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Making it easier to work with shaders
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Age
*
Bump spirv-header/tools/glslang (#5834)
Ellie Hermaszewska
2024-12-12
*
Draft: integrate slang-rhi (#4970)
Simon Kallweit
2024-08-30
*
[gfx] metal backend skeleton (#4223)
Simon Kallweit
2024-05-27
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
Move to shader-slang SPIRV-Tools (#2243)
jsmall-nvidia
2022-05-19
*
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
*
Zip FileSystem support (#1617)
jsmall-nvidia
2020-12-02
*
Enable spriv-opt on spirv (#1076)
Robert Stepinski
2019-10-17
*
Use d3dcompiler_47.dll from slang-binaries on windows. (#1047)
jsmall-nvidia
2019-09-06
*
Update glslang version (#940)
Tim Foley
2019-04-08
*
Add basic support for "Dear IMGUI" (#625)
Tim Foley
2018-08-06
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
*
Add submodule for `glslang`
Tim Foley
2017-06-09