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-rw-r--r--tools/gfx/model.cpp20
-rw-r--r--tools/gfx/render-d3d11.cpp50
-rw-r--r--tools/gfx/render-d3d12.cpp108
-rw-r--r--tools/gfx/render-gl.cpp14
-rw-r--r--tools/gfx/render-vk.cpp44
-rw-r--r--tools/gfx/window.cpp2
6 files changed, 119 insertions, 119 deletions
diff --git a/tools/gfx/model.cpp b/tools/gfx/model.cpp
index 0173ce950..62e6ec1fd 100644
--- a/tools/gfx/model.cpp
+++ b/tools/gfx/model.cpp
@@ -141,7 +141,7 @@ RefPtr<TextureResource> loadTextureImage(
int prevExtentX = extentX;
int prevExtentY = extentY;
stbi_uc* prevData = data;
- ptrdiff_t prevStride = stride;
+ int prevStride = int(stride);
for(;;)
{
@@ -155,7 +155,7 @@ RefPtr<TextureResource> loadTextureImage(
if(!newExtentY) newExtentY = 1;
stbi_uc* newData = (stbi_uc*) malloc(newExtentX * newExtentY * channelCount * sizeof(stbi_uc));
- ptrdiff_t newStride = newExtentX * channelCount * sizeof(stbi_uc);
+ int newStride = int(newExtentX * channelCount * sizeof(stbi_uc));
stbir_resize_uint8_srgb(
prevData, prevExtentX, prevExtentY, prevStride,
@@ -303,8 +303,8 @@ Result ModelLoader::load(
size_t objFaceCounter = 0;
for(auto objFaceVertexCount : objShape.mesh.num_face_vertices)
{
- size_t flatFaceIndex = flatFaceCounter++;
- size_t objFaceIndex = objFaceCounter++;
+ const size_t flatFaceIndex = flatFaceCounter++;
+ const size_t objFaceIndex = objFaceCounter++;
size_t smoothingGroup = objShape.mesh.smoothing_group_ids[objFaceIndex];
if(!smoothingGroup)
{
@@ -330,7 +330,7 @@ Result ModelLoader::load(
smoothedVertexNormals.insert(std::make_pair(smoothVertexID, normalID));
- objIndex.normal_index = normalID;
+ objIndex.normal_index = int(normalID);
}
}
}
@@ -348,9 +348,9 @@ Result ModelLoader::load(
size_t objFaceCounter = 0;
for(auto objFaceVertexCount : objShape.mesh.num_face_vertices)
{
- size_t flatFaceIndex = flatFaceCounter++;
- size_t objFaceIndex = objFaceCounter++;
- unsigned int smoothingGroup = objShape.mesh.smoothing_group_ids[objFaceIndex];
+ const size_t flatFaceIndex = flatFaceCounter++;
+ const size_t objFaceIndex = objFaceCounter++;
+ size_t smoothingGroup = objShape.mesh.smoothing_group_ids[objFaceIndex];
if(!smoothingGroup)
{
smoothingGroup = ~flatFaceIndex;
@@ -506,7 +506,7 @@ Result ModelLoader::load(
objVertexAttributes.texcoords[2 * objIndex.texcoord_index + 1]);
}
- flatIndex = flatVertices.size();
+ flatIndex = uint32_t(flatVertices.size());
mapObjIndexToFlatIndex.insert(std::make_pair(objIndexKey, flatIndex));
flatVertices.push_back(flatVertex);
}
@@ -528,7 +528,7 @@ Result ModelLoader::load(
modelData.vertexCount = (int)flatVertices.size();
modelData.indexCount = (int)flatIndices.size();
- modelData.meshCount = meshes.size();
+ modelData.meshCount = int(meshes.size());
modelData.meshes = meshes.data();
BufferResource::Desc vertexBufferDesc;
diff --git a/tools/gfx/render-d3d11.cpp b/tools/gfx/render-d3d11.cpp
index 7bf712216..6ce482c6f 100644
--- a/tools/gfx/render-d3d11.cpp
+++ b/tools/gfx/render-d3d11.cpp
@@ -1036,11 +1036,11 @@ Result D3D11Renderer::createBufferView(BufferResource* buffer, ResourceView::Des
uavDesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
uavDesc.Format = D3DUtil::getMapFormat(desc.format);
uavDesc.Buffer.FirstElement = 0;
- uavDesc.Buffer.NumElements = resourceDesc.sizeInBytes;
+ uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes);
if(resourceDesc.elementSize)
{
- uavDesc.Buffer.NumElements = resourceDesc.sizeInBytes / resourceDesc.elementSize;
+ uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / resourceDesc.elementSize);
