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* WIP Drop Premake (#3703)Ellie Hermaszewska2024-07-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove premake lua * Remove premake generated vs project * remove deps file * Remove premake driving bat files * Full test matrix under CMake * Remove premake based ci workflows * Wiggle CI * remove cmake from ci name * find frameworks correctly on osx * remove cmake from ci name * Cope with sccache not being available * cmake based falcor tests * ci wobble * only install ninja if necessary * more appropriate cache name * Remove premake from build instructions * Add some docs on ci setup * remove premake from regression tests * remove premake from perf test * Set SLANGC_PATH * ci wobble * bump slang-binaries * ci wobble * Bump spirv tools * dont use timestamp in cache * remote debug code * cache key wobble * Install sccache after building llvm * Do not build llvm tools * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * Tests spirv via glsl in ci * Define SLANG_ENABLE_XLIB=1 * osx builds on aarch64 * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * ci wobble * package documentation and metadata with cmake * ci wobble * Split hlsl double intrinsic tests * ci wobble * Correct type for double log10 Fixes https://github.com/shader-slang/slang/issues/4549 * remove working test from expected failures * add broken test to expected failures * smaller build for falcor tests * ci wobble * A few exclusions in ci * wip, release script * Enable examples in ci * neaten release script * Correct building docs * Only use xlib vulkan when slang_enable_xlib is true * bump slang-llvm version * Remove toolchain file use * Bump slang-llvm preset version * slash direction * Improve build directions * Add msvc cross build documentation * Disable old release files * Smaller set of releases for test * Allow not building llvm * simplify release matrix * Cross releases * formatting * formatting * ci wiggle * ci wiggle * cleaner * neaten * ci wobble * formatting * Install cross tools on linux * do not clean build dir * neaten ci * neaten ci * neaten ci * remove unused release workflow files * Build llvm on some platforms * neaten ci * notarize on osx * s/x64/x86_64 * ci wobble * Embed stdlib for release build * wobble ci * wobble ci * s/x64/x86_64 * ci wobble * ci wobble * ci wobble * vk-gl-cts on cmake * neaten ci * neaten ci * bump cache action version * Cope with windows being weird about case * old glibc version * old glibc version * Correct action file * Keep cache hot on main branch * separate small script for old glibc releases * ci wobble * ci wobble * Run cmake outside of docker * only sign on releases * Revert "Run cmake outside of docker" This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f. * python3 on build image * less parallel * ci wobble * ci wobble * ci wobble * newer git * ci wobble * ci wobble * Use newer docker image * Use newer docker image * sccache wobble * permissions issue * neaten * build llvm in ci * build llvm in ci * Remove linux clang build in ci * Only install crossbuild tools on non-aarch64 systems * neaten ci.yml * Correct github matrix * Simplify github matrix * ci wobble * Disable broken test See https://github.com/shader-slang/slang/issues/4589 * ci wobble * Neater slang-llvm archive filename * Neater path for uploading artifacts * Neater ci names * Use Windows SDK 10.0.19041.0 in cmake builds
* Add README.md and LICENSE to binary windows and macos packages (#4535)cheneym22024-07-03
| | | | | | | | | | | | | * Add missing README and LICENSE files to packages Add README.md and LICENSE to binary windows and macos packages. Fixes issue #4117 * Update macos.yml * Update release-macos.yml * Update windows.yml
* Disable frexp test on swiftshader. (#3294)Yong He2023-10-26
| | | | | | | | | * Disable frexp test on swiftshader. * Fix windows release script. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Remove use of `::set-output` in github actions. (#3293)Yong He2023-10-26
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Update to checkout@v3 (#2572)Yong He2022-12-19
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* include `slang-rt` in windows release package. (#2542)Yong He2022-12-01
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Set slang-tag-version.h on windows builds (#2429)jsmall-nvidia2022-10-04
| | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Create the slang-tag-version.h file on windows. * Add non binary files to the artifact upload for windows. * Add headers/docs to linux artifact.
* Fix release CI script. (#2419)Yong He2022-09-28
| | | | | | | | | * Fix release CI script. * Fix. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
* Make github CI build aarch64 binaries on release. (#2417)Yong He2022-09-28
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* Small fixes for github actions for windows. (#2337)jsmall-nvidia2022-07-21
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* Add signing to Macos release workflow. (#2285)Yong He2022-06-15
| | | | | | | | | * Update macos workflow * Fetch submodule * fix Co-authored-by: Yong He <yhe@nvidia.com>
* Major language server features. (#2264)Yong He2022-06-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Major language server features. * Include slangd in binary release. * Fix compiler issues. * Fix compiler error. * Completion resolve. * Various improvements. * Update diagnostic test expected output. * Bug fix for source locations. * Adjust diagnostic update frequency. * Update github actions to store artifacts. * Fix infinite parser loop. * Fix parser recovery. * Fix parser recovery. * Update test. * Fix test. * Disable IR gen for language server. * Allow commit characters in auto completion. * Fix lookup for invoke exprs. * More parser robustness fixes. * update solution file Co-authored-by: Yong He <yhe@nvidia.com>
* Include gfx.lib in release. (#2002)Yong He2021-11-02
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Include gfx header in releases (#2001)Yong He2021-11-02
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Disable aarch64 build for releases. (#2000)Yong He2021-11-01
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Enabling slang-llvm for host-callable (#1975)jsmall-nvidia2021-10-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * First integration of slang-pack. * Use .os * Add optional dependency support. * Update github actions/scripts to update deps. aarch64 needs special handling. * Upgrade to latest slang-pack for ignore-deps support. * Fix linux build issues. * Copying slang-llvm from dependencies. * Add support for LLVM for host callable. Added CodeGenTransitionMap. * Remove hack to enable host callable for LLVM. * Small improvements around transitions/downstream compiler. * Fix typo in method name. * Fix comment. * Update visual studio project. * Updage slang-llvm to include initialization fix. * Fix handling extraction of clang version number. * Fix some formatting problems. * hack - to see if there is a version problem on CI. * Remove progress on github action linux. * Allow version lines to have text before 'prefix'. * Update slang-binaries to include centos-7 premake binaries. * Upgrade slang-binaries. * Upgrade slang-binaries. * Update slang binaries to have certificates. * Fix handling of dependency path. * Update README to include LLVM Update building to include --deps and --arch * Include slang-llvm in packages. * Update building docs.
* Initial `slang-pack` integration (#1974)jsmall-nvidia2021-10-20
| | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * First integration of slang-pack. * Use .os * Add optional dependency support. * Update github actions/scripts to update deps. aarch64 needs special handling. * Upgrade to latest slang-pack for ignore-deps support. * Fix linux build issues.
* Fix GitHub release (#1956)Yong He2021-09-30
| | | | | | | | | | | | | | | | | * Fix aarch64 release build config. * Fix for WinAarch64 build. * Update premake for embed-std-lib build on aarch64. * `platform` fix for aarach64 build. * Try revert back to use absolute output path for slang-stdlib-generated.h * Fix * fix Co-authored-by: Yong He <yhe@nvidia.com>
* Fix ARM64 detection for MSVC (#1951)Chad Engler2021-09-29
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* Make gfx library visible to external user. (#1719)Yong He2021-02-19
| | | | | * Make gfx library visible to external user. * Fixup
* Enable embedding stdlib for github builds (#1640)jsmall-nvidia2020-12-14
| | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * Enable building with embedding stdlib.
* add windows release script (#1627)Yong He2020-12-04
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>