diff options
Diffstat (limited to 'tools/gfx')
| -rw-r--r-- | tools/gfx/persistent-shader-cache.cpp | 10 | ||||
| -rw-r--r-- | tools/gfx/persistent-shader-cache.h | 6 | ||||
| -rw-r--r-- | tools/gfx/renderer-shared.cpp | 6 |
3 files changed, 11 insertions, 11 deletions
diff --git a/tools/gfx/persistent-shader-cache.cpp b/tools/gfx/persistent-shader-cache.cpp index fdf91fbe8..c0fd3b44a 100644 --- a/tools/gfx/persistent-shader-cache.cpp +++ b/tools/gfx/persistent-shader-cache.cpp @@ -63,9 +63,9 @@ void PersistentShaderCache::loadCacheFromFile() if (digests.getCount() != 2) continue; auto dependencyDigest = DigestUtil::fromString(digests[0]); - auto astDigest = DigestUtil::fromString(digests[1]); + auto contentsDigest = DigestUtil::fromString(digests[1]); - ShaderCacheEntry entry = { dependencyDigest, astDigest }; + ShaderCacheEntry entry = { dependencyDigest, contentsDigest }; auto entryNode = entries.AddLast(entry); keyToEntry.Add(dependencyDigest, entryNode); @@ -133,7 +133,7 @@ void PersistentShaderCache::addEntry(const slang::Digest& dependencyDigest, cons void PersistentShaderCache::updateEntry( LinkedNode<ShaderCacheEntry>* entryNode, const slang::Digest& dependencyDigest, - const slang::Digest& astDigest, + const slang::Digest& contentsDigest, ISlangBlob* updatedCode) { if (!mutableShaderCacheFileSystem) @@ -143,7 +143,7 @@ void PersistentShaderCache::updateEntry( return; } - entryNode->Value.astBasedDigest = astDigest; + entryNode->Value.contentsBasedDigest = contentsDigest; mutableShaderCacheFileSystem->saveFileBlob(DigestUtil::toString(dependencyDigest).getBuffer(), updatedCode); saveCacheToFile(); @@ -162,7 +162,7 @@ void PersistentShaderCache::saveCacheToFile() { indexSb << entry.dependencyBasedDigest; indexSb << " "; - indexSb << entry.astBasedDigest; + indexSb << entry.contentsBasedDigest; indexSb << "\n"; } diff --git a/tools/gfx/persistent-shader-cache.h b/tools/gfx/persistent-shader-cache.h index 49a4a53dd..8d4ded4b9 100644 --- a/tools/gfx/persistent-shader-cache.h +++ b/tools/gfx/persistent-shader-cache.h @@ -16,7 +16,7 @@ namespace gfx struct ShaderCacheEntry { slang::Digest dependencyBasedDigest; - slang::Digest astBasedDigest; + slang::Digest contentsBasedDigest; }; class PersistentShaderCache : public RefObject @@ -32,14 +32,14 @@ public: // Add an entry to the cache with the provided key and contents hashes. If // adding an entry causes the cache to exceed size limitations, this will also // delete the least recently used entry. - void addEntry(const slang::Digest& dependencyDigest, const slang::Digest& astDigest, ISlangBlob* compiledCode); + void addEntry(const slang::Digest& dependencyDigest, const slang::Digest& contentsDigest, ISlangBlob* compiledCode); // Update the contents hash for the specified entry in the cache and update the // corresponding file on disk. void updateEntry( LinkedNode<ShaderCacheEntry>* entryNode, const slang::Digest& dependencyDigest, - const slang::Digest& astDigest, + const slang::Digest& contentsDigest, ISlangBlob* updatedCode); private: diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp index c7d7933a3..65c625d5d 100644 --- a/tools/gfx/renderer-shared.cpp +++ b/tools/gfx/renderer-shared.cpp @@ -368,13 +368,13 @@ Result RendererBase::getEntryPointCodeFromShaderCache( // Produce a hash using the AST for this program - This is needed to check whether a cache entry is effectively dirty, // or to save along with the compiled code into an entry so the entry can be checked if fetched later on. slang::Digest contentsHash; - program->computeASTBasedHash(&contentsHash); + program->computeContentsBasedHash(&contentsHash); ComPtr<ISlangBlob> codeBlob; - // Query the shader cache index for an entry with shaderKey as its key. + // Query the shader cache index for an entry with shaderKey as its key. auto entry = persistentShaderCache->findEntry(shaderKey, codeBlob.writeRef()); - if (entry && contentsHash == entry->Value.astBasedDigest) + if (entry && contentsHash == entry->Value.contentsBasedDigest) { // We found the entry in the cache, and the entry's contents are up-to-date. Nothing else needs to be done. shaderCacheHitCount++; |