}
else if(desc.format == Format::Unknown)
{
@@ -1067,12 +1067,12 @@ Result D3D11Renderer::createBufferView(BufferResource* buffer, ResourceView::Des
srvDesc.Buffer.ElementOffset = 0;
srvDesc.Buffer.ElementWidth = 1;
srvDesc.Buffer.FirstElement = 0;
- srvDesc.Buffer.NumElements = resourceDesc.sizeInBytes;
+ srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes);
if(resourceDesc.elementSize)
{
srvDesc.Buffer.ElementWidth = resourceDesc.elementSize;
- srvDesc.Buffer.NumElements = resourceDesc.sizeInBytes / resourceDesc.elementSize;
+ srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / resourceDesc.elementSize);
}
ComPtr<ID3D11ShaderResourceView> srv;
@@ -1242,7 +1242,7 @@ void D3D11Renderer::setVertexBuffers(UInt startSlot, UInt slotCount, BufferResou
void D3D11Renderer::setIndexBuffer(BufferResource* buffer, Format indexFormat, UInt offset)
{
DXGI_FORMAT dxFormat = D3DUtil::getMapFormat(indexFormat);
- m_immediateContext->IASetIndexBuffer(((BufferResourceImpl*)buffer)->m_buffer, dxFormat, offset);
+ m_immediateContext->IASetIndexBuffer(((BufferResourceImpl*)buffer)->m_buffer, dxFormat, UINT(offset));
}
void D3D11Renderer::setDepthStencilTarget(ResourceView* depthStencilView)
@@ -1270,7 +1270,7 @@ void D3D11Renderer::setViewports(UInt count, Viewport const* viewports)
dxViewport.MaxDepth = inViewport.maxZ;
}
- m_immediateContext->RSSetViewports(count, dxViewports);
+ m_immediateContext->RSSetViewports(UINT(count), dxViewports);
}
void D3D11Renderer::setScissorRects(UInt count, ScissorRect const* rects)
@@ -1284,13 +1284,13 @@ void D3D11Renderer::setScissorRects(UInt count, ScissorRect const* rects)
auto& inRect = rects[ii];
auto& dxRect = dxRects[ii];
- dxRect.left = inRect.minX;
- dxRect.top = inRect.minY;
- dxRect.right = inRect.maxX;
- dxRect.bottom = inRect.maxY;
+ dxRect.left = LONG(inRect.minX);
+ dxRect.top = LONG(inRect.minY);
+ dxRect.right = LONG(inRect.maxX);
+ dxRect.bottom = LONG(inRect.maxY);
}
- m_immediateContext->RSSetScissorRects(count, dxRects);
+ m_immediateContext->RSSetScissorRects(UINT(count), dxRects);
}
@@ -1370,7 +1370,7 @@ void D3D11Renderer::draw(UInt vertexCount, UInt startVertex)
void D3D11Renderer::drawIndexed(UInt indexCount, UInt startIndex, UInt baseVertex)
{
_flushGraphicsState();
- m_immediateContext->DrawIndexed((UINT)indexCount, (UINT)startIndex, (UInt)baseVertex);
+ m_immediateContext->DrawIndexed((UINT)indexCount, (UINT)startIndex, (INT)baseVertex);
}
Result D3D11Renderer::createProgram(const ShaderProgram::Desc& desc, ShaderProgram** outProgram)
@@ -1653,7 +1653,7 @@ Result D3D11Renderer::createGraphicsPipelineState(const GraphicsPipelineStateDes
state->m_blendState = blendState;
state->m_pipelineLayout = (PipelineLayoutImpl*) desc.pipelineLayout;
state->m_inputLayout = (InputLayoutImpl*) desc.inputLayout;
- state->m_rtvCount = desc.renderTargetCount;
+ state->m_rtvCount = UINT(desc.renderTargetCount);
state->m_blendColor[0] = 0;
state->m_blendColor[1] = 0;
state->m_blendColor[2] = 0;
@@ -1782,7 +1782,7 @@ Result D3D11Renderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pip
pipelineLayoutImpl->m_descriptorSets.Add(setInfo);
}
- pipelineLayoutImpl->m_uavCount = counts[int(D3D11DescriptorSlotType::UnorderedAccessView)];
+ pipelineLayoutImpl->m_uavCount = UINT(counts[int(D3D11DescriptorSlotType::UnorderedAccessView)]);
*outLayout = pipelineLayoutImpl.detach();
return SLANG_OK;
@@ -2226,11 +2226,11 @@ void D3D11Renderer::setDescriptorSet(PipelineType pipelineType, PipelineLayout*
// for each stage.
{
- int slotType = int(D3D11DescriptorSlotType::ConstantBuffer);
- UInt slotCount = setInfo.layout->m_counts[slotType];
+ const int slotType = int(D3D11DescriptorSlotType::ConstantBuffer);
+ const UINT slotCount = UINT(setInfo.layout->m_counts[slotType]);
if(slotCount)
{
- UInt startSlot = setInfo.baseIndices[slotType];
+ const UINT startSlot = UINT(setInfo.baseIndices[slotType]);
auto cbs = descriptorSetImpl->m_cbs[0].readRef();
@@ -2243,11 +2243,11 @@ void D3D11Renderer::setDescriptorSet(PipelineType pipelineType, PipelineLayout*
}
{
- int slotType = int(D3D11DescriptorSlotType::ShaderResourceView);
- UInt slotCount = setInfo.layout->m_counts[slotType];
+ const int slotType = int(D3D11DescriptorSlotType::ShaderResourceView);
+ const UINT slotCount = UINT(setInfo.layout->m_counts[slotType]);
if(slotCount)
{
- UInt startSlot = setInfo.baseIndices[slotType];
+ const UINT startSlot = UINT(setInfo.baseIndices[slotType]);
auto srvs = descriptorSetImpl->m_srvs[0].readRef();
@@ -2260,11 +2260,11 @@ void D3D11Renderer::setDescriptorSet(PipelineType pipelineType, PipelineLayout*
}
{
- int slotType = int(D3D11DescriptorSlotType::Sampler);
- UInt slotCount = setInfo.layout->m_counts[slotType];
+ const int slotType = int(D3D11DescriptorSlotType::Sampler);
+ const UINT slotCount = UINT(setInfo.layout->m_counts[slotType]);
if(slotCount)
{
- UInt startSlot = setInfo.baseIndices[slotType];
+ const UINT startSlot = UINT(setInfo.baseIndices[slotType]);
auto samplers = descriptorSetImpl->m_samplers[0].readRef();
@@ -2283,8 +2283,8 @@ void D3D11Renderer::setDescriptorSet(PipelineType pipelineType, PipelineLayout*
// the UAV bindings with `m_uavBindings` and then flush them
// as needed right before a draw/dispatch.
//
- int slotType = int(D3D11DescriptorSlotType::UnorderedAccessView);
- UInt slotCount = setInfo.layout->m_counts[slotType];
+ const int slotType = int(D3D11DescriptorSlotType::UnorderedAccessView);
+ const UInt slotCount = setInfo.layout->m_counts[slotType];
if(slotCount)
{
UInt startSlot = setInfo.baseIndices[slotType];
diff --git a/tools/gfx/render-d3d12.cpp b/tools/gfx/render-d3d12.cpp
index 38ecaa5ef..360242dab 100644
--- a/tools/gfx/render-d3d12.cpp
+++ b/tools/gfx/render-d3d12.cpp
@@ -1239,36 +1239,36 @@ Result D3D12Renderer::_bindRenderState(PipelineStateImpl* pipelineStateImpl, ID3
if(auto descriptorCount = descriptorSetLayout->m_resourceCount)
{
auto& gpuHeap = m_viewHeap;
- auto gpuDescriptorTable = gpuHeap.allocate(descriptorCount);
+ auto gpuDescriptorTable = gpuHeap.allocate(int(descriptorCount));
auto& cpuHeap = *descriptorSet->m_resourceHeap;
auto cpuDescriptorTable = descriptorSet->m_resourceTable;
m_device->CopyDescriptorsSimple(
- descriptorCount,
+ UINT(descriptorCount),
gpuHeap.getCpuHandle(gpuDescriptorTable),
- cpuHeap.getCpuHandle(cpuDescriptorTable),
+ cpuHeap.getCpuHandle(int(cpuDescriptorTable)),
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- submitter->setRootDescriptorTable(rootParameterIndex++, gpuHeap.getGpuHandle(gpuDescriptorTable));
+ submitter->setRootDescriptorTable(int(rootParameterIndex++), gpuHeap.getGpuHandle(gpuDescriptorTable));
}
}
{
if(auto descriptorCount = descriptorSetLayout->m_samplerCount)
{
auto& gpuHeap = m_samplerHeap;
- auto gpuDescriptorTable = gpuHeap.allocate(descriptorCount);
+ auto gpuDescriptorTable = gpuHeap.allocate(int(descriptorCount));
auto& cpuHeap = *descriptorSet->m_samplerHeap;
auto cpuDescriptorTable = descriptorSet->m_samplerTable;
m_device->CopyDescriptorsSimple(
- descriptorCount,
+ UINT(descriptorCount),
gpuHeap.getCpuHandle(gpuDescriptorTable),
- cpuHeap.getCpuHandle(cpuDescriptorTable),
+ cpuHeap.getCpuHandle(int(cpuDescriptorTable)),
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
