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-rw-r--r--tools/platform/gui.h2
-rw-r--r--tools/platform/model.cpp8
-rw-r--r--tools/platform/vector-math.h8
3 files changed, 9 insertions, 9 deletions
diff --git a/tools/platform/gui.h b/tools/platform/gui.h
index eea9aa4f0..7e2a12ffe 100644
--- a/tools/platform/gui.h
+++ b/tools/platform/gui.h
@@ -2,7 +2,7 @@
#pragma once
#include "core/slang-basic.h"
-#include "external/imgui/imgui.h"
+#include "imgui.h"
#include "slang-com-ptr.h"
#include "slang-gfx.h"
#include "vector-math.h"
diff --git a/tools/platform/model.cpp b/tools/platform/model.cpp
index 18a7ad641..a0786d8da 100644
--- a/tools/platform/model.cpp
+++ b/tools/platform/model.cpp
@@ -4,15 +4,15 @@
#include "window.h"
#define TINYOBJLOADER_IMPLEMENTATION
-#include "../../external/tinyobjloader/tiny_obj_loader.h"
+#include "tiny_obj_loader.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define STB_IMAGE_RESIZE_IMPLEMENTATION
-#include "../../external/glm/glm/glm.hpp"
-#include "../../external/glm/glm/gtc/constants.hpp"
-#include "../../external/glm/glm/gtc/matrix_transform.hpp"
+#include "glm/glm.hpp"
+#include "glm/gtc/constants.hpp"
+#include "glm/gtc/matrix_transform.hpp"
#include "stb_image_resize.h"
#include <memory>
diff --git a/tools/platform/vector-math.h b/tools/platform/vector-math.h
index 2e24833eb..de84fe09f 100644
--- a/tools/platform/vector-math.h
+++ b/tools/platform/vector-math.h
@@ -3,10 +3,10 @@
// We will use the GLM library for our vector math types, just for simplicity.
-#include "../../external/glm/glm/glm.hpp"
-#include "../../external/glm/glm/gtc/constants.hpp"
-#include "../../external/glm/glm/gtc/matrix_transform.hpp"
-#include "../../external/glm/glm/gtc/quaternion.hpp"
+#include "glm/glm.hpp"
+#include "glm/gtc/constants.hpp"
+#include "glm/gtc/matrix_transform.hpp"
+#include "glm/gtc/quaternion.hpp"
namespace gfx
{