diff options
Diffstat (limited to 'tools/gfx/render-d3d12.cpp')
| -rw-r--r-- | tools/gfx/render-d3d12.cpp | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/tools/gfx/render-d3d12.cpp b/tools/gfx/render-d3d12.cpp index 38ecaa5ef..360242dab 100644 --- a/tools/gfx/render-d3d12.cpp +++ b/tools/gfx/render-d3d12.cpp @@ -1239,36 +1239,36 @@ Result D3D12Renderer::_bindRenderState(PipelineStateImpl* pipelineStateImpl, ID3 if(auto descriptorCount = descriptorSetLayout->m_resourceCount) { auto& gpuHeap = m_viewHeap; - auto gpuDescriptorTable = gpuHeap.allocate(descriptorCount); + auto gpuDescriptorTable = gpuHeap.allocate(int(descriptorCount)); auto& cpuHeap = *descriptorSet->m_resourceHeap; auto cpuDescriptorTable = descriptorSet->m_resourceTable; m_device->CopyDescriptorsSimple( - descriptorCount, + UINT(descriptorCount), gpuHeap.getCpuHandle(gpuDescriptorTable), - cpuHeap.getCpuHandle(cpuDescriptorTable), + cpuHeap.getCpuHandle(int(cpuDescriptorTable)), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); - submitter->setRootDescriptorTable(rootParameterIndex++, gpuHeap.getGpuHandle(gpuDescriptorTable)); + submitter->setRootDescriptorTable(int(rootParameterIndex++), gpuHeap.getGpuHandle(gpuDescriptorTable)); } } { if(auto descriptorCount = descriptorSetLayout->m_samplerCount) { auto& gpuHeap = m_samplerHeap; - auto gpuDescriptorTable = gpuHeap.allocate(descriptorCount); + auto gpuDescriptorTable = gpuHeap.allocate(int(descriptorCount)); auto& cpuHeap = *descriptorSet->m_samplerHeap; auto cpuDescriptorTable = descriptorSet->m_samplerTable; m_device->CopyDescriptorsSimple( - descriptorCount, + UINT(descriptorCount), gpuHeap.getCpuHandle(gpuDescriptorTable), - cpuHeap.getCpuHandle(cpuDescriptorTable), + cpuHeap.getCpuHandle(int(cpuDescriptorTable)), D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); - submitter->setRootDescriptorTable(rootParameterIndex++, gpuHeap.getGpuHandle(gpuDescriptorTable)); + submitter->setRootDescriptorTable(int(rootParameterIndex++), gpuHeap.getGpuHandle(gpuDescriptorTable)); } } } @@ -2244,12 +2244,12 @@ Result D3D12Renderer::createBufferView(BufferResource* buffer, ResourceView::Des uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; uavDesc.Format = D3DUtil::getMapFormat(desc.format); uavDesc.Buffer.FirstElement = 0; - uavDesc.Buffer.NumElements = resourceDesc.sizeInBytes; + uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes); if(resourceDesc.elementSize) { uavDesc.Buffer.StructureByteStride = resourceDesc.elementSize; - uavDesc.Buffer.NumElements = resourceDesc.sizeInBytes / resourceDesc.elementSize; + uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / resourceDesc.elementSize); } else if(desc.format == Format::Unknown) { @@ -2273,12 +2273,12 @@ Result D3D12Renderer::createBufferView(BufferResource* buffer, ResourceView::Des srvDesc.Format = D3DUtil::getMapFormat(desc.format); srvDesc.Buffer.StructureByteStride = 0; srvDesc.Buffer.FirstElement = 0; - srvDesc.Buffer.NumElements = resourceDesc.sizeInBytes; + srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes); if(resourceDesc.elementSize) { srvDesc.Buffer.StructureByteStride = resourceDesc.elementSize; - srvDesc.Buffer.NumElements = resourceDesc.sizeInBytes / resourceDesc.elementSize; + srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / resourceDesc.elementSize); } SLANG_RETURN_ON_FAIL(m_viewAllocator.allocate(&viewImpl->m_descriptor)); @@ -2540,7 +2540,7 @@ void D3D12Renderer::setIndexBuffer(BufferResource* buffer, Format indexFormat, U { m_boundIndexBuffer = (BufferResourceImpl*) buffer; m_boundIndexFormat = D3DUtil::getMapFormat(indexFormat); - m_boundIndexOffset = offset; + m_boundIndexOffset = UINT(offset); } void D3D12Renderer::setDepthStencilTarget(ResourceView* depthStencilView) @@ -2566,7 +2566,7 @@ void D3D12Renderer::setViewports(UInt count, Viewport const* viewports) dxViewport.MaxDepth = inViewport.maxZ; } - m_commandList->RSSetViewports(count, dxViewports); + m_commandList->RSSetViewports(UINT(count), dxViewports); } void D3D12Renderer::setScissorRects(UInt count, ScissorRect const* rects) @@ -2580,13 +2580,13 @@ void D3D12Renderer::setScissorRects(UInt count, ScissorRect const* rects) auto& inRect = rects[ii]; auto& dxRect = dxRects[ii]; - dxRect.left = inRect.minX; - dxRect.top = inRect.minY; - dxRect.right = inRect.maxX; - dxRect.bottom = inRect.maxY; + dxRect.left = LONG(inRect.minX); + dxRect.top = LONG(inRect.minY); + dxRect.right = LONG(inRect.maxX); + dxRect.bottom = LONG(inRect.maxY); } - m_commandList->RSSetScissorRects(count, dxRects); + m_commandList->RSSetScissorRects(UINT(count), dxRects); } void D3D12Renderer::setPipelineState(PipelineType pipelineType, PipelineState* state) @@ -2626,8 +2626,8 @@ void D3D12Renderer::draw(UInt vertexCount, UInt startVertex) D3D12_VERTEX_BUFFER_VIEW& vertexView = vertexViews[numVertexViews++]; vertexView.BufferLocation = buffer->m_resource.getResource()->GetGPUVirtualAddress() + boundVertexBuffer.m_offset; - vertexView.SizeInBytes = buffer->getDesc().sizeInBytes - boundVertexBuffer.m_offset; - vertexView.StrideInBytes = boundVertexBuffer.m_stride; + vertexView.SizeInBytes = UINT(buffer->getDesc().sizeInBytes - boundVertexBuffer.m_offset); + vertexView.StrideInBytes = UINT(boundVertexBuffer.m_stride); } } commandList->IASetVertexBuffers(0, numVertexViews, vertexViews); @@ -2639,7 +2639,7 @@ void D3D12Renderer::draw(UInt vertexCount, UInt startVertex) D3D12_INDEX_BUFFER_VIEW indexBufferView; indexBufferView.BufferLocation = m_boundIndexBuffer->m_resource.getResource()->GetGPUVirtualAddress() + m_boundIndexOffset; - indexBufferView.SizeInBytes = m_boundIndexBuffer->getDesc().sizeInBytes - m_boundIndexOffset; + indexBufferView.SizeInBytes = UINT(m_boundIndexBuffer->getDesc().sizeInBytes - m_boundIndexOffset); indexBufferView.Format = m_boundIndexFormat; commandList->IASetIndexBuffer(&indexBufferView); @@ -2849,7 +2849,7 @@ void D3D12Renderer::DescriptorSetImpl::setConstantBuffer(UInt range, UInt index, D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc = {}; cbvDesc.BufferLocation = resourceImpl->m_resource.getResource()->GetGPUVirtualAddress(); - cbvDesc.SizeInBytes = alignedSizeInBytes; + cbvDesc.SizeInBytes = UINT(alignedSizeInBytes); auto& rangeInfo = m_layout->m_ranges[range]; @@ -2872,7 +2872,7 @@ void D3D12Renderer::DescriptorSetImpl::setConstantBuffer(UInt range, UInt index, m_resourceObjects[arrayIndex] = resourceImpl; dxDevice->CreateConstantBufferView( &cbvDesc, - m_resourceHeap->getCpuHandle(descriptorIndex)); + m_resourceHeap->getCpuHandle(int(descriptorIndex))); } void D3D12Renderer::DescriptorSetImpl::setResource(UInt range, UInt index, ResourceView* view) @@ -2891,7 +2891,7 @@ void D3D12Renderer::DescriptorSetImpl::setResource(UInt range, UInt index, Resou m_resourceObjects[arrayIndex] = viewImpl; dxDevice->CopyDescriptorsSimple( 1, - m_resourceHeap->getCpuHandle(descriptorIndex), + m_resourceHeap->getCpuHandle(int(descriptorIndex)), viewImpl->m_descriptor.cpuHandle, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); } @@ -2922,7 +2922,7 @@ void D3D12Renderer::DescriptorSetImpl::setSampler(UInt range, UInt index, Sample m_samplerObjects[arrayIndex] = samplerImpl; dxDevice->CopyDescriptorsSimple( 