- submitter->setRootDescriptorTable(rootParameterIndex++, gpuHeap.getGpuHandle(gpuDescriptorTable));
+ submitter->setRootDescriptorTable(int(rootParameterIndex++), gpuHeap.getGpuHandle(gpuDescriptorTable));
}
}
}
@@ -2244,12 +2244,12 @@ Result D3D12Renderer::createBufferView(BufferResource* buffer, ResourceView::Des
uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uavDesc.Format = D3DUtil::getMapFormat(desc.format);
uavDesc.Buffer.FirstElement = 0;
- uavDesc.Buffer.NumElements = resourceDesc.sizeInBytes;
+ uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes);
if(resourceDesc.elementSize)
{
uavDesc.Buffer.StructureByteStride = resourceDesc.elementSize;
- uavDesc.Buffer.NumElements = resourceDesc.sizeInBytes / resourceDesc.elementSize;
+ uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / resourceDesc.elementSize);
}
else if(desc.format == Format::Unknown)
{
@@ -2273,12 +2273,12 @@ Result D3D12Renderer::createBufferView(BufferResource* buffer, ResourceView::Des
srvDesc.Format = D3DUtil::getMapFormat(desc.format);
srvDesc.Buffer.StructureByteStride = 0;
srvDesc.Buffer.FirstElement = 0;
- srvDesc.Buffer.NumElements = resourceDesc.sizeInBytes;
+ srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes);
if(resourceDesc.elementSize)
{
srvDesc.Buffer.StructureByteStride = resourceDesc.elementSize;
- srvDesc.Buffer.NumElements = resourceDesc.sizeInBytes / resourceDesc.elementSize;
+ srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / resourceDesc.elementSize);
}
SLANG_RETURN_ON_FAIL(m_viewAllocator.allocate(&viewImpl->m_descriptor));
@@ -2540,7 +2540,7 @@ void D3D12Renderer::setIndexBuffer(BufferResource* buffer, Format indexFormat, U
{
m_boundIndexBuffer = (BufferResourceImpl*) buffer;
m_boundIndexFormat = D3DUtil::getMapFormat(indexFormat);
- m_boundIndexOffset = offset;
+ m_boundIndexOffset = UINT(offset);
}
void D3D12Renderer::setDepthStencilTarget(ResourceView* depthStencilView)
@@ -2566,7 +2566,7 @@ void D3D12Renderer::setViewports(UInt count, Viewport const* viewports)
dxViewport.MaxDepth = inViewport.maxZ;
}
- m_commandList->RSSetViewports(count, dxViewports);
+ m_commandList->RSSetViewports(UINT(count), dxViewports);
}
void D3D12Renderer::setScissorRects(UInt count, ScissorRect const* rects)
@@ -2580,13 +2580,13 @@ void D3D12Renderer::setScissorRects(UInt count, ScissorRect const* rects)
auto& inRect = rects[ii];
auto& dxRect = dxRects[ii];
- dxRect.left = inRect.minX;
- dxRect.top = inRect.minY;
- dxRect.right = inRect.maxX;
- dxRect.bottom = inRect.maxY;
+ dxRect.left = LONG(inRect.minX);
+ dxRect.top = LONG(inRect.minY);
+ dxRect.right = LONG(inRect.maxX);
+ dxRect.bottom = LONG(inRect.maxY);
}
- m_commandList->RSSetScissorRects(count, dxRects);
+ m_commandList->RSSetScissorRects(UINT(count), dxRects);
}
void D3D12Renderer::setPipelineState(PipelineType pipelineType, PipelineState* state)
@@ -2626,8 +2626,8 @@ void D3D12Renderer::draw(UInt vertexCount, UInt startVertex)
D3D12_VERTEX_BUFFER_VIEW& vertexView = vertexViews[numVertexViews++];
vertexView.BufferLocation = buffer->m_resource.getResource()->GetGPUVirtualAddress()
+ boundVertexBuffer.m_offset;
- vertexView.SizeInBytes = buffer->getDesc().sizeInBytes - boundVertexBuffer.m_offset;
- vertexView.StrideInBytes = boundVertexBuffer.m_stride;
+ vertexView.SizeInBytes = UINT(buffer->getDesc().sizeInBytes - boundVertexBuffer.m_offset);
+ vertexView.StrideInBytes = UINT(boundVertexBuffer.m_stride);
}
}
commandList->IASetVertexBuffers(0, numVertexViews, vertexViews);
@@ -2639,7 +2639,7 @@ void D3D12Renderer::draw(UInt vertexCount, UInt startVertex)
D3D12_INDEX_BUFFER_VIEW indexBufferView;
indexBufferView.BufferLocation = m_boundIndexBuffer->m_resource.getResource()->GetGPUVirtualAddress()
+ m_boundIndexOffset;
- indexBufferView.SizeInBytes = m_boundIndexBuffer->getDesc().sizeInBytes - m_boundIndexOffset;
+ indexBufferView.SizeInBytes = UINT(m_boundIndexBuffer->getDesc().sizeInBytes - m_boundIndexOffset);
indexBufferView.Format = m_boundIndexFormat;
commandList->IASetIndexBuffer(&indexBufferView);
@@ -2849,7 +2849,7 @@ void D3D12Renderer::DescriptorSetImpl::setConstantBuffer(UInt range, UInt index,
D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc = {};
cbvDesc.BufferLocation = resourceImpl->m_resource.getResource()->GetGPUVirtualAddress();
- cbvDesc.SizeInBytes = alignedSizeInBytes;
+ cbvDesc.SizeInBytes = UINT(alignedSizeInBytes);
auto& rangeInfo = m_layout->m_ranges[range];
@@ -2872,7 +2872,7 @@ void D3D12Renderer::DescriptorSetImpl::setConstantBuffer(UInt range, UInt index,
m_resourceObjects[arrayIndex] = resourceImpl;
dxDevice->CreateConstantBufferView(
&cbvDesc,
- m_resourceHeap->getCpuHandle(descriptorIndex));
+ m_resourceHeap->getCpuHandle(int(descriptorIndex)));
}
void D3D12Renderer::DescriptorSetImpl::setResource(UInt range, UInt index, ResourceView* view)
@@ -2891,7 +2891,7 @@ void D3D12Renderer::DescriptorSetImpl::setResource(UInt range, UInt index, Resou
m_resourceObjects[arrayIndex] = viewImpl;
dxDevice->CopyDescriptorsSimple(
1,
- m_resourceHeap->getCpuHandle(descriptorIndex),
+ m_resourceHeap->getCpuHandle(int(descriptorIndex)),
viewImpl->m_descriptor.cpuHandle,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
}
@@ -2922,7 +2922,7 @@ void D3D12Renderer::DescriptorSetImpl::setSampler(UInt range, UInt index, Sample
m_samplerObjects[arrayIndex] = samplerImpl;
dxDevice->CopyDescriptorsSimple(
1,
- m_samplerHeap->getCpuHandle(descriptorIndex),
+ m_samplerHeap->getCpuHandle(int(descriptorIndex)),
samplerImpl->m_cpuHandle,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
}
@@ -2959,14 +2959,14 @@ void D3D12Renderer::DescriptorSetImpl::setCombinedTextureSampler(
m_resourceObjects[arrayIndex] = viewImpl;
dxDevice->CopyDescriptorsSimple(
1,
- m_resourceHeap->getCpuHandle(resourceDescriptorIndex),
+ m_resourceHeap->getCpuHandle(int(resourceDescriptorIndex)),
viewImpl->m_descriptor.cpuHandle,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
m_samplerObjects[arrayIndex] = samplerImpl;
dxDevice->CopyDescriptorsSimple(
1,
- m_samplerHeap->getCpuHandle(samplerDescriptorIndex),
+ m_samplerHeap->getCpuHandle(int(samplerDescriptorIndex)),
samplerImpl->m_cpuHandle,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
}
@@ -3085,14 +3085,14 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc&
{
D3D12_ROOT_PARAMETER dxRootParameter = {};
dxRootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- dxRootParameter.DescriptorTable.NumDescriptorRanges = totalResourceRangeCount;
+ dxRootParameter.DescriptorTable.NumDescriptorRanges = UINT(totalResourceRangeCount);
descriptorSetLayoutImpl->m_dxRootParameters.Add(dxRootParameter);
}
if( totalSamplerRangeCount )
{
D3D12_ROOT_PARAMETER dxRootParameter = {};
dxRootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- dxRootParameter.DescriptorTable.NumDescriptorRanges = totalSamplerRangeCount;
+ dxRootParameter.DescriptorTable.NumDescriptorRanges = UINT(totalSamplerRangeCount);
descriptorSetLayoutImpl->m_dxRootParameters.Add(dxRootParameter);
}
@@ -3221,9 +3221,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc&
UInt bindingIndex = samplerCounter; samplerCounter += bindingCount;
dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
- dxRange.NumDescriptors = bindingCount;
- dxRange.BaseShaderRegister = bindingIndex;
- dxRange.RegisterSpace = bindingSpace;
+ dxRange.NumDescriptors = UINT(bindingCount);
+ dxRange.BaseShaderRegister = UINT(bindingIndex);
+ dxRange.RegisterSpace = UINT(bindingSpace);
dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
}
break;
@@ -3234,9 +3234,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc&
UInt bindingIndex = srvCounter; srvCounter += bindingCount;
dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
- dxRange.NumDescriptors = bindingCount;
- dxRange.BaseShaderRegister = bindingIndex;
- dxRange.RegisterSpace = bindingSpace;
+ dxRange.NumDescriptors = UINT(bindingCount);
+ dxRange.BaseShaderRegister = UINT(bindingIndex);
+ dxRange.RegisterSpace = UINT(bindingSpace);
dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
}
break;
@@ -3252,9 +3252,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc&
UInt bindingIndex = srvCounter; srvCounter += bindingCount;
dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
- dxRange.NumDescriptors = bindingCount;
- dxRange.BaseShaderRegister = bindingIndex;
- dxRange.RegisterSpace = bindingSpace;
+ dxRange.NumDescriptors = UINT(bindingCount);
+ dxRange.BaseShaderRegister = UINT(bindingIndex);
+ dxRange.RegisterSpace = UINT(bindingSpace);
dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
}
@@ -3266,9 +3266,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc&
UInt pairedSamplerBindingIndex = srvCounter; srvCounter += bindingCount;
dxPairedSamplerRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
- dxPairedSamplerRange.NumDescriptors = bindingCount;
- dxPairedSamplerRange.BaseShaderRegister = pairedSamplerBindingIndex;
- dxPairedSamplerRange.RegisterSpace = bindingSpace;
+ dxPairedSamplerRange.NumDescriptors = UINT(bindingCount);
+ dxPairedSamplerRange.BaseShaderRegister = UINT(pairedSamplerBindingIndex);
+ dxPairedSamplerRange.RegisterSpace = UINT(bindingSpace);
dxPairedSamplerRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
}
@@ -3285,9 +3285,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc&
UInt bindingIndex = uavCounter; uavCounter += bindingCount;
dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
- dxRange.NumDescriptors = bindingCount;
- dxRange.BaseShaderRegister = bindingIndex;
- dxRange.RegisterSpace = bindingSpace;
+ dxRange.NumDescriptors = UINT(bindingCount);
+ dxRange.BaseShaderRegister = UINT(bindingIndex);
+ dxRange.RegisterSpace = UINT(bindingSpace);
dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
}
break;
@@ -3298,9 +3298,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc&
UInt bindingIndex = cbvCounter; cbvCounter += bindingCount;
dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
- dxRange.NumDescriptors = bindingCount;
- dxRange.BaseShaderRegister = bindingIndex;
- dxRange.RegisterSpace = bindingSpace;
+ dxRange.NumDescriptors = UINT(bindingCount);
+ dxRange.BaseShaderRegister = UINT(bindingIndex);
+ dxRange.RegisterSpace = UINT(bindingSpace);
dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
}
break;
@@ -3357,7 +3357,7 @@ Result D3D12Renderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pip
{
auto& range = ranges[rangeCount++];
range = setDescriptorRange;
- range.RegisterSpace = bindingSpace;
+ range.RegisterSpace = UINT(bindingSpace);
// HACK: in order to deal with SM5.0 shaders, `u` registers
// in `space0` need to start with a number *after* the number
@@ -3374,7 +3374,7 @@ Result D3D12Renderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pip
if( range.RegisterSpace == 0
&& range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV )
{
- range.BaseShaderRegister += desc.renderTargetCount;
+ range.BaseShaderRegister += UINT(desc.renderTargetCount);
}
}
}
@@ -3408,7 +3408,7 @@ Result D3D12Renderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pip
}
D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc = {};
- rootSignatureDesc.NumParameters = rootParameterCount;
+ rootSignatureDesc.NumParameters = UINT(rootParameterCount);
rootSignatureDesc.pParameters = rootParameters;
// TODO: static samplers should be reasonably easy to support...
