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-rw-r--r--tools/render-test/render-d3d11.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp
index 47f486a0d..c5c3f68b8 100644
--- a/tools/render-test/render-d3d11.cpp
+++ b/tools/render-test/render-d3d11.cpp
@@ -394,7 +394,7 @@ public:
}
dxImmediateContext->OMSetRenderTargets(
- dxRenderTargetViews.Count(),
+ (UINT)dxRenderTargetViews.Count(),
dxRenderTargetViews.Buffer(),
NULL);
@@ -772,7 +772,7 @@ public:
{
auto dxContext = dxImmediateContext;
D3D11_BUFFER_DESC desc = {0};
- desc.ByteWidth = bufferData.Count() * sizeof(unsigned int);
+ desc.ByteWidth = (UINT)(bufferData.Count() * sizeof(unsigned int));
if (bufferDesc.type == InputBufferType::ConstantBuffer)
{
desc.Usage = D3D11_USAGE_DEFAULT;
@@ -966,7 +966,7 @@ public:
case ShaderInputType::Buffer:
{
createInputBuffer(entry.bufferDesc, entry.bufferData, rsEntry.buffer, rsEntry.uav, rsEntry.srv);
- rsEntry.bufferLength = entry.bufferData.Count() * sizeof(unsigned int);
+ rsEntry.bufferLength = (int)(entry.bufferData.Count() * sizeof(unsigned int));
}
break;
case ShaderInputType::Texture: