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| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-03-22 18:08:19 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-03-22 18:08:19 -0400 |
| commit | 5000d27d993d9ac33ef80482eb44235298d5177e (patch) | |
| tree | 2f92d7917b35da96dd932b84e3dfc2f1b6985811 /tools/render-test/render.h | |
| parent | 5e720e7e7e8be20017e331b515024586e1a88c52 (diff) | |
Tidy up of Renderer (#452)
* Fixed some small typos in api-users-guide.md
* Fix some small typos in slang-test/main.cpp, render-test/render-d3d11.cpp
* Remove exit() calls from test code. Added Slang::Result, which works in the same way as COM HRESULT.
* FIx bug introduced when moving to Slang::Result - handling E_INVALIDARG on Dx11.
* Fix the testing of feature levels on Dx11 renderer.
* First attempt at README.md for slang-test.
* Tidied up the slang-test README.md file.
* Fix some small typos in tools/slang-test/main.cpp
* Fix spaces -> tabs problems.
Fix some small types.
* Refactor Renderer implementations such that:
* Class definition does not contain long implementation/s
* Removed unused globals
* Ordered implementation after class definition
* Made renderer specific classes child classes, and use Impl postfix to differentiate
* Converted tabs into spaces
* First pass at Slang::ComPtr. Added slang-defines.h which sets up some fairly commonly used defines such as SLANG_FORCE_INLINE, compiler detection, os detection, and some other cross platform features.
* * Fixed bug in vk renderer - where features structure not initialized on hkCreateDevice
* Make member variables in Renderer implementations use prefix
* Updated test README.md to document that free parameter can control what test is run
* * changed setClearColor to take an array of 4 floats to make API clearer on usage
* mix of type usage style - defaulted to more conventional style
* * Fixed swapWith
* Use SLANG_FORCE_INLINE
* Don't bother initializing List data when type is POD
* Added convenience macro for Result handling SLANG_RETURN_NULL_ON_ERROR
Diffstat (limited to 'tools/render-test/render.h')
| -rw-r--r-- | tools/render-test/render.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/tools/render-test/render.h b/tools/render-test/render.h index bc63caa77..08d364b05 100644 --- a/tools/render-test/render.h +++ b/tools/render-test/render.h @@ -96,17 +96,17 @@ class Renderer public: virtual SlangResult initialize(void* inWindowHandle) = 0; - virtual void setClearColor(float const* color) = 0; + virtual void setClearColor(const float color[4]) = 0; virtual void clearFrame() = 0; virtual void presentFrame() = 0; - virtual SlangResult captureScreenShot(char const* outputPath) = 0; - virtual void serializeOutput(BindingState * state, char const* outputPath) = 0; - virtual Buffer* createBuffer(BufferDesc const& desc) = 0; + virtual SlangResult captureScreenShot(const char* outputPath) = 0; + virtual void serializeOutput(BindingState* state, const char* outputPath) = 0; + virtual Buffer* createBuffer(const BufferDesc& desc) = 0; - virtual InputLayout* createInputLayout(InputElementDesc const* inputElements, UInt inputElementCount) = 0; - virtual BindingState* createBindingState(const ShaderInputLayout & shaderInput) = 0; + virtual InputLayout* createInputLayout(const InputElementDesc* inputElements, UInt inputElementCount) = 0; + virtual BindingState* createBindingState(const ShaderInputLayout& shaderInput) = 0; virtual ShaderCompiler* getShaderCompiler() = 0; virtual void* map(Buffer* buffer, MapFlavor flavor) = 0; @@ -114,14 +114,14 @@ public: virtual void setInputLayout(InputLayout* inputLayout) = 0; virtual void setPrimitiveTopology(PrimitiveTopology topology) = 0; - virtual void setBindingState(BindingState * state) = 0; - virtual void setVertexBuffers(UInt startSlot, UInt slotCount, Buffer* const* buffers, UInt const* strides, UInt const* offsets) = 0; + virtual void setBindingState(BindingState* state) = 0; + virtual void setVertexBuffers(UInt startSlot, UInt slotCount, Buffer*const* buffers, const UInt* strides, const UInt* offsets) = 0; inline void setVertexBuffer(UInt slot, Buffer* buffer, UInt stride, UInt offset = 0); virtual void setShaderProgram(ShaderProgram* program) = 0; - virtual void setConstantBuffers(UInt startSlot, UInt slotCount, Buffer* const* buffers, UInt const* offsets) = 0; + virtual void setConstantBuffers(UInt startSlot, UInt slotCount, Buffer*const* buffers, const UInt* offsets) = 0; inline void setConstantBuffer(UInt slot, Buffer* buffer, UInt offset = 0); virtual void draw(UInt vertexCount, UInt startVertex = 0) = 0; |