@@ -3462,7 +3462,7 @@ Result D3D12Renderer::createDescriptorSet(DescriptorSetLayout* layout, Descripto
{
auto resourceHeap = &m_cpuViewHeap;
descriptorSetImpl->m_resourceHeap = resourceHeap;
- descriptorSetImpl->m_resourceTable = resourceHeap->allocate(resourceCount);
+ descriptorSetImpl->m_resourceTable = resourceHeap->allocate(int(resourceCount));
descriptorSetImpl->m_resourceObjects.SetSize(resourceCount);
}
@@ -3471,7 +3471,7 @@ Result D3D12Renderer::createDescriptorSet(DescriptorSetLayout* layout, Descripto
{
auto samplerHeap = &m_cpuSamplerHeap;
descriptorSetImpl->m_samplerHeap = samplerHeap;
- descriptorSetImpl->m_samplerTable = samplerHeap->allocate(samplerCount);
+ descriptorSetImpl->m_samplerTable = samplerHeap->allocate(int(samplerCount));
descriptorSetImpl->m_samplerObjects.SetSize(samplerCount);
}
@@ -3497,7 +3497,7 @@ Result D3D12Renderer::createGraphicsPipelineState(const GraphicsPipelineStateDes
psoDesc.PrimitiveTopologyType = m_primitiveTopologyType;
{
- const int numRenderTargets = desc.renderTargetCount;
+ const int numRenderTargets = int(desc.renderTargetCount);
psoDesc.DSVFormat = m_depthStencilFormat;
psoDesc.NumRenderTargets = numRenderTargets;
diff --git a/tools/gfx/render-gl.cpp b/tools/gfx/render-gl.cpp
index d77271702..879ff7a3c 100644
--- a/tools/gfx/render-gl.cpp
+++ b/tools/gfx/render-gl.cpp
@@ -490,7 +490,7 @@ void GLRenderer::flushStateForDraw()
for(Int ii = 0; ii < count; ++ii)
{
auto bufferImpl = descriptorSet->m_constantBuffers[ii];
- glBindBufferBase(GL_UNIFORM_BUFFER, ii, bufferImpl->m_handle);
+ glBindBufferBase(GL_UNIFORM_BUFFER, GLuint(ii), bufferImpl->m_handle);
}
}
@@ -511,10 +511,10 @@ void GLRenderer::flushStateForDraw()
auto textureViewImpl = descriptorSet->m_textures[ii];
auto samplerImpl = descriptorSet->m_samplers[ii];
- glActiveTexture(GL_TEXTURE0 + ii);
+ glActiveTexture(GLuint(GL_TEXTURE0 + ii));
glBindTexture(GL_TEXTURE_2D, textureViewImpl->m_textureID);
- glBindSampler(baseIndex + ii, samplerImpl->m_samplerID);
+ glBindSampler(GLuint(baseIndex + ii), samplerImpl->m_samplerID);
}
}
}
@@ -1059,10 +1059,10 @@ void GLRenderer::setScissorRects(UInt count, ScissorRect const* rects)
//
auto rect = rects[0];
glScissor(
- rect.minX,
- rect.minY,
- rect.maxX - rect.minX,
- rect.maxY - rect.minY);
+ GLint(rect.minX),
+ GLint(rect.minY),
+ GLsizei(rect.maxX - rect.minX),
+ GLsizei(rect.maxY - rect.minY));
glEnable(GL_SCISSOR_TEST);
}
diff --git a/tools/gfx/render-vk.cpp b/tools/gfx/render-vk.cpp
index aee45a86e..f9b6d2a01 100644
--- a/tools/gfx/render-vk.cpp
+++ b/tools/gfx/render-vk.cpp
@@ -1899,7 +1899,7 @@ void VKRenderer::setViewports(UInt count, Viewport const* viewports)
}
VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer();
- m_api.vkCmdSetViewport(commandBuffer, 0, count, vkViewports);
+ m_api.vkCmdSetViewport(commandBuffer, 0, uint32_t(count), vkViewports);
}
void VKRenderer::setScissorRects(UInt count, ScissorRect const* rects)
@@ -1913,14 +1913,14 @@ void VKRenderer::setScissorRects(UInt count, ScissorRect const* rects)
auto& inRect = rects[ii];
auto& vkRect = vkRects[ii];
- vkRect.offset.x = inRect.minX;
- vkRect.offset.y = inRect.minY;
- vkRect.extent.width = inRect.maxX - inRect.minX;
- vkRect.extent.height = inRect.maxY - inRect.minY;
+ vkRect.offset.x = int32_t(inRect.minX);
+ vkRect.offset.y = int32_t(inRect.minY);
+ vkRect.extent.width = uint32_t(inRect.maxX - inRect.minX);
+ vkRect.extent.height = uint32_t(inRect.maxY - inRect.minY);
}
VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer();
- m_api.vkCmdSetScissor(commandBuffer, 0, count, vkRects);
+ m_api.vkCmdSetScissor(commandBuffer, 0, uint32_t(count), vkRects);
}
void VKRenderer::setPipelineState(PipelineType pipelineType, PipelineState* state)
@@ -1946,7 +1946,7 @@ void VKRenderer::draw(UInt vertexCount, UInt startVertex = 0)
auto pipelineLayoutImpl = pipeline->m_pipelineLayout.Ptr();
m_api.vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayoutImpl->m_pipelineLayout,
- 0, pipelineLayoutImpl->m_descriptorSetCount,
+ 0, uint32_t(pipelineLayoutImpl->m_descriptorSetCount),
&m_currentDescriptorSets[0],
0, nullptr);
@@ -1986,7 +1986,7 @@ void VKRenderer::dispatchCompute(int x, int y, int z)
