diff options
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/render-test/cpu-render-test-main.cpp | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/tools/render-test/cpu-render-test-main.cpp b/tools/render-test/cpu-render-test-main.cpp deleted file mode 100644 index d754f9359..000000000 --- a/tools/render-test/cpu-render-test-main.cpp +++ /dev/null @@ -1,99 +0,0 @@ -// cpu-render-test-main.cpp - -#include "options.h" - -#include "slang-support.h" - -#include "../source/core/slang-io.h" - -#include "shader-input-layout.h" -#include <stdio.h> -#include <stdlib.h> - -#include "../../source/core/slang-test-tool-util.h" - -#include "cpu-compute-util.h" - -SLANG_TEST_TOOL_API SlangResult innerMain(Slang::StdWriters* stdWriters, SlangSession* session, int argcIn, const char*const* argvIn) -{ - using namespace renderer_test; - using namespace Slang; - - StdWriters::setSingleton(stdWriters); - - // Parse command-line options - SLANG_RETURN_ON_FAIL(parseOptions(argcIn, argvIn, StdWriters::getError())); - - // Declare window pointer before renderer, such that window is released after renderer - RefPtr<renderer_test::Window> window; - // Renderer is constructed (later) using the window - Slang::RefPtr<Renderer> renderer; - - ShaderCompilerUtil::Input input; - - input.profile = ""; - input.target = SLANG_TARGET_NONE; - input.args = &gOptions.slangArgs[0]; - input.argCount = gOptions.slangArgCount; - - SlangSourceLanguage nativeLanguage = SLANG_SOURCE_LANGUAGE_UNKNOWN; - SlangPassThrough slangPassThrough = SLANG_PASS_THROUGH_NONE; - char const* profileName = ""; - switch (gOptions.rendererType) - { - case RendererType::CPU: - input.target = SLANG_HOST_CALLABLE; - input.profile = ""; - nativeLanguage = SLANG_SOURCE_LANGUAGE_CPP; - slangPassThrough = SLANG_PASS_THROUGH_GENERIC_C_CPP; - break; - default: - fprintf(stderr, "error: unexpected\n"); - return SLANG_FAIL; - } - - switch (gOptions.inputLanguageID) - { - case Options::InputLanguageID::Slang: - input.sourceLanguage = SLANG_SOURCE_LANGUAGE_SLANG; - input.passThrough = SLANG_PASS_THROUGH_NONE; - break; - - case Options::InputLanguageID::Native: - input.sourceLanguage = nativeLanguage; - input.passThrough = slangPassThrough; - break; - - default: - break; - } - - // Use the profile name set on options if set - input.profile = gOptions.profileName ? gOptions.profileName : input.profile; - - { - ShaderCompilerUtil::OutputAndLayout compilationAndLayout; - SLANG_RETURN_ON_FAIL(ShaderCompilerUtil::compileWithLayout(session, gOptions.sourcePath, gOptions.shaderType, input, compilationAndLayout)); - - CPUComputeUtil::Context context; - SLANG_RETURN_ON_FAIL(CPUComputeUtil::calcBindings(compilationAndLayout, context)); - SLANG_RETURN_ON_FAIL(CPUComputeUtil::execute(compilationAndLayout, context)); - - // Dump everything out that was written - return CPUComputeUtil::writeBindings(compilationAndLayout.layout, context.buffers, gOptions.outputPath); - } -} - -int main(int argc, char** argv) -{ - using namespace Slang; - SlangSession* session = spCreateSession(nullptr); - - TestToolUtil::setSessionDefaultPrelude(argv[0], session); - auto stdWriters = StdWriters::initDefaultSingleton(); - SlangResult res = innerMain(stdWriters, session, argc, argv); - spDestroySession(session); - - return (int)TestToolUtil::getReturnCode(res); -} - |
