diff options
Diffstat (limited to 'tools/render-test/render.h')
| -rw-r--r-- | tools/render-test/render.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/tools/render-test/render.h b/tools/render-test/render.h index bc63caa77..08d364b05 100644 --- a/tools/render-test/render.h +++ b/tools/render-test/render.h @@ -96,17 +96,17 @@ class Renderer public: virtual SlangResult initialize(void* inWindowHandle) = 0; - virtual void setClearColor(float const* color) = 0; + virtual void setClearColor(const float color[4]) = 0; virtual void clearFrame() = 0; virtual void presentFrame() = 0; - virtual SlangResult captureScreenShot(char const* outputPath) = 0; - virtual void serializeOutput(BindingState * state, char const* outputPath) = 0; - virtual Buffer* createBuffer(BufferDesc const& desc) = 0; + virtual SlangResult captureScreenShot(const char* outputPath) = 0; + virtual void serializeOutput(BindingState* state, const char* outputPath) = 0; + virtual Buffer* createBuffer(const BufferDesc& desc) = 0; - virtual InputLayout* createInputLayout(InputElementDesc const* inputElements, UInt inputElementCount) = 0; - virtual BindingState* createBindingState(const ShaderInputLayout & shaderInput) = 0; + virtual InputLayout* createInputLayout(const InputElementDesc* inputElements, UInt inputElementCount) = 0; + virtual BindingState* createBindingState(const ShaderInputLayout& shaderInput) = 0; virtual ShaderCompiler* getShaderCompiler() = 0; virtual void* map(Buffer* buffer, MapFlavor flavor) = 0; @@ -114,14 +114,14 @@ public: virtual void setInputLayout(InputLayout* inputLayout) = 0; virtual void setPrimitiveTopology(PrimitiveTopology topology) = 0; - virtual void setBindingState(BindingState * state) = 0; - virtual void setVertexBuffers(UInt startSlot, UInt slotCount, Buffer* const* buffers, UInt const* strides, UInt const* offsets) = 0; + virtual void setBindingState(BindingState* state) = 0; + virtual void setVertexBuffers(UInt startSlot, UInt slotCount, Buffer*const* buffers, const UInt* strides, const UInt* offsets) = 0; inline void setVertexBuffer(UInt slot, Buffer* buffer, UInt stride, UInt offset = 0); virtual void setShaderProgram(ShaderProgram* program) = 0; - virtual void setConstantBuffers(UInt startSlot, UInt slotCount, Buffer* const* buffers, UInt const* offsets) = 0; + virtual void setConstantBuffers(UInt startSlot, UInt slotCount, Buffer*const* buffers, const UInt* offsets) = 0; inline void setConstantBuffer(UInt slot, Buffer* buffer, UInt offset = 0); virtual void draw(UInt vertexCount, UInt startVertex = 0) = 0; |