auto pipelineLayoutImpl = pipeline->m_pipelineLayout.Ptr();
m_api.vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayoutImpl->m_pipelineLayout,
- 0, pipelineLayoutImpl->m_descriptorSetCount,
+ 0, uint32_t(pipelineLayoutImpl->m_descriptorSetCount),
&m_currentDescriptorSets[0],
0, nullptr);
@@ -2196,13 +2196,13 @@ Result VKRenderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& de
VkDescriptorType dstDescriptorType = translateDescriptorType(srcRange.type);
VkDescriptorSetLayoutBinding dstBinding;
- dstBinding.binding = rr;
+ dstBinding.binding = uint32_t(rr);
dstBinding.descriptorType = dstDescriptorType;
- dstBinding.descriptorCount = srcRange.count;
+ dstBinding.descriptorCount = uint32_t(srcRange.count);
dstBinding.stageFlags = VK_SHADER_STAGE_ALL;
dstBinding.pImmutableSamplers = nullptr;
- descriptorCountForTypes[dstDescriptorType] += srcRange.count;
+ descriptorCountForTypes[dstDescriptorType] += uint32_t(srcRange.count);
dstBindings.Add(dstBinding);
@@ -2259,7 +2259,7 @@ Result VKRenderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pipeli
}
VkPipelineLayoutCreateInfo pipelineLayoutInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
- pipelineLayoutInfo.setLayoutCount = desc.descriptorSetCount;
+ pipelineLayoutInfo.setLayoutCount = uint32_t(desc.descriptorSetCount);
pipelineLayoutInfo.pSetLayouts = &descriptorSetLayouts[0];
VkPipelineLayout pipelineLayout;
@@ -2303,8 +2303,8 @@ void VKRenderer::DescriptorSetImpl::setConstantBuffer(UInt range, UInt index, Bu
VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
writeInfo.dstSet = m_descriptorSet;
- writeInfo.dstBinding = range;
- writeInfo.dstArrayElement = index;
+ writeInfo.dstBinding = uint32_t(range);
+ writeInfo.dstArrayElement = uint32_t(index);
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = m_layout->m_ranges[range].descriptorType;
writeInfo.pBufferInfo = &bufferInfo;
@@ -2327,8 +2327,8 @@ void VKRenderer::DescriptorSetImpl::setResource(UInt range, UInt index, Resource
VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
writeInfo.dstSet = m_descriptorSet;
- writeInfo.dstBinding = range;
- writeInfo.dstArrayElement = index;
+ writeInfo.dstBinding = uint32_t(range);
+ writeInfo.dstArrayElement = uint32_t(index);
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = m_layout->m_ranges[range].descriptorType;
writeInfo.pImageInfo = &imageInfo;
@@ -2343,8 +2343,8 @@ void VKRenderer::DescriptorSetImpl::setResource(UInt range, UInt index, Resource
VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
writeInfo.dstSet = m_descriptorSet;
- writeInfo.dstBinding = range;
- writeInfo.dstArrayElement = index;
+ writeInfo.dstBinding = uint32_t(range);
+ writeInfo.dstArrayElement = uint32_t(index);
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = m_layout->m_ranges[range].descriptorType;
writeInfo.pTexelBufferView = &bufferViewImpl->m_view;
@@ -2364,8 +2364,8 @@ void VKRenderer::DescriptorSetImpl::setResource(UInt range, UInt index, Resource
VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
writeInfo.dstSet = m_descriptorSet;
- writeInfo.dstBinding = range;
- writeInfo.dstArrayElement = index;
+ writeInfo.dstBinding = uint32_t(range);
+ writeInfo.dstArrayElement = uint32_t(index);
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = m_layout->m_ranges[range].descriptorType;
writeInfo.pBufferInfo = &bufferInfo;
@@ -2441,8 +2441,8 @@ Result VKRenderer::createGraphicsPipelineState(const GraphicsPipelineStateDesc&
auto pipelineLayoutImpl = (PipelineLayoutImpl*) desc.pipelineLayout;
auto inputLayoutImpl = (InputLayoutImpl*) desc.inputLayout;
- int width = desc.framebufferWidth;
- int height = desc.framebufferHeight;
+ const int width = int(desc.framebufferWidth);
+ const int height = int(desc.framebufferHeight);
// Shader Stages
//
diff --git a/tools/gfx/window.cpp b/tools/gfx/window.cpp
index d777dc8a6..8456e1ead 100644
--- a/tools/gfx/window.cpp
+++ b/tools/gfx/window.cpp
@@ -174,7 +174,7 @@ static LRESULT CALLBACK windowProc(
window = (Window*) createInfo->lpCreateParams;
window->handle = windowHandle;
- SetWindowLongPtrW(windowHandle, GWLP_USERDATA, (LONG)window);
+ SetWindowLongPtrW(windowHandle, GWLP_USERDATA, (LONG)size_t(window));
}
break;