diff options
Diffstat (limited to 'tools/render-test/shader-input-layout.h')
| -rw-r--r-- | tools/render-test/shader-input-layout.h | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h index 253f065f6..01ef5c443 100644 --- a/tools/render-test/shader-input-layout.h +++ b/tools/render-test/shader-input-layout.h @@ -6,9 +6,6 @@ #include "source/core/slang-writer.h" - -#include "bind-location.h" - #include "slang-gfx.h" namespace renderer_test { @@ -127,23 +124,8 @@ public: void parse(Slang::RandomGenerator* rand, const char* source); - /// Adds to bind set resources as defined in entries. - /// Note: No actual resources are created on a device, these are just the 'Resource' structures that are held on the BindSet - /// For buffers, the Resources will be setup with the contents of the entry. - /// That if a resource is created that maps to an entry, the m_userData member of Resource will be set to it's index - static SlangResult addBindSetValues(const Slang::List<ShaderInputLayoutEntry>& entries, const Slang::String& sourcePath, Slang::WriterHelper outError, BindRoot& bindRoot); - - /// Put into outBuffer the value buffers that were set via addbindSetValues (which will set m_userIndex to be the entries index) - static void getValueBuffers(const Slang::List<ShaderInputLayoutEntry>& entries, const BindSet& bindSet, Slang::List<BindSet::Value*>& outBuffers); - /// Writes a binding, if bindRoot is set, will try to honor the underlying type when outputting. If not will dump as uint32_t hex. - static SlangResult writeBinding(BindRoot* bindRoot, const ShaderInputLayoutEntry& entry, const void* data, size_t sizeInBytes, Slang::WriterHelper writer); - - /// Write all bindings, using data from buffers - static SlangResult writeBindings(BindRoot* bindRoot, const ShaderInputLayout& layout, const Slang::List<BindSet::Value*>& buffers, Slang::WriterHelper writer); - - /// Write bindings from values in memory from buffers - static SlangResult writeBindings(BindRoot* bindRoot, const ShaderInputLayout& layout, const Slang::List<BindSet::Value*>& buffers, const Slang::String& fileName); + static SlangResult writeBinding(const ShaderInputLayoutEntry& entry, slang::TypeLayoutReflection* typeLayout, const void* data, size_t sizeInBytes, Slang::WriterHelper writer); }; void generateTextureDataRGB8(TextureData& output, const InputTextureDesc& desc); |
