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-rw-r--r--tools/render-test/shader-input-layout.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/render-test/shader-input-layout.h b/tools/render-test/shader-input-layout.h
index a9d525d47..0831f73bb 100644
--- a/tools/render-test/shader-input-layout.h
+++ b/tools/render-test/shader-input-layout.h
@@ -33,6 +33,7 @@ struct InputTextureDesc
bool isDepthTexture = false;
bool isRWTexture = false;
int size = 4;
+ int mipMapCount = 0; ///< 0 means the maximum number of mips will be bound
Format format = Format::RGBA_Unorm_UInt8;