diff options
Diffstat (limited to 'tools/render-test/render-gl.cpp')
| -rw-r--r-- | tools/render-test/render-gl.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/tools/render-test/render-gl.cpp b/tools/render-test/render-gl.cpp index 10e25fdcd..f34f9d910 100644 --- a/tools/render-test/render-gl.cpp +++ b/tools/render-test/render-gl.cpp @@ -95,11 +95,11 @@ public: virtual void setBindingState(BindingState* state); virtual void setVertexBuffers(UInt startSlot, UInt slotCount, BufferResource*const* buffers, const UInt* strides, const UInt* offsets) override; virtual void setShaderProgram(ShaderProgram* inProgram) override; - virtual void setConstantBuffers(UInt startSlot, UInt slotCount, BufferResource*const* buffers, const UInt* offsets) override; virtual void draw(UInt vertexCount, UInt startVertex) override; virtual void dispatchCompute(int x, int y, int z) override; virtual void submitGpuWork() override {} virtual void waitForGpu() override {} + virtual RendererType getRendererType() const override { return RendererType::OpenGl; } // ShaderCompiler implementation virtual ShaderProgram* compileProgram(const ShaderCompileRequest& request) override; @@ -280,7 +280,7 @@ public: MAP_GL_EXTENSION_FUNCS(DECLARE_GL_EXTENSION_FUNC) #undef DECLARE_GL_EXTENSION_FUNC - static const GlPixelFormatInfo s_pixelFormatInfos[int(GlPixelFormat::CountOf)]; + static const GlPixelFormatInfo s_pixelFormatInfos[int(GlPixelFormat::CountOf)]; }; /* static */GLRenderer::GlPixelFormat GLRenderer::_getGlPixelFormat(Format format) @@ -333,6 +333,7 @@ void GLRenderer::debugCallback(GLenum source, GLenum type, GLuint id, GLenum sev #define CASE(NAME, COUNT, TYPE, NORMALIZED) \ case Format::NAME: do { VertexAttributeFormat result = {COUNT, TYPE, NORMALIZED}; return result; } while (0) + CASE(RGBA_Float32, 4, GL_FLOAT, GL_FALSE); CASE(RGB_Float32, 3, GL_FLOAT, GL_FALSE); CASE(RG_Float32, 2, GL_FLOAT, GL_FALSE); CASE(R_Float32, 1, GL_FLOAT, GL_FALSE); @@ -895,11 +896,6 @@ void GLRenderer::setShaderProgram(ShaderProgram* programIn) glUseProgram(programID); } -void GLRenderer::setConstantBuffers(UInt startSlot, UInt slotCount, BufferResource*const* buffers, const UInt* offsets) -{ - bindBufferImpl(GL_UNIFORM_BUFFER, startSlot, slotCount, buffers, offsets); -} - void GLRenderer::draw(UInt vertexCount, UInt startVertex = 0) { flushStateForDraw(); |