1, - m_samplerHeap->getCpuHandle(descriptorIndex), + m_samplerHeap->getCpuHandle(int(descriptorIndex)), samplerImpl->m_cpuHandle, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); } @@ -2959,14 +2959,14 @@ void D3D12Renderer::DescriptorSetImpl::setCombinedTextureSampler( m_resourceObjects[arrayIndex] = viewImpl; dxDevice->CopyDescriptorsSimple( 1, - m_resourceHeap->getCpuHandle(resourceDescriptorIndex), + m_resourceHeap->getCpuHandle(int(resourceDescriptorIndex)), viewImpl->m_descriptor.cpuHandle, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); m_samplerObjects[arrayIndex] = samplerImpl; dxDevice->CopyDescriptorsSimple( 1, - m_samplerHeap->getCpuHandle(samplerDescriptorIndex), + m_samplerHeap->getCpuHandle(int(samplerDescriptorIndex)), samplerImpl->m_cpuHandle, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); } @@ -3085,14 +3085,14 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& { D3D12_ROOT_PARAMETER dxRootParameter = {}; dxRootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - dxRootParameter.DescriptorTable.NumDescriptorRanges = totalResourceRangeCount; + dxRootParameter.DescriptorTable.NumDescriptorRanges = UINT(totalResourceRangeCount); descriptorSetLayoutImpl->m_dxRootParameters.Add(dxRootParameter); } if( totalSamplerRangeCount ) { D3D12_ROOT_PARAMETER dxRootParameter = {}; dxRootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - dxRootParameter.DescriptorTable.NumDescriptorRanges = totalSamplerRangeCount; + dxRootParameter.DescriptorTable.NumDescriptorRanges = UINT(totalSamplerRangeCount); descriptorSetLayoutImpl->m_dxRootParameters.Add(dxRootParameter); } @@ -3221,9 +3221,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& UInt bindingIndex = samplerCounter; samplerCounter += bindingCount; dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER; - dxRange.NumDescriptors = bindingCount; - dxRange.BaseShaderRegister = bindingIndex; - dxRange.RegisterSpace = bindingSpace; + dxRange.NumDescriptors = UINT(bindingCount); + dxRange.BaseShaderRegister = UINT(bindingIndex); + dxRange.RegisterSpace = UINT(bindingSpace); dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; } break; @@ -3234,9 +3234,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& UInt bindingIndex = srvCounter; srvCounter += bindingCount; dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - dxRange.NumDescriptors = bindingCount; - dxRange.BaseShaderRegister = bindingIndex; - dxRange.RegisterSpace = bindingSpace; + dxRange.NumDescriptors = UINT(bindingCount); + dxRange.BaseShaderRegister = UINT(bindingIndex); + dxRange.RegisterSpace = UINT(bindingSpace); dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; } break; @@ -3252,9 +3252,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& UInt bindingIndex = srvCounter; srvCounter += bindingCount; dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - dxRange.NumDescriptors = bindingCount; - dxRange.BaseShaderRegister = bindingIndex; - dxRange.RegisterSpace = bindingSpace; + dxRange.NumDescriptors = UINT(bindingCount); + dxRange.BaseShaderRegister = UINT(bindingIndex); + dxRange.RegisterSpace = UINT(bindingSpace); dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; } @@ -3266,9 +3266,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& UInt pairedSamplerBindingIndex = srvCounter; srvCounter += bindingCount; dxPairedSamplerRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER; - dxPairedSamplerRange.NumDescriptors = bindingCount; - dxPairedSamplerRange.BaseShaderRegister = pairedSamplerBindingIndex; - dxPairedSamplerRange.RegisterSpace = bindingSpace; + dxPairedSamplerRange.NumDescriptors = UINT(bindingCount); + dxPairedSamplerRange.BaseShaderRegister = UINT(pairedSamplerBindingIndex); + dxPairedSamplerRange.RegisterSpace = UINT(bindingSpace); dxPairedSamplerRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; } @@ -3285,9 +3285,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& UInt bindingIndex = uavCounter; uavCounter += bindingCount; dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; - dxRange.NumDescriptors = bindingCount; - dxRange.BaseShaderRegister = bindingIndex; - dxRange.RegisterSpace = bindingSpace; + dxRange.NumDescriptors = UINT(bindingCount); + dxRange.BaseShaderRegister = UINT(bindingIndex); + dxRange.RegisterSpace = UINT(bindingSpace); dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; } break; @@ -3298,9 +3298,9 @@ Result D3D12Renderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& UInt bindingIndex = cbvCounter; cbvCounter += bindingCount; dxRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV; - dxRange.NumDescriptors = bindingCount; - dxRange.BaseShaderRegister = bindingIndex; - dxRange.RegisterSpace = bindingSpace; + dxRange.NumDescriptors = UINT(bindingCount); + dxRange.BaseShaderRegister = UINT(bindingIndex); + dxRange.RegisterSpace = UINT(bindingSpace); dxRange.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; } break; @@ -3357,7 +3357,7 @@ Result D3D12Renderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pip { auto& range = ranges[rangeCount++]; range = setDescriptorRange; - range.RegisterSpace = bindingSpace; + range.RegisterSpace = UINT(bindingSpace); // HACK: in order to deal with SM5.0 shaders, `u` registers // in `space0` need to start with a number *after* the number @@ -3374,7 +3374,7 @@ Result D3D12Renderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pip if( range.RegisterSpace == 0 && range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV ) { - range.BaseShaderRegister += desc.renderTargetCount; + range.BaseShaderRegister += UINT(desc.renderTargetCount); } } } @@ -3408,7 +3408,7 @@ Result D3D12Renderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pip } D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc = {}; - rootSignatureDesc.NumParameters = rootParameterCount; + rootSignatureDesc.NumParameters = UINT(rootParameterCount); rootSignatureDesc.pParameters = rootParameters; // TODO: static samplers should be reasonably easy to support... @@ -3462,7 +3462,7 @@ Result D3D12Renderer::createDescriptorSet(DescriptorSetLayout* layout, Descripto { auto resourceHeap = &m_cpuViewHeap; descriptorSetImpl->m_resourceHeap = resourceHeap; - descriptorSetImpl->m_resourceTable = resourceHeap->allocate(resourceCount); + descriptorSetImpl->m_resourceTable = resourceHeap->allocate(int(resourceCount)); descriptorSetImpl->m_resourceObjects.SetSize(resourceCount); } @@ -3471,7 +3471,7 @@ Result D3D12Renderer::createDescriptorSet(DescriptorSetLayout* layout, Descripto { auto samplerHeap = &m_cpuSamplerHeap; descriptorSetImpl->m_samplerHeap = samplerHeap; - descriptorSetImpl->m_samplerTable = samplerHeap->allocate(samplerCount); + descriptorSetImpl->m_samplerTable = samplerHeap->allocate(int(samplerCount)); descriptorSetImpl->m_samplerObjects.SetSize(samplerCount); } @@ -3497,7 +3497,7 @@ Result D3D12Renderer::createGraphicsPipelineState(const GraphicsPipelineStateDes psoDesc.PrimitiveTopologyType = m_primitiveTopologyType; { - const int numRenderTargets = desc.renderTargetCount; + const int numRenderTargets = int(desc.renderTargetCount); psoDesc.DSVFormat = m_depthStencilFormat; psoDesc.NumRenderTargets = numRenderTargets; |
