improve diagnostic message.
* Fix typo in testing file system archives.
* Split out archive detection.
* Fix gcc warning issue.
* Fix warning.
* RiffArchiveFileSystem -> RiffFileSystem
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Add miniz
* Fix for separator in CacheFileSystem.
Add compression unit test for zip.
* Put zip compression into core.
* Remove delimiter stripping if simplifying a path - as stripping will fix delimiters.
* ZipFileSystem WIP.
* More ZipFileSystem working.
* Added isEmpty.
Fixed small bug is contains.
* First pass support for mutability on zip.
* Improvements to File::read/writeAllBytes
* Can access and save archive - but has memory leaks.
* Fix memory leak.
* Some ZIP compression tests.
* Fix memory leak on ScopedAllocation.
Fix off by one bug on UIntSet
* Bug fix in UIntSet
* Fix remaining ZipFileSystem issues.
Adde stand alone unit-test.
* Turn tabs to spaces in slang-io.h
* Renamed mode ReadWrite (instead of just Write)
* Make miniz it's own project.
* Fix windows warning on win32.
* Remove warnings needed when miniz was included as a header library.
* Set the C++ standard via 'flags' in premake.
* Add support for 'implicit' paths.
* Add testing for implicit directories.
Better handling of implicit directories.
* Improve comments in ZipFileSystem.
* Update comment around reader/writer transformation.
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* Add spirv-tools module and set ENABLE_OPT to be true
* Add spirv-headers dependency
* Build spirv-opt into glslang project
* Add optimization pass
* Add generated spirv-opt files
Modify solution to avoid obj file conflicts
* Add optimization pass to SPIR-V generation
* Don't pass additional optimizer options to glslang
* Build spirv-opt in Linux
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* Use dxcompiler_47.dll from slang-binaries on windows.
* make https for git module slang-binaries
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* Update glslang
This moves to a version of glslang that is hosted with the slang project and that includes a patch for a high-priority fix that hasn't been upstreamed into the main glslang repository yet.
* Change a GLSL extension name
The glslang codebase changed the extension name required to enable certain features from `GL_KHX_shader_explicit_arithmetic_types` to `GL_EXT_shader_explicit_arithmetic_types`.
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This isn't being made visible just yet, but it will allow us to have a simple UI for loading models into the model-viewer example.
In order to support rendering with IMGUI I had to add the following to the `Renderer` layer:
* viewports
* scissor rects
* blend support
These are really only fully implemented for D3D11, but adding them to the other back-ends should be a reasonably small task.
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The original goal here was to bring up a second example program: `model-viewer`.
While the existing `hello-world` example is enough to get somebody up to speed with the basics of the Slang API (as a drop-in replacement for `D3DCompile` or similar), it doesn't really show any of the big-picture stuff that Slang is meant to enable.
There wasn't any use of D3D12/Vulkan descriptor tables/sets, and there wasn't any use of interfaces, generics, or `ParameterBlock`s in the shader code.
The `model-viewer` example addresses these issues. Its shader code involves generics, interfaces, and multiple `ParameterBlock`s, and the host-side code demonstrates a few key things for working with Slang:
* There is an application-level abstraction for parameter blocks, that combines the graphics-API descriptor set object with Slang type information
* There is a shader cache layer used to look up an appropriate variant of a rendering effect by using parameter block types to "plug in" global type variables
* There is a clear separation between the phases of compilation: a first phase that does semantic checking and enables reflection-based allocation of graphics API objects, followed by one or more code generation passes for specialized kernels.
This example is certainly not perfect, and it will need to be revamped more going forward. In particular:
* The output picture is ugly as sin. We need a plan for how to get this to load better content, perhaps even popping up an error message to note that the required input data isn't present in the basic repository.
* The shader code is too simplistic. There isn't any real material variety, and the `IMaterial` abstraction is completely wrong.
* The use of parameter blocks is facile because there are no resource parameters right now. Fixing that will likely expose issues around interfacing with Slang's reflection API.
* The whole example exposes the issue that Slang's current APIs aren't really designed for the benefit of two-phase compilation (since our many client application has been stuck on one-phase compilation).
* Global type parameters are actually a Bad Idea that we only did for compatibility with existing codebases. We should not be showing them off in an example of the Right Way to use Slang, but the language support for type parameters on entry points is still not complete.
Of course, the majority of the changes here are *not* inside the example applications, and instead involve a major overhaul of the `Renderer` abstraction that is used for both tests and examples. The main thrust of the change is to make the abstraction layer be closer to the D3D12/Vulkan model than to a D3D11-style model. This is important for the `model-viewer` example, since it aspires to show how Slang can be incorporated into a renderer that targets a modern API. The most important bit is actually the use of descriptor sets and "pipeline layouts" a la Vulkan, since without these Slang's `ParameterBlock` abstraction won't make a lot of sense.
Implementation of the abstraction for the various APIs has very much been on an as-needed basis. The current implementation is just enough for the two examples to work, plus enough to get all the tests to pass in both debug and release builds on Windows.
A big missing feature in the API abstraction right now is memory lifetime management. The code had been trending toward something D3D11-like where a constant buffer could be mapped per-frame with the implementation doing behind-the-scenes allocation for targets like D3D12/Vulkan. I'd like to shift more toward a model of just exposing "transient" allocations that are only valid for one frame, because these are more representation of how an efficient renderer for next-generation APIs will work. That transition isn't actually complete, though, so there are problems with the existing examples where `hello-world` is actually scribbling into memory that the GPU might still be using, while `model-viewer` is doing full-on heavy-weight allocations on a per-frame basis with no real concern for the performance implications.
All together, there are a lot of things here that need more work, but this branch has been way too long-lived already, and so I'd like to get this checked in as long as all the tests pass.
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This is currently required for GLSL->SPIR-V compilation and related tests.
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