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-rw-r--r--tools/gfx/debug-layer/debug-shader-object.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/tools/gfx/debug-layer/debug-shader-object.cpp b/tools/gfx/debug-layer/debug-shader-object.cpp
index d078ba583..eb67c46ab 100644
--- a/tools/gfx/debug-layer/debug-shader-object.cpp
+++ b/tools/gfx/debug-layer/debug-shader-object.cpp
@@ -26,7 +26,7 @@ void DebugShaderObject::checkCompleteness()
{
if (layout->getBindingRangeBindingCount(i) != 0)
{
- if (!m_initializedBindingRanges.Contains(i))
+ if (!m_initializedBindingRanges.contains(i))
{
auto var = layout->getBindingRangeLeafVariable(i);
GFX_DIAGNOSE_ERROR_FORMAT(
@@ -86,7 +86,7 @@ Result DebugShaderObject::getObject(ShaderOffset const& offset, IShaderObject**
auto resultCode = baseObject->getObject(offset, innerObject.writeRef());
SLANG_RETURN_ON_FAIL(resultCode);
RefPtr<DebugShaderObject> debugShaderObject;
- if (m_objects.TryGetValue(ShaderOffsetKey{offset}, debugShaderObject))
+ if (m_objects.tryGetValue(ShaderOffsetKey{offset}, debugShaderObject))
{
if (debugShaderObject->baseObject == innerObject)
{
@@ -107,7 +107,7 @@ Result DebugShaderObject::setObject(ShaderOffset const& offset, IShaderObject* o
SLANG_GFX_API_FUNC;
auto objectImpl = getDebugObj(object);
m_objects[ShaderOffsetKey{offset}] = objectImpl;
- m_initializedBindingRanges.Add(offset.bindingRangeIndex);
+ m_initializedBindingRanges.add(offset.bindingRangeIndex);
objectImpl->checkCompleteness();
return baseObject->setObject(offset, getInnerObj(object));
}
@@ -117,7 +117,7 @@ Result DebugShaderObject::setResource(ShaderOffset const& offset, IResourceView*
SLANG_GFX_API_FUNC;
auto viewImpl = getDebugObj(resourceView);
m_resources[ShaderOffsetKey{offset}] = viewImpl;
- m_initializedBindingRanges.Add(offset.bindingRangeIndex);
+ m_initializedBindingRanges.add(offset.bindingRangeIndex);
return baseObject->setResource(offset, getInnerObj(resourceView));
}
@@ -126,7 +126,7 @@ Result DebugShaderObject::setSampler(ShaderOffset const& offset, ISamplerState*
SLANG_GFX_API_FUNC;
auto samplerImpl = getDebugObj(sampler);
m_samplers[ShaderOffsetKey{offset}] = samplerImpl;
- m_initializedBindingRanges.Add(offset.bindingRangeIndex);
+ m_initializedBindingRanges.add(offset.bindingRangeIndex);
return baseObject->setSampler(offset, getInnerObj(sampler));
}
@@ -140,7 +140,7 @@ Result DebugShaderObject::setCombinedTextureSampler(
m_samplers[ShaderOffsetKey{offset}] = samplerImpl;
auto viewImpl = getDebugObj(textureView);
m_resources[ShaderOffsetKey{offset}] = viewImpl;
- m_initializedBindingRanges.Add(offset.bindingRangeIndex);
+ m_initializedBindingRanges.add(offset.bindingRangeIndex);
return baseObject->setCombinedTextureSampler(
offset, getInnerObj(viewImpl), getInnerObj(sampler));
}
@@ -198,9 +198,9 @@ Result DebugRootShaderObject::setSpecializationArgs(
void DebugRootShaderObject::reset()
{
m_entryPoints.clear();
- m_objects.Clear();
- m_resources.Clear();
- m_samplers.Clear();
+ m_objects.clear();
+ m_resources.clear();
+ m_samplers.clear();
baseObject.detach();
}