diff options
Diffstat (limited to 'tools/gfx/vulkan/render-vk.cpp')
| -rw-r--r-- | tools/gfx/vulkan/render-vk.cpp | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/tools/gfx/vulkan/render-vk.cpp b/tools/gfx/vulkan/render-vk.cpp index bc0271aa6..592cbaac1 100644 --- a/tools/gfx/vulkan/render-vk.cpp +++ b/tools/gfx/vulkan/render-vk.cpp @@ -1266,7 +1266,7 @@ public: vkPushConstantRange.size = ordinaryDataSize; vkPushConstantRange.stageFlags = VK_SHADER_STAGE_ALL; // TODO: be more clever - while(m_ownPushConstantRanges.getCount() <= pushConstantRangeIndex) + while((uint32_t)m_ownPushConstantRanges.getCount() <= pushConstantRangeIndex) { VkPushConstantRange emptyRange = { 0 }; m_ownPushConstantRanges.add(emptyRange); @@ -2995,7 +2995,7 @@ public: case slang::BindingType::ConstantBuffer: { BindingOffset objOffset = rangeOffset; - for (uint32_t i = 0; i < count; ++i) + for (Index i = 0; i < count; ++i) { // Binding a constant buffer sub-object is simple enough: // we just call `bindAsConstantBuffer` on it to bind @@ -3016,7 +3016,7 @@ public: case slang::BindingType::ParameterBlock: { BindingOffset objOffset = rangeOffset; - for (uint32_t i = 0; i < count; ++i) + for (Index i = 0; i < count; ++i) { // The case for `ParameterBlock<X>` is not that different // from `ConstantBuffer<X>`, except that we call `bindAsParameterBlock` @@ -3047,7 +3047,7 @@ public: // SimpleBindingOffset objOffset = rangeOffset.pending; SimpleBindingOffset objStride = rangeStride.pending; - for (uint32_t i = 0; i < count; ++i) + for (Index i = 0; i < count; ++i) { // An existential-type sub-object is always bound just as a value, // which handles its nested bindings and descriptor sets, but @@ -4258,6 +4258,25 @@ public: _memoryBarrier(count, structures, srcAccess, destAccess); } + virtual SLANG_NO_THROW void SLANG_MCALL + bindPipeline(IPipelineState* pipeline, IShaderObject** outRootObject) override + { + SLANG_UNUSED(pipeline); + SLANG_UNUSED(outRootObject); + } + + virtual SLANG_NO_THROW void SLANG_MCALL dispatchRays( + const char* rayGenShaderName, + int32_t width, + int32_t height, + int32_t depth) override + { + SLANG_UNUSED(rayGenShaderName); + SLANG_UNUSED(width); + SLANG_UNUSED(height); + SLANG_UNUSED(depth); + } + virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override { } |
