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Making it easier to work with shaders
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release-windows.yml
Commit message (
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Author
Age
*
WIP Drop Premake (#3703)
Ellie Hermaszewska
2024-07-10
*
Add README.md and LICENSE to binary windows and macos packages (#4535)
cheneym2
2024-07-03
*
Disable frexp test on swiftshader. (#3294)
Yong He
2023-10-26
*
Remove use of `::set-output` in github actions. (#3293)
Yong He
2023-10-26
*
Update to checkout@v3 (#2572)
Yong He
2022-12-19
*
include `slang-rt` in windows release package. (#2542)
Yong He
2022-12-01
*
Set slang-tag-version.h on windows builds (#2429)
jsmall-nvidia
2022-10-04
*
Fix release CI script. (#2419)
Yong He
2022-09-28
*
Make github CI build aarch64 binaries on release. (#2417)
Yong He
2022-09-28
*
Small fixes for github actions for windows. (#2337)
jsmall-nvidia
2022-07-21
*
Add signing to Macos release workflow. (#2285)
Yong He
2022-06-15
*
Major language server features. (#2264)
Yong He
2022-06-07
*
Include gfx.lib in release. (#2002)
Yong He
2021-11-02
*
Include gfx header in releases (#2001)
Yong He
2021-11-02
*
Disable aarch64 build for releases. (#2000)
Yong He
2021-11-01
*
Enabling slang-llvm for host-callable (#1975)
jsmall-nvidia
2021-10-25
*
Initial `slang-pack` integration (#1974)
jsmall-nvidia
2021-10-20
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Fix GitHub release (#1956)
Yong He
2021-09-30
*
Fix ARM64 detection for MSVC (#1951)
Chad Engler
2021-09-29
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Enable embedding stdlib for github builds (#1640)
jsmall-nvidia
2020-12-14
*
add windows release script (#1627)
Yong He
2020-12-04