diff options
Diffstat (limited to 'tools/render-test/render-d3d11.cpp')
| -rw-r--r-- | tools/render-test/render-d3d11.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp index 47f486a0d..c5c3f68b8 100644 --- a/tools/render-test/render-d3d11.cpp +++ b/tools/render-test/render-d3d11.cpp @@ -394,7 +394,7 @@ public: } dxImmediateContext->OMSetRenderTargets( - dxRenderTargetViews.Count(), + (UINT)dxRenderTargetViews.Count(), dxRenderTargetViews.Buffer(), NULL); @@ -772,7 +772,7 @@ public: { auto dxContext = dxImmediateContext; D3D11_BUFFER_DESC desc = {0}; - desc.ByteWidth = bufferData.Count() * sizeof(unsigned int); + desc.ByteWidth = (UINT)(bufferData.Count() * sizeof(unsigned int)); if (bufferDesc.type == InputBufferType::ConstantBuffer) { desc.Usage = D3D11_USAGE_DEFAULT; @@ -966,7 +966,7 @@ public: case ShaderInputType::Buffer: { createInputBuffer(entry.bufferDesc, entry.bufferData, rsEntry.buffer, rsEntry.uav, rsEntry.srv); - rsEntry.bufferLength = entry.bufferData.Count() * sizeof(unsigned int); + rsEntry.bufferLength = (int)(entry.bufferData.Count() * sizeof(unsigned int)); } break; case ShaderInputType::Texture: |
